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NWN PREFABS

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Title  (CB2) Castle Bloodthorne - Mountain Pass
Author  Bloodthorne
Submitted / Updated  02-15-2004 / 02-15-2004
Category  Areas
Focus  Areas
Area  Mountains
Description
This is the second installment in the CB (Castle Bloodthorne) Series. For the first installment, look for 'CB1 - Castle Bloodthorne (Approach)' here on the NWN Vault. This is the second and third areas in a series of prefabs that I am constructing to center around one main Castle/Mountain Fortress Complex. It's sole purpose is visual representation. That being said, these are left as is, with very few scripts and NPCs, allowing DM's, Persistent World Designers and Module Makers complete freedom to modify everything to suit their every need.

This prefab is a combination of the second and third fortifications before the Castle Complex (which is inside a mountain) and represents the transition from the Pass, to inside the mountain. The Castle Proper has not been released yet. Again, a big thanks to the following: JXP (Puff-n-Stuff) for his awesome Hak Compilation, John-C for his Ultclothesnudes compilation (with a little Lisa's work mixed in), Saph for the load screens, Nanosphere for the impressive High-Res skies, Lisa, for her amazing work.


Files

NameTypeSizeDownloads
Bloodthorne1076888776591CB2_Castle_Bloodthorne_Mountain_Pass.rarBloodthorne1076888776591CB2_Castle_Bloodthorne_Mountain_Pass.rar
Submitted: 02-15-2004 / Last Updated: 02-15-2004
rar50.2Mb1610
--
Bloodthorne151076888776591README.txtBloodthorne151076888776591README.txt
Submitted: 02-15-2004 / Last Updated: 02-15-2004
txt2.92Kb1509
--
SCORE OUT OF 10
9.38
2 votes
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Comments (35):

  1  2 Next>

Posted by MasterAub at 2005-08-04 07:22:19    Voted 9.75 on 08/04/05
When are we going to see CB3??? When NWN2 is out...Sorry for being pushy but hey you've got fan to please!!!

Posted by Graves ( 70.176.xxx.xxx ) at 2005-05-31 10:09:04    
This Literaly left me SPeachless.. It's... Amazing.. Hell I'll odwnlod the hack's this place is so good!!!!!! It sort of makes me want to cry.. * smile *

Posted by Anonymous ( 216.166.xxx.xxx ) at 2005-03-12 23:28:00    
He he, I guess that is a bad acronym, it's Classic Roleplaying Adaptation Project - most of the jxp stuff is in there somewhere

Posted by Alonia at 2005-03-11 22:31:00    
I was looking forward to seeing this, but it says I am missing a hak. I tried to open it in the tool set and the haks that are missing are:

jxp_armory
jxp_creatures
jxp_placeables
jxp_mountians
jxp_base
jxp_master_d

The screenshots of this look really cool, and the previous prefab was really nice. I hope you get a chance to fix this, because it looks like you put a lot of hard work into it.

Posted by MasterAub at 2004-11-24 00:28:00    Voted 9.75 on 08/04/05
Your CB serie is a bomb and you know it...But still let me congratulate you.
I've downloaded the 2 CB1 and CB2 but CB2 would not work and I get a messgae saying hack file missing...However I have place all the hack files in the hack folder...The problem is that the hack file of CB2 are the same has the hack file of CB1...
Can you help cause I really want to use this prefab for my module...

Thanks in advance for a prompt response.

Posted by -=Tyreal=- ( 210.49.xxx.xxx ) at 2004-09-10 17:29:00    
I am kinda new on how to link CB1 and CB2 together if anyone can tell me it would be most appreciated

Posted by Bloodthorne at 2004-07-23 21:32:00    
Hey gang!

Yes, it's been awhile, I know. I have gotten several people eagerly awaiting CB 3, the Castle Proper. It sits, halfway done, as the past five months work and the real world have elbowed into my Fantasy World. Just looking at the half-way done Castle Bloodthorne is enough to make my blood stir. But do not fret! I WILL be releasing CB 3, it's just a question of time, and unfortunately I can't give you any definites at the moment.

Needless to say, there will be a CB 3, to finish the series, that's for sure.

Sky_Stryker, to answer your question:

Osmanthus, the original creator of the Castles and Ramparts prefab I used, set that as the sound for the gate. I agree with you, it doesn't sound right, and orginally I had planned to change it, but it slipped through the cracks into the final release. There is a way to change it, but off-hand (It's been five months), I can't remember without popping it open and looking at the code. I believe you can change the name of the wave file in the code.

Again, guys and gals, thanks for the many compliments, and feedback, and hopefully soon, CB 3 will be up. :)

Bloodthorne

Posted by Mannam_The_Dark_Lord at 2004-07-12 11:20:00    
It looks really impressive from the screenshot, is there anyway of raising the level of the first wall. I'm thinking of using something of a similar design to guard a mountain pass. I'd love for someone to make something along the lines of Helms Deep or the White City.

Will this be compatable with CEP?

Posted by starrchild at 2004-05-31 12:53:00    
I'm with "no name" on this - any word on the ETA for the third prefab?

starrchild

Posted by Bloodthorne at 2004-04-09 12:57:00    
Soon :)

Posted by Anonymous ( ..xxx.xxx ) at 2004-04-02 12:49:00    
Really like this. Curious if you have a timeline on completion of the next piece...CB3?

Posted by Anonymous ( ..xxx.xxx ) at 2004-04-02 12:49:00    
Really like this. Curious if you have a timeline on completion of the next piece...CB3?

Posted by MyHouse at 2004-03-31 18:36:00    
Has anyone used this with CEP? Can someone convert it to use with CEP? (Or get the CEP team to add it!)

Posted by MyHouse at 2004-03-31 17:30:00    
Anyone use this with CEP? Man I would love to use this...I have to have CEP though.

Posted by JDPuffnStuff ( ..xxx.xxx ) at 2004-02-26 08:10:00    
Hey Bloodthorne

Just wanted to let you know that I took a look at the areas you created and am very impressed. In fact, I've already incorporated your work into a project I am working on. Very creative design, especially the chasm. I know you put a lot of time into this and can really appreciate the effort. Thanks.

JDPuffnStuff

Posted by JDPuffnStuff ( ..xxx.xxx ) at 2004-02-26 08:09:00    
Hey Bloodthorne

Just wanted to let you know that I took a look at the areas you created and am very impressed. In fact, I've already incorporated your work into a project I am working on. Very creative design, especially the chasm. I know you put a lot of time into this and can really appreciate the effort. Thanks.

JDPuffnStuff

Posted by Bloodthorne at 2004-02-23 11:31:00    
Just a little update.

The final installment: CB3 Castle Bloodthorne is coming along. Slow, yes. This one will take a bit longer than the others. Designing rooms, layouts and dropping in all the content and placeables to make it look realistic is alot harder than exteriors, atleast in my opinion. The actual exterior of the actual Castle is all done, it's the interior that's slow going :)

Have you ever played a module and just saw empty rooms, or furniture out in the middle of a hall, or things that just shouldn't be where they are placed..etc? Well, my main goal with CB3 is realism mixed with a grandois feel.

Keep an eye out, CB3 is coming, albiet a bit slow. :)

B


Posted by NyteWalker at 2004-02-20 21:45:00    
I had to comment about this. I found that you could walk on the mountians...This is a VERY NICE feature! I never thought you could do that...Very good job! The view makes up for it! And the sky....

Posted by Old_Scores_Transfered at 2004-02-20 10:30:32    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 7 that made this score of 9.29 then rounded to 9.

Posted by Bloodthorne at 2004-02-20 06:19:00    
Like I said, easy to work around if you use a load module script on your area transitions. I wanted to use the JXP compilation because it is large and quite broad, covering a TON of custom content and other Haks, not to mention, he got them all to work together without conflicts.

Posted by Redunzgofasta ( ..xxx.xxx ) at 2004-02-20 03:06:00    
Great looks!
My issue with this is that it forces you to use the haks selected by Bloodthome and cant be used if you already do use HAKs of your own selection.

Posted by Bloodthorne at 2004-02-19 20:48:00    
The only real issue with this series is that it can be a bit laggy, but to give it that "large" looming feel, I had to make the areas large and knock back the fog a bit.

Thanks :)


Posted by NyteWalker at 2004-02-19 17:21:00    
Really nice areas! Very realistic. All together it is a bit laggy though, even on my computer, but other than that, very nice indeed!

Posted by Bloodthorne at 2004-02-17 07:41:00    
Well.. actually.. that's not the actual castle. :)

That is just the second of two fortifications you have to go through to actually get to the REAL castle, which I am working on now.

B

Posted by Rusty_19 ( ..xxx.xxx ) at 2004-02-16 23:12:00    
Bloody hell! now that is a castle!

Great work!
I mean it man you ROCK!

Rusty

Posted by Bloodthorne at 2004-02-16 15:01:00    
Slygar,

I'm glad you brought that up, because I have been wanting to do that, but am not quite sure how to update my entries with that information, or go about doing it. Any hints? :)

B

Posted by Slygar at 2004-02-16 13:22:00    
how about "links"? Like to the required haks and your other prefab (which must be impressive if it resembles this one at all)

Posted by Bloodthorne at 2004-02-16 09:36:00    
Puppy,

Yeah, I know. Unfortunately, I am unable to release a smaller 56k version of this one. There is just too much stuff in there. The mod alone is nearly 9 MB. Sorry man.

B

Posted by Bloodthorne at 2004-02-16 09:33:00    
Mooglr,

One word, Readme. :)

Check out the Readme.txt. You will need the JXP Compilation series of Haks. I used a different set of Haks for this one, than I did for the CB1.

Slink, thank ya. :)

B

Posted by Mooglr ( ..xxx.xxx ) at 2004-02-16 08:19:00    
It says that im missing a Hak file.
I have your haks from the previus one and now the this one.
(there was 3 haks in the new one)

  1  2 Next>

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