This is the second installment in the CB (Castle Bloodthorne) Series. For the first installment, look for 'CB1 - Castle Bloodthorne (Approach)' here on the NWN Vault. This is the second and third areas in a series of prefabs that I am constructing to center around one main Castle/Mountain Fortress Complex. It's sole purpose is visual representation. That being said, these are left as is, with very few scripts and NPCs, allowing DM's, Persistent World Designers and Module Makers complete freedom to modify everything to suit their every need.
This prefab is a combination of the second and third fortifications before the Castle Complex (which is inside a mountain) and represents the transition from the Pass, to inside the mountain. The Castle Proper has not been released yet. Again, a big thanks to the following: JXP (Puff-n-Stuff) for his awesome Hak Compilation, John-C for his Ultclothesnudes compilation (with a little Lisa's work mixed in), Saph for the load screens, Nanosphere for the impressive High-Res skies, Lisa, for her amazing work.
Really like this. Curious if you have a timeline on completion of the next piece...CB3?
Posted by Anonymous at 2004-04-0212:49:00
Really like this. Curious if you have a timeline on completion of the next piece...CB3?
Posted by MyHouse at 2004-03-3118:36:00
Has anyone used this with CEP? Can someone convert it to use with CEP? (Or get the CEP team to add it!)
Posted by MyHouse at 2004-03-3117:30:00
Anyone use this with CEP? Man I would love to use this...I have to have CEP though.
Posted by JDPuffnStuff at 2004-02-2608:10:00
Hey Bloodthorne Just wanted to let you know that I took a look at the areas you created and am very impressed. In fact, I've already incorporated your work into a project I am working on. Very creative design, especially the chasm. I know you put a lot of time into this and can really appreciate the effort. Thanks. JDPuffnStuff
Posted by JDPuffnStuff at 2004-02-2608:09:00
Hey Bloodthorne Just wanted to let you know that I took a look at the areas you created and am very impressed. In fact, I've already incorporated your work into a project I am working on. Very creative design, especially the chasm. I know you put a lot of time into this and can really appreciate the effort. Thanks. JDPuffnStuff
Posted by Bloodthorne at 2004-02-2311:31:00
Just a little update. The final installment: CB3 Castle Bloodthorne is coming along. Slow, yes. This one will take a bit longer than the others. Designing rooms, layouts and dropping in all the content and placeables to make it look realistic is alot harder than exteriors, atleast in my opinion. The actual exterior of the actual Castle is all done, it's the interior that's slow going :) Have you ever played a module and just saw empty rooms, or furniture out in the middle of a hall, or things that just shouldn't be where they are placed..etc? Well, my main goal with CB3 is realism mixed with a grandois feel. Keep an eye out, CB3 is coming, albiet a bit slow. :) B
Posted by NyteWalker at 2004-02-2021:45:00
I had to comment about this. I found that you could walk on the mountians...This is a VERY NICE feature! I never thought you could do that...Very good job! The view makes up for it! And the sky....
Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 7 that made this score of 9.29 then rounded to 9.
Posted by Bloodthorne at 2004-02-2006:19:00
Like I said, easy to work around if you use a load module script on your area transitions. I wanted to use the JXP compilation because it is large and quite broad, covering a TON of custom content and other Haks, not to mention, he got them all to work together without conflicts.