This is the second installment in the CB (Castle Bloodthorne) Series. For the first installment, look for 'CB1 - Castle Bloodthorne (Approach)' here on the NWN Vault. This is the second and third areas in a series of prefabs that I am constructing to center around one main Castle/Mountain Fortress Complex. It's sole purpose is visual representation. That being said, these are left as is, with very few scripts and NPCs, allowing DM's, Persistent World Designers and Module Makers complete freedom to modify everything to suit their every need.
This prefab is a combination of the second and third fortifications before the Castle Complex (which is inside a mountain) and represents the transition from the Pass, to inside the mountain. The Castle Proper has not been released yet. Again, a big thanks to the following: JXP (Puff-n-Stuff) for his awesome Hak Compilation, John-C for his Ultclothesnudes compilation (with a little Lisa's work mixed in), Saph for the load screens, Nanosphere for the impressive High-Res skies, Lisa, for her amazing work.
Posted by MasterAub at 2005-08-04 07:22:19 Voted 9.75 on 08/04/05
When are we going to see CB3??? When NWN2 is out...Sorry for being pushy but hey you've got fan to please!!!
Posted by Graves ( 70.176.xxx.xxx ) at 2005-05-31 10:09:04
This Literaly left me SPeachless.. It's... Amazing.. Hell I'll odwnlod the hack's this place is so good!!!!!! It sort of makes me want to cry.. * smile *
Posted by Anonymous ( 216.166.xxx.xxx ) at 2005-03-12 23:28:00
He he, I guess that is a bad acronym, it's Classic Roleplaying Adaptation Project - most of the jxp stuff is in there somewhere
The screenshots of this look really cool, and the previous prefab was really nice. I hope you get a chance to fix this, because it looks like you put a lot of hard work into it.
Posted by MasterAub at 2004-11-24 00:28:00 Voted 9.75 on 08/04/05
Your CB serie is a bomb and you know it...But still let me congratulate you.
I've downloaded the 2 CB1 and CB2 but CB2 would not work and I get a messgae saying hack file missing...However I have place all the hack files in the hack folder...The problem is that the hack file of CB2 are the same has the hack file of CB1...
Can you help cause I really want to use this prefab for my module...
Thanks in advance for a prompt response.
Posted by -=Tyreal=- ( 210.49.xxx.xxx ) at 2004-09-10 17:29:00
I am kinda new on how to link CB1 and CB2 together if anyone can tell me it would be most appreciated
Yes, it's been awhile, I know. I have gotten several people eagerly awaiting CB 3, the Castle Proper. It sits, halfway done, as the past five months work and the real world have elbowed into my Fantasy World. Just looking at the half-way done Castle Bloodthorne is enough to make my blood stir. But do not fret! I WILL be releasing CB 3, it's just a question of time, and unfortunately I can't give you any definites at the moment.
Needless to say, there will be a CB 3, to finish the series, that's for sure.
Sky_Stryker, to answer your question:
Osmanthus, the original creator of the Castles and Ramparts prefab I used, set that as the sound for the gate. I agree with you, it doesn't sound right, and orginally I had planned to change it, but it slipped through the cracks into the final release. There is a way to change it, but off-hand (It's been five months), I can't remember without popping it open and looking at the code. I believe you can change the name of the wave file in the code.
Again, guys and gals, thanks for the many compliments, and feedback, and hopefully soon, CB 3 will be up. :)
It looks really impressive from the screenshot, is there anyway of raising the level of the first wall. I'm thinking of using something of a similar design to guard a mountain pass. I'd love for someone to make something along the lines of Helms Deep or the White City.
Anyone use this with CEP? Man I would love to use this...I have to have CEP though.
Posted by JDPuffnStuff ( ..xxx.xxx ) at 2004-02-26 08:10:00
Hey Bloodthorne
Just wanted to let you know that I took a look at the areas you created and am very impressed. In fact, I've already incorporated your work into a project I am working on. Very creative design, especially the chasm. I know you put a lot of time into this and can really appreciate the effort. Thanks.
JDPuffnStuff
Posted by JDPuffnStuff ( ..xxx.xxx ) at 2004-02-26 08:09:00
Hey Bloodthorne
Just wanted to let you know that I took a look at the areas you created and am very impressed. In fact, I've already incorporated your work into a project I am working on. Very creative design, especially the chasm. I know you put a lot of time into this and can really appreciate the effort. Thanks.
The final installment: CB3 Castle Bloodthorne is coming along. Slow, yes. This one will take a bit longer than the others. Designing rooms, layouts and dropping in all the content and placeables to make it look realistic is alot harder than exteriors, atleast in my opinion. The actual exterior of the actual Castle is all done, it's the interior that's slow going :)
Have you ever played a module and just saw empty rooms, or furniture out in the middle of a hall, or things that just shouldn't be where they are placed..etc? Well, my main goal with CB3 is realism mixed with a grandois feel.
Keep an eye out, CB3 is coming, albiet a bit slow. :)
I had to comment about this. I found that you could walk on the mountians...This is a VERY NICE feature! I never thought you could do that...Very good job! The view makes up for it! And the sky....
Like I said, easy to work around if you use a load module script on your area transitions. I wanted to use the JXP compilation because it is large and quite broad, covering a TON of custom content and other Haks, not to mention, he got them all to work together without conflicts.
Posted by Redunzgofasta ( ..xxx.xxx ) at 2004-02-20 03:06:00
Great looks!
My issue with this is that it forces you to use the haks selected by Bloodthome and cant be used if you already do use HAKs of your own selection.
The only real issue with this series is that it can be a bit laggy, but to give it that "large" looming feel, I had to make the areas large and knock back the fog a bit.
I'm glad you brought that up, because I have been wanting to do that, but am not quite sure how to update my entries with that information, or go about doing it. Any hints? :)
Yeah, I know. Unfortunately, I am unable to release a smaller 56k version of this one. There is just too much stuff in there. The mod alone is nearly 9 MB. Sorry man.