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NWN SCRIPTS

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Title  Ropajes Reales // Real Clothes (Final Version)
Author  Gonar, Surdo
Submitted / Updated  12-25-2003 / 11-22-2006
Category  Inventory Item
Expansions  HOTU-1.61
View Code  

Select All Text | View Code in separate window
Format  Code Only
Type  Type - Manipulation
Includes  Custom
Description

Ver texto abajao ... Esta es la version final y muestra u oculta, botas, capas, brazales, guantes y cinturones.

See text down ... This is Final version, show up and show down boots, cloak, bracers, gloves and belts.


Files

NameTypeSizeDownloads
x2modropas.rarx2modropas.rar
Submitted: 12-25-2003 / Last Updated: 12-29-2003
rar26.42Kb980
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Comments (29):

1 2 3

Posted by Gonar at on03/20/04
Esta es la version final, salvo que se encuentren bugs graves ... Sobre lo que leido abajo de si seria aplicable a los modelos de DLA o algo asi entendi, si es posible, pero precisaria saber el numero de neck de esos modelos, y los combinaria con las capas de algun modo. This is the final version, unless they are serious bugs... On that that read under if serious applicable to the models of DLA or something like that understood, if it is possible, but he/she would specify to know the I number of neck of those models, and it would combine them somehow with the layers.

Posted by Sevroth at 2003-12-2818:26:00    
Nice script. One question though, how do I add these to the official Hordes of the Underdark campaign? I don't want to override the scripts used for those, and there must be some way to just add this code into those scripts.

Posted by Gonar at on03/20/04
Español : El problema es que de idioma ingles no tengo mucha idea, soy una persona trabajadora sin estudios, como entenderas mi nivel en idiomas es nulo. Intentare buscar a alguien que sepa mejor ingles que yo, tal vez Ilmater si tiene tiempo, u otro miembro de la comunidad hispana, puesto que ya tengo todo echo, botas y todo ^^ en el proximo update lo subire al completo, y seria una lastima que estos scripts no se pudieran aprovechar (o mejorar) por no entenderlos bien :( Sorry :____( ¿ Algun hispano por aqui que sepa bastante ingles ?, que contacte conmigo. English with traductor program : The problem is that of English language I don't have a lot of idea, I am a hard-working person without studies, like you will understand my level in languages it is null. I will try to look for somebody that knows better English that me, perhaps Ilmater if he/she has time, or another member of the Hispanic community, since I already have everything I toss, you bounce and everything ^ ^ in the next update I will go up it to the complete, and serious one it hurts that these scripts could not take advantage (or to improve) for not understanding them well: ( Sorry: ____ ( Some Hispanic here that he/she knows quite English? that contacts with me.

Posted by Meraxes at 2003-12-2810:55:00    
Hmm... First, well done... I wonder how well this will work with DLA's new HAKs coming out that allow showable misc inventory items such as Quivers and scabbards... Either way this is a great script. My only problem, and it is MY problem not the authors, is that even the english translation is a bit hard for me to follow. I'm an experienced builder, and see where to put everything, up to the final comment that begins, "As it finishes annotation..." I've no clue what the author is trying to say here... anyone able to explain this bit? Meraxes Glibilskym

Posted by Meraxes at 2003-12-2810:55:00    
Hmm... First, well done... I wonder how well this will work with DLA's new HAKs coming out that allow showable misc inventory items such as Quivers and scabbards... Either way this is a great script. My only problem, and it is MY problem not the authors, is that even the english translation is a bit hard for me to follow. I'm an experienced builder, and see where to put everything, up to the final comment that begins, "As it finishes annotation..." I've no clue what the author is trying to say here... anyone able to explain this bit? Meraxes Glibilskym

Posted by Gonar at on03/20/04
Nuevo update, cinturones. New update, belts.

Posted by Gonar at on03/20/04
Lo he updateado, con brazales y guantes, y añadido en dos versiones, castellano e ingles. El Txt tabmien esta dividido en dos, habiendo cambiado variables de una a otra version. I updated the code, with armlets and gloves, and added in two versions, Spanish and English. The Txt is divided in two, having changed variables to another version. ^^

Posted by Gonar at on03/20/04
Español : Es algo bastante dificil, veras (lo tengo casi listo) los pies y espinillas no se corresponden en numero del modelo con el listado del toolset, por lo cual ha sido dificil localizarlo (bueno cuestion mas bien de tiempo y crear un objeto con SendMessageToPC(iModel), mas 15 armaduras) ahora el trabajo mas duro es que tengo modificar con la misma bota 4 partes, es decir que en el toolset tu creas una armadura de 1 pieza pies y 1 pieza espinilla, sin embargo en script tiene pie izquierdo y pie derecho, espinilla izquierda y espinilla derecha. Bueno haber si lo termino antes de cenar (Hora española ^^) y os lo subo, en dos versiones, español e ingles (no prometo una buena traduccion que los idiomas y yo no nos llevamos bien :P). English : It is something quite difficult, truth (I have it almost clever) the feet and acnes don't belong together in I number of the pattern with the listing of the toolset, reason why it has been difficult to locate him (good question but good of time and to create an object with SendMessageToPC(iModel), but 15 armors) now the work but I last it is that I have to modify with the same boot 4 parts, that is to say that in the toolset your you believe an armor of 1 piece feet and 1 piece shin, however in script has left foot and right foot, left shin and right shin. Good to have if I finish it before having dinner (Spanish Hour ^^) and I go up it to you, in two versions, Spanish and English (I don't promise a good translation that the languages and I don't take ourselves well :P).

Posted by kefrem at 2003-12-2720:27:00    
there was a script like this awhile back when the first cloaks came out, basically ..you make a dupe of every armour in your mod...but on the dupe you add the cloak..when you put the cloak on..it checks your current armour and switches it with the armour model that has the same tag with the cloak, so i imagine that this script does bout the same thing.

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