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NWN SCRIPTS

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Title  Lootable Corpses 3.3 (updated Keron Blackfeld's script)
Author  Scrotok
Submitted / Updated  12-14-2002 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
Format  Module and Code
Type  Type - Combat
Includes  BioWare Standard

Files

NameTypeSizeDownloads
Scrotoks_Lootable_Corpses_3.3.zipScrotoks_Lootable_Corpses_3.3.zip
Submitted: 12-14-2002 / Last Updated: 02-09-2003
zip151.22Kb3164
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Comments (30):

1 2 3

Posted by gert at 2005-02-1407:15:00    
you released a mod? is it on the vault yet?

Posted by gert at 2005-02-1407:15:00    
you released a mod? is it on the vault yet?

Posted by gert at 2004-11-1007:01:00    
ok

Posted by Scrotok at 2004-11-0305:44:00    
Sorry for the delay in replying! I plan to update Lootable Corpses, but I'm waiting for 1.65(+?) to come out, because as long as BW keeps making incremental changes in the direction we want in terms of lootable corpses, the less work I have to do. Plus, as they make changes, I don't want to have to keep overhauling my system to compensate. Another factor in the equation is that I'm DMing a campaign, and I just finished my first "releasable" mod (coming soon to a Vault near you!). That takes up most of my time right now, but rest assured, I'm just as annoyed by loot bags (and the current BW lootable system) as everyone else :) If I'm slow to respond to the Vault, please send me an email. Happy gaming! Scrotok jnbplatte@cableone.net

Posted by shane at 2004-10-3015:57:00    
next version when?

Posted by Shadovv at on07/24/04
great work! one of the best :D

Posted by ZeornWarlock at 2004-06-0716:23:00    
Wow, it's been a while since I've checked out the updated to your scripts. I'm waiting to see what you'll do after 1.63 is out. I really loved it before SOU and HOTU came out. Do you think your script may conflict with 69MEH69 Henchmen scripts, the one wich leaves their corpses? Since I use this method in my mods. Anyhow, looking forward to it. ZW. _________________________ Retired from module building.

Posted by Scrotok at 2004-05-1017:39:00    
There are several lootable corpses systems; mine is one of them (see the Readme above for a list of features). It isn't a Henchman script. V/R, Scrotok

Posted by Zarconus at 2004-04-3022:28:00    
Ok well it works on my other two mods. I guess I'll just wait for the new and improved version you are working on. I can't remember how I got the scripts to work last time so I'll wait till you are done. By the way rumor has it that Bioware is going to do something with thier lootable corpses in the next patch. Along with many other things! Hopefully they don't break anything major this time like the walkwaypoint scripts. I'm still pissed about that one!!!!!!

Posted by Scrotok at 2004-04-3018:59:00    
Hi Zarconus, "_kb_loot_corpse" contains all of the configurable parameters. You shouldn't need to change anything else to get the corpses to decay. However, if you used my system pre-SoU and/or pre-HotU, and it worked, but now you have SoU and/or HotU and it *doesn't* work, it's possibly because there are problems with my system when used with SoU and/or HotU. I'm working on these problems as we speak :) If you made no changes to the files contained in the erf, you don't need to re-save/re-compile anything. Just import the erf and rock on! However, if you *do* modify any of the scripts in my system, you need to read the directions at the top of each script (in the comments block). It tells you exactly what to re-save/re-compile, and how to do it. If you have another Lootable Corpses system installed, it's very possible that it's interfering with my system. I don't have time to work on fixing that for you. My system is for lootable monsters and NPCs as well, so I recommend choosing either my system or another, but not both. Happy happy, Scrotok

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