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NWN SCRIPTS

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Title  Lootable Corpses 3.3 (updated Keron Blackfeld's script)
Author  Scrotok
Submitted / Updated  12-14-2002 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
Format  Module and Code
Type  Type - Combat
Includes  BioWare Standard

Files

NameTypeSizeDownloads
Scrotoks_Lootable_Corpses_3.3.zipScrotoks_Lootable_Corpses_3.3.zip
Submitted: 12-14-2002 / Last Updated: 02-09-2003
zip151.22Kb3164
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Comments (30):

1 2 3

Posted by Zarconus at 2004-04-2809:55:00    
Ok I have your scripts in my test mod. I forget which version? Anyway the corpses don't decay anymore. I don't know if I compiled the include files right. Could you tell me step by step on which files in order I need to compile to get this to work again? The instructions weren't that clear. Also I have Mishenka's Lootable Corpses script for NPC's installed. Is it posssible that this is interfering with your script?

Posted by Scrotok at 2004-04-2416:04:00    
Thanks Web_Dancer! I absolutely agree with you: my system currently doesn't "cut it" with all of the new functionality available in NWN. I plan on giving Lootable Corpses a complete overhaul at some point to take advantage of CopyObject, so that variables are preserved, items within containers are copied, etc. (regardless of what the Lexicon says -- I tested it and it seems to work). One thing I'm waiting for, though, is BioWare's lootable corpses improvements in 1.63+. If BW does what I hope they will, there may be no need for my system any more. However, I have serious doubts that they will implement *all* of the functionality in my system (for example, flames/scorch marks, etc.), so I'll probably revamp my system soon without waiting for BW. I'm working with DOA to fix my system... sorry for the delays, but I want to make sure it works right :) Take care, Scrotok

Posted by Lomyril_Rydrallen at on04/21/04
I've used this code before in a module I was trying to design. At the last time I had reviewed it back in 2003 it was awesome and the best of its kind I had seen on The Vault. I can't wait to see what changes might be made to it for 2004.

Posted by Web_Dancer at 2004-04-1317:03:00    
Scrotok - I'm afraid the**

Posted by Web_Dancer at 2004-04-1311:29:00    
Scrotok - I'm the the get Resref version instead of the using a more bulky method to transport the droppable items is just not going to cut it. By deleting the original item and making new one of the same resref you erase any variables you had stored on the item, any item properties you added dynamically to the item, and if the the item different than the original resref i.e. the builder made this orc's greataxe look different but didn't feel to was important enough to add to the palette. I feel these problems will make the script unusable because of not allowing to alter items at runtime and the constant act of adding every droppable item to the palette. Please try and make these changes, your ideas about blood stains and scorch marks is a good one and I hope you keep working on this. Web_Dancer

Posted by Schnabul at 2004-04-1209:26:00    
Thanks a lot for your quick help, Scrotok! I´m trying out what you said and keep you informed if it worked. Stephan

Posted by Scrotok at 2004-04-1118:19:00    
Hi Stephan, If you look at the "_kb_loot_corpse" script, line 101, you can read about nUseFlame. Basically the scorch mark will appear if 1/3 or more of the damage which killed the creature was fire or electrical. Is this the case in your module? Just trying to rule out the obvious :) Also, take a close look at lines 613+. You may be able to find the error here. I assume you're using version 3.3, that you've made no changes to my code, and that you're using no other custom scripting systems? If you're still stuck, email me a small module containing a reproducible bug and I'll try to fix :) To everyone else: Howdee do! I'm slowly getting into this again :) Take care, Scrotok

Posted by Scrotok at 2004-04-1016:32:00    
I'm working with DOA as we speak, and so far lootable (and resurrectable!) PCs seems like a possibility. However, I'm also working to get several of my buddies interested in playing NWN+SoU+HotU, twice a week. Once this effort stabilizes, and I begin modding again, I plan to work on lootable corpses (NPCs, creatures, and PCs) in earnest... I just can't build a module w/o it! Stephan, if you take a look at the scripting code, and search for the tag of bloodstains and scorchmarks, you may find the cause of this bug sooner than I. Let us know if you do! Take care, Scrotok "Exhausted, the warrior looked down upon the field of battle, gazing victoriously over the piles upon piles of... LOOT BAGS!!??? ...before him." :)

Posted by Christopher at 2004-04-0906:39:00    
I have been watching this for awhile! I really liked your system and the work you did with DOA. Hope you continue your compatablity with DOA for updates and compatability."Imagination is the one weapon in the war against reality." -Jules de Gaultier

Posted by jplesuk at 2004-04-0816:53:00    
Awesome script! I am very much looking forward to the lootable (raisable too, perhaps?) PCs version/plugin. Thank you

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