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NWN SCRIPTS

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Title  ALFA Full Subraces
Author  Shir'le E. Illios
Submitted / Updated  09-11-2002 / 11-22-2006
Category  Subraces
Expansions  Works on all versions
Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
'ALFA Full Subraces' package by Shir'le E. Illios, Chosen of Eilistraee. The enclosed zip file has the script package .erf and the documentation in text format.

Shir'le has done a magnificent job coming up with a comprehensive system for recreating demi-human subraces as per the Forgotten Realm Source Book. Effective Character Level (ECL), racial advantages and disadvantages are in there. You can play a pretty authentic:

  • DWARF: GOLD
  • DWARF: GRAY (Duergar)
  • DWARF: SHIELD
  • ELF: DARK (Drow)
  • ELF: MOON
  • ELF: SUN
  • ELF: WILD
  • ELF: WOOD
  • GNOME: DEEP (Svirfneblin)
  • GNOME: ROCK
  • HALF ELF
  • HALF ORC
  • HALFLING: GHOSTWISE
  • HALFLING: LIGHTFOOT
  • HALFLING: STRONGHEART
  • HUMAN
  • HALFDROW

    ALFA has borrowed liberally from the general NWN community, and we are glad to share something back.


    2004.06.09 � A small update that allows the script to be compiled again (renamed some area variables that clashed with BioWare constants).


  • Files

    NameTypeSizeDownloads
    seisubraces21.zipseisubraces21.zip
    Submitted: 09-11-2002 / Last Updated: 06-09-2004
    zip87.96Kb10984
    --
    SCORE OUT OF 10
    9.67
    3 votes
    View Stats
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    Comments (30):

    1 2 3

    Posted by Old_Scores_Transfered at on02/20/04
    This is a compilation of the old system into a single score. There were 40 that made this score of 8.95 then rounded to 9.

    Posted by ssin'urn@velve+ at 2003-12-3114:33:00    
    needs quick answers. WHERE TO PUT IT: WHERE TO UNZIP AND HOW TO DO. Plz Mail Me At malin.was@home.se I didn't write up there because I'm an idiot

    Posted by Mike at 2003-12-2415:53:00    
    Love the script, I have been working on a HCR PW, thing is from what I can tell, since the HUD update, I've had the same problem as Xityar, So changing the 2 constant names in the subrace script seems to have fixed it, but I was wondering if Xityar or Shirle could tell me where else these constants appear in the scripts, to save me the trouble of searching every script....as I said the scripts are functional, I'm just concerned about the affects that use these constants anywat happy ho;idays and thanks

    Posted by Xityar at 2003-11-0619:27:00    
    I really like this script, well documented, easy handled. I did notice something that seemed wrong to me, ill makea quick note here, so you might think of it youself should you ecnounter the same.. the constants AREA_UNDERGROUND and AREA_ABOVEGROUND are already in use, and cannot be used by this script again, so all you need to do is replace them with an alternative name throughout all the scripts in this set... then again, it might only be me who got this problems on install, with all the changes i made to my mod :) greets to all ilythiiri yatharil's out there

    Posted by AW at 2003-10-2019:37:00    
    Maybe someone could help me with this. I have a mod (not HCR) and use this cool subrace addon. The problem is that everytime my players die and respawn, they no longer get there bonuses, unless the relog. Ideas? Great addon btw. Well played!

    Posted by Lorinton at 2003-09-0219:17:00    
    I've taken what I've learned from using and enhancing the SEI subrace system for many months and created a new subrace system. I believe it addresses all the bugs in this public beta release of the SEI subraces. I tried to make it much easier to understand and extend for the creation of user defined subraces. It also takes advantage of the new functions for area type in NWN v1.31. I invite you to check out the beta release available at the CRR SourceForge web site . Please read the forums there for updated information regarding the beta release before installing the system.

    Posted by j_dunn at 2003-08-0609:54:00    
    Yeah that will happen, I know when I wrote my subraces script a year and a half ago (or whenever it was the game came out) I found that you have to do a check when they enter the new room/zone and re-apply all the racial benefits. Same with resting and what not. So you might want to check into that line to fix it.

    Posted by Leo at 2003-08-0314:56:00    
    I got this to work so far and I'm just learning this stuff. Interesting thing that happens tho is when a PC zones into another area simply by running over the transition trigger, he loses his positive abilities. However if i zone by right clicking the transition area (not manually running thru, get the little portal icon thing, everything is good. Anyone know why? Last thing i been trying so hard to intergrate this and a sky pak. (ANY SKY PAK). Cant get them to work together. When i do, the PC subrace just ends up losing his abilities. Like i said, i'm just a newbi at this but would appreciate anyone actually pointing me to maybe a module that has both these things or someone sending me maybe a very small 2 area module (above ground and underground)that has these things working together. Sorry for not knowing all the correct terminology here. Thxs in Advance

    Posted by Savant at 2003-08-0210:16:00    
    Ok, I got most of it to work. However, one thing that still doesn't work is the heartbeat script for "outside" areas. That script calls for a SEI_AreaHeartbeat() function, which I don't see in the list of defined functions on the right. I used a Drow to test the mod, and although he is blinded when he initially enters the area, the blindness does not continue after that heartbeat.

    Posted by Savant at 2003-08-0209:32:00    
    Hi, I imported all the files and set all the scripts as per the instructions, but when I log in with a subrace character, none of its racial abilities/bonuses are initialized. Are there some common mistakes I should check for to make sure I'm doing it right?

    1 2 3

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