Playtested by about 18 people through all chapters at least twice. * This release is intended to modify the retail 2nd expansion for NWN (HotU) so that multiplayer is feasible. The original XP2 is difficult for multiple players so this package introduces a custom item, conversation, and several scripts to 'fix the problems', so to speak. Note that this is by far the easiest way to make multiplayer possible, however it also means that some core scripts had to be modified. * Future patches may or may not change things. * Updated to v1.1 * Updated to v1.2 * Updated to v1.3
thanks for this. wife and I are starting this tonight with 6.2 (she is on a mac and i am on pc). we did not read comments about having to rename old sp files so our first attempt last night failed when we realized that we were supposed to "spawn" with the special item in our inventory. we thought mabey you had to talk to someone to get it or something. if you are installing this make sure you read the comments below for ammendments to the included instructions. when you start the game if you dont have the special item something is wrong and you need to edit your single player xp2 filenames.
Posted by Ceros at 2004-02-2623:31:00
I briefly looked over some of the scripts.. they seem to be the same. Also the nwm "modified date" didn't change after 1.62.. so.. I think it'll work. If you can't find where the XP2 multiplayer teleport item is: 1. look again, the item icon is same as Harpers class icon (the moon thing) 2. check your file names.. read further below about the naming convention (.mod can't be the same as .nwm). Example: you can't have XP2_Chapter1.nwm in \nwm AND XP2_Chapter1.mod in \modules, AND try to load the mod file through Other Modules in multiplayer. NWN will just use .nwm instead.
Posted by Anonymous at 2004-02-2611:56:00
So, does this work in 1.62 ?
Posted by DeathandDescruction at 2004-02-2518:48:00
um, way back on 01/08/04, ceros said something about a gold crescent moon and you would be able to teleport to the other person that CAN get down in the well, I am pissed that i cant so i can play, could you possibly tell me where this is so i can teleport to him and be able to get down in the well?
Posted by DeathandDescruction at 2004-02-2518:47:00
um, way back on 01/08/04, ceros said something about a gold crescent moon and you would be able to teleport to the other person that CAN get down in the well, I am pissed that i cant so i can play, could you possibly tell me where this is so i can teleport to him and be able to get down in the well?
Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 1 that made this score of 10 then rounded to 10.
Posted by superange at 2004-01-3117:27:00
"Big thanks goes to Bioware and the ~18 people who playtested this package." WTF? Am i the only one thinking this is EXTREMELY lame? its an addon for a game - it says MULTIPLAYER POSSIBLE on the package? Im going to opt for a full refund, - i want to play, not engineer the whole f***** engine, to be able to play. Fix your +blocked+. Please.
Posted by hmdai at 2004-01-2708:30:00
I have just found out that we have made a mistake! The maximum level of the server is set to 20! (-_-); Sorry to bother you _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by hmdai at 2004-01-2619:01:00
Hi Cero, My friend and I have applied your fix and I could get the speical item even if we rename it back to .nwn file. However, we have encountered a problem: when we level up to 20, we find that the next level is shown as "Maximum Level" instead of the experience points that required for lvl 21. Do you have any clue about this? _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by Ceros at 2004-01-1322:09:00
I confirm this problem. Thanks. I didn't anticipate this kind of "feature".. All users please read: Cause: NWN automatically uses nwm file if a .mod file has same filename string (before .mod). You can confirm by renaming .nwm and it will show up in Other Modules. Solution: If you don't want to go through the hassle of checking module transition scripts for module names then simply rename all XP2 .nwm files. Example: XP2_Chapter1.nwm to XP2_Chapter1_SP.nwm. You can leave .nwm in \nwm folder. Now when you use Other Modules to start a new game you'll know which is which. If this is still not clear to people tell me.