Playtested by about 18 people through all chapters at least twice. * This release is intended to modify the retail 2nd expansion for NWN (HotU) so that multiplayer is feasible. The original XP2 is difficult for multiple players so this package introduces a custom item, conversation, and several scripts to 'fix the problems', so to speak. Note that this is by far the easiest way to make multiplayer possible, however it also means that some core scripts had to be modified. * Future patches may or may not change things. * Updated to v1.1 * Updated to v1.2 * Updated to v1.3
I did all that, including starting the game using 'Other Modules'. I just did some testing. Started a new game from 'other modules' after placing the files in the nwm dir into another folder - received the xp2 multiplayer teleporter. Started a new game from 'other modules' with the *.nwm game files still in the nwm folder - no item. Saved this game exited, moved the files in the nwm folder restarted save - no go as it could not find the files. I wonder if it is because I did not rename the files I copied to the modules dir(except for changing *.nwm to *.mod)
Posted by Ceros at 2004-01-0923:28:00
As the readme says, first copy .nwm into \modules folder, then rename to .mod. Only modify .mod files. When you start a game using Other Modules it will only look in \modules folder, and has nothing to do with what's in \nwm.
Posted by fantomas at 2004-01-0916:20:00
I think I worked out what the problem is. If you don't do anything with the files in the nwm dir, the game still uses them even thru you start one in the modules section. Unfortunately we'd already started the game am into the second chapter so its a bit late. I've moved the third chapter into a separate folder with the hopes that when we finish the second chapter it will refer to the modified file in the mdule folder (hope this makes sense)
Posted by Ceros at 2004-01-0811:43:00
To all: don't use old savegames from when you played nwm (campaign). When you start a new game, choose Other Modules instead of Campaign. Apnu: There should be no problems with the well, since everything related to that hasn't been changed. If they can't go down, you go down and they can teleport to you. Teleporting isn't clicking on portraits, you need to use the custom item and do it through conversation. The item looks like a white gold crescent moon. fantomas: if you read through all of sections 4.0-5.0 in readme and still can't find the problem, email me instead with more details (which erfs were imported to which mod, did you use old saves or not, etc).
Posted by fantomas at 2004-01-0522:22:00
Did not work for me. ie no custom item appeared in either my or my wife's backpack using the modified files. Do you need to copy the files back to the nwm dir rename them? we just ran them from the mod dir. Did not rename the files except to change the ending on them to '.mod'
Posted by Apnu at 2004-01-0519:55:00
My friend and I tried to load the game from the beginning after installing your patch and the other players can't get down the well, and clicking on the party leader's icon to teleport does nothing but put "/tp 'playername'" in the dialogue box, are we missing something important?
Posted by Ceros at 2004-01-0513:16:00
Grr..need post edit around here.. HOWEVER, you can finish up Ch1 and export chars. Then modify Ch2-3 and play there with imported characters. That works.
Posted by Ceros at 2004-01-0513:12:00
Won't work with savegames which didn't use modified files. This goes for any other modules and updates, old saves won't work. (Just to cover my ass: I'm 90% sure ;P)
Posted by bobo22 at 2004-01-0419:03:00
Can this be applied to a game that has been started? We're almost done with Chapter 1 running in MP...
Posted by Ceros at 2003-12-3014:30:00
Didn't work.. new item resource didn't get recognized by nwm...I forget whether these days you can put uti in override and introduce a brand new item resref to the game that way.