This is a simple to use place and forget npc respawn system. Place a stock Bioware, or custom npc, in your world and that is where they will respawn when killed.
No need for waypoints, special tags or any scripting by the user.
Simply create an area drop in the creatures and your finished.
Mobs are set to randomly walk the area by default.
Encounter creatures will not be effected by this respawn code.
The respawn timer is set to (6 - 15) minutes by default adjust this in the last line of nw_c2_default7 to suit your world.
v1.8 Setting local variables RESPAWN_MINUTES &/or RESPAWN_RANDOM on a mob will override the standard respawn timer settings.
v1.9 DM spawned mobs will no longer respawn when killed.
This allows DM's to spawn mobs at will without worrying about the respawns.
Only the mobs placed while building will now respawn.
v2.0 added support for 1.69 horse code
*Note* You MUST recompile/build your module after importing the erf.