This package constitutes the CS Resting subsystem, a set of scripts intended to make management of player resting easier. The CS Resting subsystem provides a framework for setting various popular forms of resting rules in a module though the standard toolset interface, and allows these resting rules to be changed dynamically by DMs while the module is running. No scripting knowledge is necessary to use this package as all management of resting is performed through placement of special items into containers.
Note that though I have flagged this as requiring both expansions, that is simply because my development install has both expansions installed. The code itself only requires NWN 1.66.
This package constitutes the CS Resting subsystem, a set of scripts intended to make management of player resting easier. The CS Resting subsystem provides a framework for setting various popular forms of resting rules in a module though the standard toolset interface, and allows these resting rules to be changed dynamically by DMs while the module is running. No scripting knowledge is necessary to use this package as all management of resting is performed through placement of special items into containers.
Note that though I have flagged this as requiring both expansions, that is simply because my development install has both expansions installed. The code itself only requires NWN 1.66.
Never voted on this piece of art. Excellent resting script. Won't use anything else!
And again and big thanks to you, galap, for the resting system and for all the work you have done to help me :D.
Agarwaen
Posted by Vuldrick at 2007-06-24 20:20:57 Voted 10.00 on 06/24/07
Dunno why I had not voted on this one yet. Tops rest system. I use it in many of my works now and don't forsee me using any other. _________________________ Vuldrick Garrison
Posted by nayland at 2007-04-10 10:48:05 Voted 10.00 on 04/10/07
Fantastic program! Adds a lot of realism to the module.
Posted by WintersNight at 2007-01-25 12:36:34 Voted 10.00 on 01/25/07
Simply fantastic!
Posted by Shiek2005 at 2006-10-04 14:21:28 Voted 10.00 on 10/04/06
Just remembered that i hadn't voted for this excellent script set and thought i'ld do so now.
This system is by far the best and easiest to use i've encountered, i had a small problem but it was do to a little ignorance from my part, otherwise i highly recommend it :D _________________________ Don't do to a friend what you wouldn't want him to do to you.
Posted by RapidDeployment at 2006-09-29 18:09:16 Voted 9.75 on 09/29/06
I followed the link from the bio-forums, downloaded, looked and voted. Yehaa!! _________________________ I am 9fires.In Hell I burn in flames. So cold inside the fires heals the pain.
What sorts of things do you want to change? Since the 0.8.0 release you can add your own rest rules and override the internal rules to adapt the system to specific circumstances. This is demonstrated in the demo module lava area, where you can only rest near the lava if you have fire resistance. I can't recommend attempting major changes to the internals of the system, since it is rather complex, however if you do want to try to change the core code rather than add your own rest rules through the user script facility, let me know and I'll help as I can.
-cs
-cs
Posted by Rami_Ahmed at 2006-05-21 11:22:40 Voted 9.50 on 05/21/06
Love this system, been using it for ages since someone posted a link to it.
Only thing is, it's almost impossible to figure out how you coded it all together, I know some scripting, and I've been wanting to change stuff in it, but can't, it's so tight packed. Nevertheless it's still the best resting system on the vault, in my opinion. _________________________ NWN2 stuff:
- Persistent Player Owned Shop System
Posted by Rami_Ahmed at 2006-05-21 11:22:18 Voted 9.50 on 05/21/06
Love this system, been using it for ages since someone posted a link to it.
Only thing is, it's almost impossible to figure out how you coded it all together, I know some scripting, and I've been wanting to change stuff in it, but can't, it's so tight packed. Nevertheless it's still the best resting system on the vault, in my opinion. _________________________ NWN2 stuff:
- Persistent Player Owned Shop System
Posted by Tutara ( 84.67.xxx.xxx ) at 2006-05-21 09:47:09
Hmm. Importing the area from the demo seems to have done the trick. Must have been an error on my part setting up, or potentially a difference between the scripts in the demo area and the erf. Either way - fixed.
Posted by Tutara ( 84.67.xxx.xxx ) at 2006-05-21 09:45:04
Bizarrely this works fine in the demo module, but when imported and set up in my own module most rest restrictions and effects only apply in rest areas. The no armour restriction works everywhere, but nothing else does outside designated rest areas. No scripting conflicts since the module is about two areas big so far [unless it clashes with DMFI scripts, which seems odd]
It works fine in the demo though, which makes it even more bizarre.
Sounds like you've already checked everything I would have suggested. About the only way I can assist from here is if you want to send me your module to look over.
Posted by mbaucco at 2006-02-26 18:15:52 Voted 10.00 on 02/26/06
gah! nevermind, I used a copy of one of the items which changed its resref. Doh! Everything is fine now, and the debugging features were a lifesaver!
Posted by mbaucco at 2006-02-26 17:45:38 Voted 10.00 on 02/26/06
weird, I followed all the instructions, added the items I thought were needed (default profile rest enabled, 8 minutes, fade to blcak, all hours), rebuilt my module, then restarted. Nothing happens. I checked the tags and everything seems right. I made sure I was running the rest handler as well. What could I be doing worng?