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NWN SCRIPTS

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Title  CS Resting
Author  Craig Smith (galap)
Submitted / Updated  03-27-2004 / 07-31-2010
Category  Scripting routines
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Rest Tracking
Includes  BioWare Standard
Description
This package constitutes the CS Resting subsystem, a set of scripts intended to make management of player resting easier. The CS Resting subsystem provides a framework for setting various popular forms of resting rules in a module though the standard toolset interface, and allows these resting rules to be changed dynamically by DMs while the module is running. No scripting knowledge is necessary to use this package as all management of resting is performed through placement of special items into containers.

Note that though I have flagged this as requiring both expansions, that is simply because my development install has both expansions installed. The code itself only requires NWN 1.66.

Files

NameTypeSizeDownloads
cs_rest_081dev.zipcs_rest_081dev.zip
Submitted: 03-27-2004 / Last Updated: 09-14-2005
zip327.39Kb2551
This package constitutes the CS Resting subsystem, a set of scripts intended to make management of player resting easier. The CS Resting subsystem provides a framework for setting various popular forms of resting rules in a module though the standard toolset interface, and allows these resting rules to be changed dynamically by DMs while the module is running. No scripting knowledge is necessary to use this package as all management of resting is performed through placement of special items into containers.

Note that though I have flagged this as requiring both expansions, that is simply because my development install has both expansions installed. The code itself only requires NWN 1.66.
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Comments (30):

1 2 3

Posted by Rami_Ahmed at on05/21/06
Love this system, been using it for ages since someone posted a link to it. Only thing is, it's almost impossible to figure out how you coded it all together, I know some scripting, and I've been wanting to change stuff in it, but can't, it's so tight packed. Nevertheless it's still the best resting system on the vault, in my opinion. _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)

Posted by Rami_Ahmed at on05/21/06
Love this system, been using it for ages since someone posted a link to it. Only thing is, it's almost impossible to figure out how you coded it all together, I know some scripting, and I've been wanting to change stuff in it, but can't, it's so tight packed. Nevertheless it's still the best resting system on the vault, in my opinion. _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)

Posted by Tutara at 2006-05-2109:47:09    
Hmm. Importing the area from the demo seems to have done the trick. Must have been an error on my part setting up, or potentially a difference between the scripts in the demo area and the erf. Either way - fixed.

Posted by Tutara at 2006-05-2109:45:04    
Bizarrely this works fine in the demo module, but when imported and set up in my own module most rest restrictions and effects only apply in rest areas. The no armour restriction works everywhere, but nothing else does outside designated rest areas. No scripting conflicts since the module is about two areas big so far [unless it clashes with DMFI scripts, which seems odd] It works fine in the demo though, which makes it even more bizarre.

Posted by galap at 2006-05-0523:42:13    
Actually I see now you've solved the problem ;) I should have looked closer to start with before posting. Hope the system does everything you want.

Posted by galap at 2006-05-0523:40:02    
Sounds like you've already checked everything I would have suggested. About the only way I can assist from here is if you want to send me your module to look over.

Posted by mbaucco at on02/26/06
gah! nevermind, I used a copy of one of the items which changed its resref. Doh! Everything is fine now, and the debugging features were a lifesaver!

Posted by mbaucco at on02/26/06
weird, I followed all the instructions, added the items I thought were needed (default profile rest enabled, 8 minutes, fade to blcak, all hours), rebuilt my module, then restarted. Nothing happens. I checked the tags and everything seems right. I made sure I was running the rest handler as well. What could I be doing worng?

Posted by galap at 2005-09-1406:34:41    
Just released 0.8.1 of the resting code. This is a major release with lots of new features so give it a try. Feedback is always welcome.

Posted by The_Baron at on03/27/05
A very easy system to use. A dream for the non-scripter. Nice work

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