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NWN SCRIPTS

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Title  SiliconScouts Treasure Spawn system 1.8a - Updated Feb 4, 2006
Author  SiliconScout
Submitted / Updated  04-26-2004 / 05-23-2008
Category  Inventory Item
Expansions  Requires Both Expansions (SoU & HotU)
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Spawning
Includes  None
Description
**This is a NWN1 scripting package only**

It is a very small upload that requires basically no scripting. All the mod builder need to is import the ERF (it Overwrites nothing) create the treasure stores and edit a single variable in a single script.

It runs using variables stored on the Creatures. These variables have to be preset in the toolset by the mod creator. It allows for Control of random spawns in absolutely any configuration that I could imagine.

Variable chance spawns, unique item spawns, multiple type spawns, you name it.

The system is designed to be as flexible as possible, yet be so small and simple as to be an easy download and easy to use for novice and expert builders alike.

Please PLEASE read the readme file.

Files

NameTypeSizeDownloads
TreasureSpawn_v1_8a.zipTreasureSpawn_v1_8a.zip
Submitted: 04-26-2004 / Last Updated: 02-04-2006
zip409.12Kb5447
--
SCORE OUT OF 10
9.9
52 votes
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Comments (30):

1 2 3

Posted by Daijin at 00:23:07    Voted10.00
It means it will pull 3 times if at 100U003 I use the U just for unindentified. _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always..... Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong. Nwn The Dunjon Shard: Link

Posted by Cates at 2008-07-3107:34:12    
I'm implementing this system ATM and have a question. Sorry if I've missed something somewhere, but when the documentation says "three attempts" from one of the merchants, does that mean it will attempt to pull three items from the merchant? Or it will try three times to attempt to pull one item from the merchant? My gut says it's the former, that three attempts at 100% chance would mean three items from that merchant would be generated on that creature/chest. I love the possibilities for randomly equipping foes. Thanks!

Posted by Xira666 at on04/19/07
I have a functional port of this in NWN2 using chests instead of stores. Everything else works the same. PST if you want a copy.

Posted by SiliconScout at 2008-07-0716:36:42    
Sorry no clue. I have never even looked at or used that system. Maybe someone else who uses mine can help. I believe if you click on their name in most cases you can get to an email address for the poster.

Posted by Endoora at 2008-07-0214:34:17    
Any idea of how I could add this system into the Olander's Realistic Systems All in One PW Kit at Link ? I cant get it to work together as it is based off of NESS... _________________________ - Endoora - The Glory and Freedom Chronicles A Neverwinter Nights Persistent World Project ***** Development resumed as of 2009-JUN. Hail all inspirational contributors! *****

Posted by molo67 at on06/07/08
Excellent! It takes a tiny bit more work than the x2 method, but it's well worth it for the ammount of control given by this system. Thank you! _________________________ NWN Shield Reskins Link New Small Shields Link

Posted by Bane_Moonglum at on05/25/08
Very, very nice job - did I say you did a very nice job :-)

Posted by SiliconScout at 2008-05-2309:44:30    
Awesome to see that it's still being used. I never used more than 30 myself but for sure if you are going to have lots of different drops you will wanna break up those areas. I have also not given up on a port to NWN2 for this. It appears they still have a broken function that will stop it from working in NWN2, I have thought of a workaround that I could used but it's a lot more work than I am willing to put into what I consider a graphically superior but overall inferior product and I game I played for all of 2 weeks, didn't beat and never went back to.

Posted by The at on04/06/08
Dang. I thought I had voted on this one already. I've been using this in my PW for a very long time now. Once the initial set-up is done, it's incredibly versatile and flexible. The documentation is beyond excellent, and the scripting has worked for me perfectly. If you like to keep track of actual changes for loading, the included excel file will give you the percentage chances of items being pulled when you put in the data. My suggestion to builders: If you are going to have many merchants set up with this system (more than 25), split them amongst multiple "treasure areas". I started with 100, and it took forever to load the area that contained them in the toolset. After I split them into 4 different areas, the loading for updates began to go much faster. Thank you, SiliconScout _________________________ World of Aenea (Hall of Fame PW and the origin of all my works) Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards) Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :) ---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Plane at on02/23/08
This is an excellent system and I have yet to run into any problems using it. I would recommend this system to anyone new to module building. It was very easy to setup and was very flexible. The most important feature was the documentation. The support document was well written, clear and concise. Thank you for sharing your work.

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