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NWN SCRIPTS

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Title  SiliconScouts Treasure Spawn system 1.8a - Updated Feb 4, 2006
Author  SiliconScout
Submitted / Updated  04-26-2004 / 05-23-2008
Category  Inventory Item
Expansions  Requires Both Expansions (SoU & HotU)
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Spawning
Includes  None
Description
**This is a NWN1 scripting package only**

It is a very small upload that requires basically no scripting. All the mod builder need to is import the ERF (it Overwrites nothing) create the treasure stores and edit a single variable in a single script.

It runs using variables stored on the Creatures. These variables have to be preset in the toolset by the mod creator. It allows for Control of random spawns in absolutely any configuration that I could imagine.

Variable chance spawns, unique item spawns, multiple type spawns, you name it.

The system is designed to be as flexible as possible, yet be so small and simple as to be an easy download and easy to use for novice and expert builders alike.

Please PLEASE read the readme file.

Files

NameTypeSizeDownloads
TreasureSpawn_v1_8a.zipTreasureSpawn_v1_8a.zip
Submitted: 04-26-2004 / Last Updated: 02-04-2006
zip409.12Kb5447
--
SCORE OUT OF 10
9.9
52 votes
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Comments (30):

1 2 3

Posted by jjsparks at on01/21/08
I really enjoy this treasure system. It allows me total control over all items in my mod. Great work and thanks.

Posted by Shargast at on10/20/07
Simply extraordinary! Great work! Best Shargast aka Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth

Posted by Khuzadrepa at on08/23/07
SiliconScout, fantastic system you developed here. It's so configurable and once it's setup easy to maintain. Brilliant work! Xira666 If this doesn't work with NWN2 it could be because this was written for NWN1. You may wish to search the NWN2 script forums to find a system designed with NWN2 in mind. It's too bad you voted on this prematurely. Good luck finding something that can help you!

Posted by dsabrae at on06/08/07
A great addition to any PW. This gives as much or as little control as wanted and is very easy to set up. Thanks!

Posted by Mentalepsy at on05/06/07
Very powerful and flexible, great work. _________________________ NWN1 Scripts: Miorg Inventory Organizer Switch-Based Secret Doors Suite

Posted by Xira666 at on04/19/07
*DOES NOT WORK WITH NWN2* For unknown reasons it will spawn gold but not items in chests. Infact trying to spawn an item kill the script so it won't spawn gold either. The fix isn't easy either...

Posted by Dorrian at on12/16/06
Hi there A truly amazing system! I have one wee question though, Ive had troubles getting it to run more than two sets of variables - ie to draw from more than two loot merchants. Is there somehting I am missing here? Cheers _________________________ Trials of Newcastle - a Role Playing Persistent World for NWN 1 Newcastle?s Direct Connect: 216.161.26.220:5121

Posted by yoid at 2006-10-2303:05:27    
I gave up it is*bleep* !

Posted by yoid at 2006-10-2302:53:38    
Something is missing in erf what is in your module.This script cause me headache.I have met lot of scripts in vault which were wrong or not finished , or the author forgot something to add.

Posted by yoid at 2006-10-2300:47:21    
And how you do that is is just scroll or potion and money chest .It wasn't written.Something is very wrong , because if i use your module and i can't make a chest there with anything in it ... I use the chest from containers and swithes as you , the same chest with the same scripts and tags and nothing.What is wrong?

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