VERSION 3.0 of Shayan's Subrace Engine Now RELEASED!
Be warned:
The guide is lacking and if you do not have experience in using SSE v 2.5 you may find it difficult to use. Please be patient as I try to finish writing a complete guide.
It is unlike any subrace system you may have come across. It is extremely simple to implement and even more easier to add any subrace you want to your module! How cool is that?! You do not have to stick to pre-configured subraces.
No need to worry about lag or adding a script or tag to every area you have in your module... all you need to implement this subrace system is import necessary files and you are on your way! Download and see the Demo Module... I guarantee it will be worth your while :)
You can do just about anything to a subrace. You name it, and most likely the subrace engine can do it!
Thanks to all the people that have emailed me with suggestions and comments :)
The engine comes with support for subrace favored classes, and 30 'pre-made' subraces. As well as with a comprehensive 'Guide to the Subrace Engine' which details every single thing you need to know about and how to use the Subrace engine. (No scripting knowledge is needed)
It's finally here!
Version 2.5: o NWNX2/Leto support added
o Certain spells (Restore) spells have been fixed
o Ability to give permanent increase/decrease in ability scores (by levels)
o Ability to change Portraits (by levels, and gender)
o Ability to change Soundsets (by levels, and gender)
o Ability to change movement speed
o Ability to add/remove wings and tails (by levels, and gender)
o Ability to add/remove any number of feats (by levels)
o Ability to change skill points (by levels)
o You can now also adjust how and NPC faction feels about a subrace.
o Added a auto-teleporter function taht moves subraces to individual
starting locations.
o Scripts changed:
+ Best to update all scripts starting with sha_.
Note: The file also contains NWNX2 and LetoScript plugins. They remain the property of the respected authors. They are only contained within this package it easier for you to download them. Refer to license.txt in the subfolders for more details.
Please read the Guide book for install instructions.
Thanks to Dragonsong (for Leto), Demux (for the standards of DAR), NWNX team for NWNX2, and Rude (for making me make this :)And the countless people who email me daily with ideas, and suggestions and bug reports. Without your support I could not have improved the engine.
I may very well be a complete idiot, but the manual shows error 404 to me, so I can't check that. What I'd really like is to add a subrace to an NPC, but I can for the love of God not figure out how to do so. Need I say that I haven't messed a lot with the toolset, or scripting for that matter, so I'm rather confused about how to go about this.
Posted by Adonis at on07/27/07
have to say this is the most versatile system i have seen in use.
Posted by LoveMN72 at on07/06/07
I wish to thank Shayan for SEE and Moon for his kindness; probably i had forgot to rebuild after changing NWNPATH in D:\ Many thanks :) ~Love
Posted by _martigan_ at on05/29/07
If you set the skins to plot, i believe that bypasses the Item Level Restriction _________________________ It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.
Posted by Brintinacx at 2007-05-2209:58:17
Well figured out two of the problems. You have to type in a hyphen when using subraces with more than one name. Hence, dark-elf, is the proper way. Also, I couldn't use the properties of my subrace "hide", because i had item level restrictions, "on". These should have been set to "off". I still don't know how to switch from 2.5, to 3.0. Is it hard? Is there a noticable difference between the two?
Posted by Brintinacx at 2007-05-2117:04:20
Sorry, thought of another question. I have limited scripting ability. What would I need to remove, or do, to put ver. 3.0 in RHUN?
Posted by Brintinacx at 2007-05-2112:41:56
Um, a couple questions. First of all, im not sure what version I have, I am running RHUN, that I downloaded about a year ago. Darkelf, and Sunelf do not work. When I enter world it says they are both an unrecognized subrace, when they are, in fact, in a book in the beginning area of RHUN. I decided to try Drow, yo see if that worked. It did, but it said I wasnt high enough level to equip some item, I assume my Drow hide? I examined it, and said i had to be level 16 to use it! What?! Thats a bit rediculous that i have to wait to use my own races unique abilities, waste of time to be a subrace then. Or am I doing something wrong?
Posted by DM_Moon at 2007-05-1612:45:41
Great system, is there a chance there will be an update for CEP 2.0?" If you mean update the Item-database to include CEP2.0 weapons, then yes. Otherwise I would say it is already CEP2.0 compatible right now. On a related note: we are working on the next patch along with an updated and extended manual, which will finish what Shayan began in patch 2.7 - Form/appearance based modifications. ~Moon _________________________ Shayan's Subrace Engine [Stable (v3.0)] [SSE - Starry Night (v3.0.6.X)] SWand for Shayan's Subrace Engine v3.0 (and misc. Bugfixes for SSE). Axe_Murderer's 1.69 patch
Posted by scepter2012 at on05/15/07
Great system, is there a chance there will be an update for CEP 2.0?
Posted by Elbereth at 2007-04-2814:32:16
Just downloaded this and have a few questions. First, does this work with any of the 3 OC's or can it only be used with player created modules? If it can be used with the OC's, is it compatible with the latest update? Last, is it standalone or do I need anything else to use it? Thanks. _________________________ One persons religion is another's myth.