VERSION 3.0 of Shayan's Subrace Engine Now RELEASED!
Be warned:
The guide is lacking and if you do not have experience in using SSE v 2.5 you may find it difficult to use. Please be patient as I try to finish writing a complete guide.
It is unlike any subrace system you may have come across. It is extremely simple to implement and even more easier to add any subrace you want to your module! How cool is that?! You do not have to stick to pre-configured subraces.
No need to worry about lag or adding a script or tag to every area you have in your module... all you need to implement this subrace system is import necessary files and you are on your way! Download and see the Demo Module... I guarantee it will be worth your while :)
You can do just about anything to a subrace. You name it, and most likely the subrace engine can do it!
Thanks to all the people that have emailed me with suggestions and comments :)
The engine comes with support for subrace favored classes, and 30 'pre-made' subraces. As well as with a comprehensive 'Guide to the Subrace Engine' which details every single thing you need to know about and how to use the Subrace engine. (No scripting knowledge is needed)
It's finally here!
Version 2.5: o NWNX2/Leto support added
o Certain spells (Restore) spells have been fixed
o Ability to give permanent increase/decrease in ability scores (by levels)
o Ability to change Portraits (by levels, and gender)
o Ability to change Soundsets (by levels, and gender)
o Ability to change movement speed
o Ability to add/remove wings and tails (by levels, and gender)
o Ability to add/remove any number of feats (by levels)
o Ability to change skill points (by levels)
o You can now also adjust how and NPC faction feels about a subrace.
o Added a auto-teleporter function taht moves subraces to individual
starting locations.
o Scripts changed:
+ Best to update all scripts starting with sha_.
Note: The file also contains NWNX2 and LetoScript plugins. They remain the property of the respected authors. They are only contained within this package it easier for you to download them. Refer to license.txt in the subfolders for more details.
Please read the Guide book for install instructions.
Thanks to Dragonsong (for Leto), Demux (for the standards of DAR), NWNX team for NWNX2, and Rude (for making me make this :)And the countless people who email me daily with ideas, and suggestions and bug reports. Without your support I could not have improved the engine.
Email sent to gaser2.0 :) ~Moon _________________________ Shayan's Subrace Engine [Stable (v3.0)] [SSE - Starry Night (v3.0.6.X)] SWand for Shayan's Subrace Engine v3.0 (and misc. Bugfixes for SSE). Axe_Murderer's 1.69 patch
Posted by gaser2.0 at on04/16/07
agian emial me with the answers if you can
Posted by gaser2.0 at on04/16/07
yes i have leto yes that is what i want to use i will NOT use the lousy hide they do not fit my needs.
Posted by gaser2.0 at on04/16/07
emial me with the answers if you can.
Posted by gaser2.0 at on04/16/07
OK IM PISSED. i spent 3 weeks trying to get it to work i put the nwnx into the nwn folder i set the name of my mod i set the ip i mad my subraces i copyed the "include" thing and the mod load thing so i think i did all i was supposed to YET the races STILL dont work I AM PISSED why DOES IT NOT WORK? THE WAND SAID IT CONNECTED SO WHY DONT THE RACES WORK WHEN I RELOG? i go in i wiat the portal times out... so i try manualy it still not work so i try auto boot it not work either. WHY? I AM THOUGHLY PISSED OFF.
Posted by MurlynLAN at on03/27/07
Very good indeed... Many thanks for making this. Regards, Murlyn! _________________________ NWN Roleplayer's Wiki | Gallows Bird
Posted by Ubersaint at on02/24/07
I wish to thank you DM_Moon for pointing me in the right way! _________________________ Trimaris - Kingdom of the 3 Seas PW Story Link
Posted by Ubersaint at on02/24/07
Wonderful Subrace system. Only problem i've ever had was and still is getting the DM wand to work for the dm's even with the right settings. _________________________ Trimaris - Kingdom of the 3 Seas PW Story Link
Posted by DM_Moon at 2007-02-0403:43:34
Some what yes, just add "ExecuteScript("[name of script]", OBJECT_SELF); in the current OnAcquire script and it will work. _________________________ Shayan's Subrace Engine [Stable (v3.0)] [SSE - Starry Night (v3.0.6.X)] SWand for Shayan's Subrace Engine v3.0 (and misc. Bugfixes for SSE). Axe_Murderer's 1.69 patch
Posted by Jim88 at 2007-01-1110:39:27
question: ia there a way to use this without changing a mods on aquire script? I tried to use this in several mods and whereas it does work, if the mod had an item activated plot line- this will remove it. Is there any way around this? _________________________ Jimbo