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NWN SCRIPTS

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Title  Character Sheet Generator v1.6
Author  Tim
Submitted / Updated  08-12-2003 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.61
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  BioWare Standard
Description
This script dump character information to the log file. It is a HTML encoded version of a character sheet. Information include Name, Race, Classes, Levels, Gold, Gender, Experience, Hit Points, Alignement, Saves, Skills, Feats and Equipment (up to 190 rows). Try included module and follow instructions in description or included text file or import and use script as an OnUsed script. A small program is included unpack it and run it to automate the copy and paste from the log-file into a set of html files. One file per character. The v1.6 now supports HOTU expansion.

Files

NameTypeSizeDownloads
Character_Sheet_v16.zipCharacter_Sheet_v16.zip
Submitted: 08-12-2003 / Last Updated: 01-01-2004
zip1005.72Kb8626
--
SCORE OUT OF 10
8.88
6 votes
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Comments (67):

  1  2  3 Next>

Posted by 11_77 at 2011-09-05 21:22:07    Voted 2.00 on 09/05/11
A good idea, in theory. The mod successfully created a sheet for the first character I attempted with, but has not worked properly since. I continually get the "too many instructions" error. The error is not related to equipment, as I had one PC approach the obelisk naked. I wish it worked properly, but I'm not sure what the problem is.

Posted by vbcubey at 2008-12-15 18:49:09    
I have a problem when I run the script on one of my characters. Instead of printing his inventory, the html ends with "[Mon Dec 15 21:38:57] Server Shutting Down
[Mon Dec 15 21:38:57] Player Left as a Server Admin (0 SA's left)" after the feats are printed.

My other two characters generate sheets complete with inventory. Any ideas why this happens?

Posted by Magirot at 2005-11-23 01:56:07    Voted 9.50 on 11/23/05
Easy to edit. Expect for few few typing erros, really great script.

Posted by rep628 at 2005-10-02 11:22:55    Voted 10.00 on 10/02/05
Very, very cool. Worked like a charm. Now my group can see how everyone's character is doing!

R-

Posted by Tholias ( 24.132.xxx.xxx ) at 2005-06-18 07:52:44    
Very nice... few small details tough...
1. You mispelled Rogue... Charsheet says Rouge..,. instead of the correct Rogue
2. Would it be possible if you included the subrace on the charsheet?

Aside from these small things... very nicely done!

Posted by spider661 at 2004-08-01 23:51:00    
i sent an email to the addy above but just incase ill post it here to

any chance i can have a updated source code for the graber program the program has a destanation folder on it but the code that came with it dont so i figer u updated it and forgot to update the sorce and i really need to edit where everything is set on startup so it auto runs for me right

Posted by over_my_head at 2004-05-09 10:36:25    Voted 9.00 on 05/09/04
Awesome program. I especially use it to see how fast people are advancing in my server. Very nice program!
I hope some day it can read more than the maximum equipment. That'll be cool!
Thanks ever so much,
Greets over my head

Posted by Tim at 2004-03-02 06:24:00    Voted 10.00 on 03/02/04
This script saves character information in the log file. The information is in HTML and contain all abilities and most equipment. There is also an included executable (windows program) that will scan the logfile for HTML blocks and create one character file per character. This will make it possible to show character information on a webserver for all characters that has entered the server.

The html can of course be printed and used in P&P gaming if you want to use your NWN-characters.

Thank you for your feedback Magirot.

Regards,Tim
_________________________
Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.

Posted by Tim at 2004-03-02 06:20:00    Voted 10.00 on 03/02/04
I really like my work. The included program (that run on most windows) that grab the HTML from the log file and cretes / updates a HTML file for each character exported is a nice extra feature.
_________________________
Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:28    Voted 7.00 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 7.00 then rounded to 7.

Posted by Magirot ( ..xxx.xxx ) at 2004-02-04 07:08:00    
Great and useful thing that I really needed. Thanks.

Posted by Tim at 2004-01-17 07:19:00    Voted 10.00 on 03/02/04
Well it is the total amount of script that cause the TMI-error. Weaponproperties take a lot. There is a constant used you may want to change.

It is the row;
// EQUIPMENT
PrintEquipment(oPC,90-n/2);

Change the 90 to a lower number (80 or 75 perhaps). The number is the maximum number of equipment rows printed.

Thank you for your feedback. I have no idéa why Palemaster is unrecognized. It is declare in the code. Perhaps a spelling mistake. I will look into it.

Regards,Tim
_________________________
Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.

Posted by spider661 at 2004-01-15 11:45:00    
after looking into it more it seems that the problem was the amount of item propertys on the cloths and weps worn.. no biggy i had alot of propertys on them its a testing char. the players would never have even close to that many :)

i did notice though (mabie you know y)
it gets my chars class as Special level 12 when it should say pale master 12

i cant figer out y.

Posted by spider661 at 2004-01-15 11:13:00    
oh you may want to check into it though just incase im wronge

Posted by spider661 at 2004-01-15 11:12:00    
oh wait i looked at your code its not the items amount causeing the problem.. atlest i dont think. but it may be the item propertys amount :)

my test char has armor and weps on that almost every peace has about every property thats good on it.

my players would not have that many propertys on there items :)

Posted by spider661 at 2004-01-15 11:08:00    
well I am still getting the to many instuctions error with to many items (granted it took alot) but i loaded my tet char that had about a full invantory and got the error

looks fine besides that though

Posted by the real spider661 ( ..xxx.xxx ) at 2004-01-07 10:08:00    
ok thanks..

the behind you back part was just because i was mad my nick is spider661 but someone whent and registed my name as theres so now i cant use spider661 to post stuff so i had to chane my nick and i was just makeing note of it to whoever did it

Posted by Tim at 2004-01-07 05:03:00    Voted 10.00 on 03/02/04
Well, spider661, I did some changes to the translation tables in the script and tuned some of the variables to avoid the too many instructions error you can get. The module was updated as was the erf and text version of the script.

No changes was made to the auxillary program that grabs the HTML from the logfile.

So if I understand your question correctly the answer is no. I haven't made any changes to the program.

Sorry, but I don't get the behind you back part, who is peeps and why would he register your name? If you refer to the registed part of messages on the vault nowadays then I agree, they are mostly useless and prevent/detere people from asking question or making comments.

Regards,Tim
_________________________
Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.

Posted by the real spider661 ( ..xxx.xxx ) at 2004-01-05 06:45:00    

thanks!!!!

question is it just the script updated or did you need to change the program to?

(i hate it when peeps register your name behind your back)

Posted by Tim at 2004-01-02 03:33:00    Voted 10.00 on 03/02/04
I've added a version 1.6 of the script that supports characters greater than level 20 (Hordes of the Underdark Expansion). Due to the added number of feats I had to lessen the number of equipment listed to app. 80.

Regards,Tim
_________________________
Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.

Posted by Tim at 2003-12-29 03:23:00    Voted 10.00 on 03/02/04
I've recieved word that there is something wrong with the HOTU expansion, or should I say the way this script works with HOTU. As soon as I get HOTU I will look into it. Perhaps even add a few things.

In the mean time I hope you will manage without. I really do have to have HOTU before I can add the proper declarations/constants.

I hope I get the game within a few days...

Regards,
TimTim
_________________________
Intelligence - The ability to plan ahead.
Wisdom - To actually do what you planned.

Posted by Tim ( ..xxx.xxx ) at 2003-09-10 11:23:00    
Well... I did the work originally in NWN (without SOU installeD). I don't know if I, later on, have used any "new" scripting funtions only available is SOU. The module is obviously linked to SOU and possibly the erf but the script can be copied as any "OnUsed" script or slightly altered to work "OnClientEnter" or whatever. So my first guess is that the script work in any NWN version.

I will run a test and post back.

Tim

Posted by elandys ( ..xxx.xxx ) at 2003-09-10 07:46:00    
Wow, a lot of work has been done here, glad to see someone supporting their very useful program... Keep up the good work!

Posted by whistler ( ..xxx.xxx ) at 2003-09-10 07:37:00    
Great idea, I love it.

Posted by Merentha ( ..xxx.xxx ) at 2003-09-10 07:08:00    
Is it safe to assume that this won't work with the regular NWN 1.31? At least I had no success, it added the fields, but did not populate them when I tried this two weekends ago...I've yet to take time and try it on my other machine w/ SoU.

Posted by spider661 ( ..xxx.xxx ) at 2003-09-04 08:16:00    
love it, love it, love it.

it perfect now as long as there are no errors i think this one is in the bag

thanks alot man

Posted by spider661 ( ..xxx.xxx ) at 2003-09-04 08:09:00    
lol we will see

Posted by Tim ( ..xxx.xxx ) at 2003-09-04 06:02:00    
Version 1.5 submitted. Updates done: Slightly wider area for saves. Less information about unequipped items - but more information about equipped items. This allows up to 190 items to be exported without TMI-error. Load is recalculated to kilogram.

Grabber program expanded with new selectable destination folder for html output and allows filenames to be made without spaces.

I hopw Spider661 will be happy now :)

Tim

Posted by Tim ( ..xxx.xxx ) at 2003-09-04 01:10:00    
Hi again Spider661!

The TMI problem appear because your character have lots of item with lost of features. I can lower the maximum no of items, or remove the item features list.

I will take a look in the Grabber program and see if selecting a destination path is possible - very likely.

Tim

Posted by spider661 ( ..xxx.xxx ) at 2003-09-03 20:51:00    
ok im home now and ran a test on the web server with the spaces and the pages load just fine.

i still noticed a too many instuctions error with a char i had that has alot of itmes in the invo .. BUT the log file did not get corupted and the char she printed out just fine..

may want to look into that though just to stop confushion..
but im fine with it its something i can fix on my own..

as for the request that still stands (but like i sayed before its just a request dont feal oblagated to do it)
you can tell me to piss off if you want :) wont hurt me i have made due for now with the great piece of work you have geven me thus far.

thank you

  1  2  3 Next>

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