This script dump character information to the log file. It is a HTML encoded version of a character sheet. Information include Name, Race, Classes, Levels, Gold, Gender, Experience, Hit Points, Alignement, Saves, Skills, Feats and Equipment (up to 190 rows). Try included module and follow instructions in description or included text file or import and use script as an OnUsed script. A small program is included unpack it and run it to automate the copy and paste from the log-file into a set of html files. One file per character. The v1.6 now supports HOTU expansion.
Great and useful thing that I really needed. Thanks.
Posted by Tim at on03/02/04
Well it is the total amount of script that cause the TMI-error. Weaponproperties take a lot. There is a constant used you may want to change. It is the row; // EQUIPMENT PrintEquipment(oPC,90-n/2); Change the 90 to a lower number (80 or 75 perhaps). The number is the maximum number of equipment rows printed. Thank you for your feedback. I have no idéa why Palemaster is unrecognized. It is declare in the code. Perhaps a spelling mistake. I will look into it. Regards,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by spider661 at 2004-01-1511:45:00
after looking into it more it seems that the problem was the amount of item propertys on the cloths and weps worn.. no biggy i had alot of propertys on them its a testing char. the players would never have even close to that many :) i did notice though (mabie you know y) it gets my chars class as Special level 12 when it should say pale master 12 i cant figer out y.
Posted by spider661 at 2004-01-1511:13:00
oh you may want to check into it though just incase im wronge
Posted by spider661 at 2004-01-1511:12:00
oh wait i looked at your code its not the items amount causeing the problem.. atlest i dont think. but it may be the item propertys amount :) my test char has armor and weps on that almost every peace has about every property thats good on it. my players would not have that many propertys on there items :)
Posted by spider661 at 2004-01-1511:08:00
well I am still getting the to many instuctions error with to many items (granted it took alot) but i loaded my tet char that had about a full invantory and got the error looks fine besides that though
Posted by the at 2004-01-0710:08:00
ok thanks.. the behind you back part was just because i was mad my nick is spider661 but someone whent and registed my name as theres so now i cant use spider661 to post stuff so i had to chane my nick and i was just makeing note of it to whoever did it
Posted by Tim at on03/02/04
Well, spider661, I did some changes to the translation tables in the script and tuned some of the variables to avoid the too many instructions error you can get. The module was updated as was the erf and text version of the script. No changes was made to the auxillary program that grabs the HTML from the logfile. So if I understand your question correctly the answer is no. I haven't made any changes to the program. Sorry, but I don't get the behind you back part, who is peeps and why would he register your name? If you refer to the registed part of messages on the vault nowadays then I agree, they are mostly useless and prevent/detere people from asking question or making comments. Regards,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by the at 2004-01-0506:45:00
thanks!!!! question is it just the script updated or did you need to change the program to? (i hate it when peeps register your name behind your back)
Posted by Tim at on03/02/04
I've added a version 1.6 of the script that supports characters greater than level 20 (Hordes of the Underdark Expansion). Due to the added number of feats I had to lessen the number of equipment listed to app. 80. Regards,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.