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NWN SCRIPTS

- Jump to comments -
Title  Custom Thrones
Author  ZEBRaHEaD
Submitted / Updated  01-20-2006 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Module Only
Type  Type - Sitting
Includes  Custom
Description
This .erf has everything needed to add these thrones in your module, the thrones name themself after the player that creates it, with just a click of your mouse, eleminating having to make thrones for clan members,guests,frients,etc... There was alot of confusion with scripters couldnt seem to figure out what the functions do. So I did clean it up and fully commented each script. I do appologize it was a little messy and uncommented. I made these thrones for my bro Goldy and people liked them, so I added them here with out actually cleaning them up and commenting them. But here they are, all cleaned up. They do the same thing as before but if you want to look at the scripting and see how it works its all explained inside. The erf explains how to import and how to set them up. Again sorry for the sloppyness.

Files

NameTypeSizeDownloads
THRONES_ZH.erfTHRONES_ZH.erf
Submitted: 01-20-2006 / Last Updated: 01-31-2006
erf463.63Kb411
--
SCORE OUT OF 10
6.26
75 votes
View Stats
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Comments (156):

  1  2  3  4  5  6 Next>

Posted by Vinlaell at 2008-04-02 22:16:02    
lol isnt oPC the default variable name for a pc in lilac souls script generator?

Posted by carlam71 at 2006-12-24 01:46:56    
I must not be doinh something right...I followed the instructions...This is what happens..I click on the rune plate, my throne appears, I sit down and then I catch on fire and a voice says I think not and kicks me out of the chair. I get no color options, nothing. A little help here please.

Posted by Rami_Ahmed at 2006-04-30 22:54:30    Voted 7.50 on 04/30/06
it removed some of it -.-
"Just remember the end tags < /c >, after every colour tag and it'll compile too."
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Rami_Ahmed at 2006-04-30 22:53:08    Voted 7.50 on 04/30/06
While Im sure this script is usable for many, as pointed out before it has some rather messy coding (as I tend to have myself, heheh). This script is probably usable for many actions servers or über servers, its kinda strange that it got so much attention, look at all the votes o_O, Anyway. Its okay work but you really should try and make the code the most effecient, some of your scripts (like the one name " ") really has some really messy stuff which gives no sense, but if it works im sure its okay, just not good programming practise.
And please note that this is not at all flaming, if a lot of people are happy for it (and it is indeed not your friends who all voted), then you made a good job.
And did you know that you can actually create colour tags in scripts (without all kindas placeables and I dunno what), just like you could in your player description before patch 1.67, ie: < abù� >, < c2�� > (without the spaces) etc, just remember the end tags () after every colour tag and you dont need to module load colour script...

Good Luck.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Rami_Ahmed at 2006-04-30 22:51:20    Voted 7.50 on 04/30/06
While Im sure this script is usable for many, as pointed out before it has some rather messy coding (as I tend to have myself, heheh). This script is probably usable for many actions servers or über servers, its kinda strange that it got so much attention, look at all the votes o_O, Anyway. Its okay work but you really should try and make the code the most effecient, some of your scripts (like the one name " ") really has some really messy stuff which gives no sense, but if it works im sure its okay, just not good programming practise.
And please note that this is not at all flaming, if a lot of people are happy for it (and it is indeed not your friends who all voted), then you made a good job.
And did you know that you can actually create colour tags in scripts (without all kindas placeables and I dunno what), just like you could in your player description before patch 1.67, ie: , etc, just remember the end tags () after every colour tag and you dont need to module load colour script...

Good Luck.
_________________________
NWN2 stuff:
- Persistent Player Owned Shop System

Some stuff made by me for NWN:
- Persistent Player Owned Shop v2.1
- Item Breakage System (Updated)

Posted by Anonymous ( 85.221.xxx.xxx ) at 2006-04-17 03:13:04    
Hmm... Wy do you use that many custom tokens?, you only need one. Because the token whont change unless you use it in an conv.

Posted by CaNdYKiSsEs at 2006-04-07 19:53:28    Voted 10.00 on 04/07/06
Im a little behind the times but id just like to say:
Scarface, you really need to get out more. O.o
and u need to recognize
CaNdYs the Best ^^ LOL dork

Posted by urlamedude at 2006-03-19 21:20:56    Voted 1.00 on 03/19/06
stop a** kissing this throne stuff is total garbage. all that scripting for a colored throne get a life

Posted by ganimedes at 2006-03-10 06:04:21    Voted 9.75 on 03/10/06
Very nice work zh, hugs

Posted by TH�-G��M-R��P�R ( 71.224.xxx.xxx ) at 2006-02-24 13:23:30    
nice script maybe one of ur best

Posted by Moonboi at 2006-02-16 06:31:00    Voted 9.50 on 02/16/06
BRILIANT, again, abit fidly for me but a,ok
_________________________
A wise man once said, ''Heed thee Disturbed Ones wors, lest ye be OwNeD''

Posted by EvilDIE ( 69.237.xxx.xxx ) at 2006-02-15 14:07:14    
very nice bro!

Posted by ZEBRaHEaD at 2006-02-11 01:00:59    Voted 10.00
O and thanx for voting regaurdless if it was a 1 or a 10 better luck next time... lmao ...some of the moronic comments in the voting stats crack me up...least I got a laugh out of it.

Posted by ZEBRaHEaD at 2006-02-11 00:56:14    Voted 10.00
You guys should chill I dont care what ya think. Give it a 1 boohoo im crying... Doesnt matter....childish games are dun by children so kids will be kids.

Posted by NoobiusMaxumus at 2006-02-09 02:49:49    Voted 1.00 on 02/09/06
LOL ... What's the punch line ... This script is a joke.

Posted by 777G0LDY at 2006-02-09 02:35:17    Voted 1.00 on 02/09/06
This is as useful as a cup with no bottom. If you want to script make something we could all use that's useful. By the way mod_on_enter scripts etc are far more useful Entropy so peel your lips off his bum because its shameful.

Posted by SatiNsReturN at 2006-02-09 02:27:18    Voted 1.25 on 02/09/06
Pretty colored thrones but I agree humping pigs sounds more fun. You get the .25 for the courage you took to put your name to this work.

Posted by UberDuuudddeee at 2006-02-09 02:16:51    Voted 1.00 on 02/09/06
Personally I think that people rather haver there own permanent thrones as opposed to these throw away ones that cause a butt load of lag.

Posted by drizzetTHEreal at 2006-02-09 02:13:40    Voted 1.00 on 02/09/06
your right it is all his friends giving him 10s pathetic

Posted by Vermin001 at 2006-02-09 02:10:15    Voted 1.00 on 02/09/06
yuck

Posted by -=Lord Of Entropy=- at 2006-02-07 12:06:58    Voted 10.00 on 02/07/06
TO Anonymous ( 80.195.xxx.xxx ) Hey, knowing scrpiting doesnt make you not a noob! u think ure the best in the world just coz u know a little neverscript! ur such a dick Anonymous ( 80.195.xxx.xxx )
_________________________
Absolution at the sight of your demise, i know what i must do, CHOKE - Rain, Trivium

Why have you forsaken me, in your eyes forsaken me,in your thoughts forsaken me,in your heart Forsaken Forsaken Me - Chop suey, System of a down

Rise Throw away the charade of your life, let the flame of my heart burn away your complacence tonight, i command you to rise - Disturbed, Rise

Posted by -=Lord Of Entropy=- at 2006-02-07 12:04:38    Voted 10.00 on 02/07/06
Its gotta be the Most usefull script ever. I like "stone" the best!
_________________________
Absolution at the sight of your demise, i know what i must do, CHOKE - Rain, Trivium

Why have you forsaken me, in your eyes forsaken me,in your thoughts forsaken me,in your heart Forsaken Forsaken Me - Chop suey, System of a down

Rise Throw away the charade of your life, let the flame of my heart burn away your complacence tonight, i command you to rise - Disturbed, Rise

Posted by kronos ( 64.230.xxx.xxx ) at 2006-02-04 20:18:51    
im innocent 10 kelly osbornes to these scripts

Posted by XkronosX ( 64.230.xxx.xxx ) at 2006-02-04 20:16:13    
wat the hell these are the best 10 kelly osbornes as i say :) ohh and thats not me who sai dgarbage about these scripts i spend time in single player screwing around with the thrones i never made my account ive been gone for 2 monthes

Posted by GoggleEyesMcGee at 2006-02-03 22:11:17    Voted 10.00 on 02/03/06
Everyone has calmed down, then? Alright, this gets a 10, for being a script that has some good uses, and to counter-balance the person who made multiple accounts to vote 1.

Posted by +scarface+ at 2006-02-03 04:43:10    Voted 8.00
Ok I looked in Arena in gamespy and found GOLDY777 server, not sure if its also yours, damn goldy thats some sweet ass cutscene I have to admit. Well now you have my IP :D I will tighten my security and firewall cause I know to expect something hehe.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2006-02-02 21:41:57    Voted 8.00
Arrgg, I need to add spaces between the < >

Whats your dilemma? I know a good deal about starting conditionals and custom tokens. There are problems with custom tokens that you should be aware of, firstly they are global, secondly they are slow at refreshing, and by refreshing I mean updating. Lets say you had a conversation with < CUSTOM100 > and that token in particular was to display the amount of gold a player has and it was on the first line of the conversation as soon as you start it, well cause custom tokens are slow (Only when online, in single player they are fast, go figure), theres a possibility of it displaying < UNRECOGNIZED TOKEN > instead of the players gold, then the next time you start the conversation, it will display the previous time it was set, so if the second time the conv was started it is another player, it could display the previous players gold amount, and so on. There are some ways around this but it all depends on how much code needs to be processed for the tokens to be set, more code = slower token. What is it exactly you are trying to do?
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2006-02-02 21:38:45    Voted 8.00
Hmm some how my post is missing some, here it should say

"theres a possibility of it displaying instead of the players gold"
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2006-02-02 21:37:09    Voted 8.00
Whats your dilemma? I know a good deal about starting conditionals and custom tokens, there are problems with custom tokens that you should be aware of, firstly they are global, secondly they are slow at refreshing, and by refreshing I mean updating. Lets say you had a conversation with and that token in particular was to display the amount of gold a player has and it was on the first line of the conversation as soon as you start it, well cause custom tokens are slow (Only when online, in single player they are fast, go figure), theres a possibility of it displaying instead of the players gold, then the next time you start the conversation, it will display the previous time it was set, so if the second time the conv was started it is another player, it could display the previous players gold amount, and so on. There are some ways around this but it all depends on how much code needs to be processed for the tokens to be set, more code = slower token. What is it exactly you are trying to do?
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by ZEBRaHEaD at 2006-02-02 18:14:30    Voted 10.00
O and thanx Zurc bro appreciate it alot, and everyone else.

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