................................Update 1.67b (22 May 06)................................
Thanks to bloodsong, there is now a minor update that adds a fix to some small issues that could arise when resetting/reequipping the tailoring model's clothes, and allows PCs the option of setting the name of the item they are buying, instead of using a generic name or putting their
name on it.
For those that haven't downloaded the 1.67 update, grab the full package. If you already have that update, you can get just the fix, which you need to import and overwrite. You will NOT need to replace or update instances of the tailoring models, it is just a few edited scripts and the edited dialogue.
When prompted to overwrite, you only need to overwrite the following files:
It also adds one new script:
tlr_setname
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Mil_Tailor 1.67 Update:
o ALL the new colors introduced in the latest patch are available in clothing modification.
o Modifies clothing & armor, helmets, and now weapons and shields.
o More customization than ever before! By setting local variables on individual NPCs, you can specify exactly what may be sold, as well as whether purchasing items or copying item appearances is available to PCs.
o Allows the builder to modifiy prices on a per-NPC basis and for each thing sold, meaning that prices can vary throughout your world, and you can create very specific pricing schemes.
o Sets the name of all purchased items to Full Name's Outfit (or helmet, weapon, or shield).
o The builder has complete control over what clothing/shield/weapon appearances the player has access to, meaning you can restrict items you don't want in your world.
o Fixed the bug causing helmet colors to report incorrectly
o Fixed the bug causing armor to be dyed when choosing certain helmet colors
o Works with any haks you may have in place
If you are updating a previous version, you must overwrite and update instances of the Tailoring Models, then do a full module build. See the ReadMe for complete setup instructions.
Special note: Some haks allow weapons with "colors" 5-9 that have different models. Unfortunately, CopyItemAndModify uses ITEM_APPR_TYPE_WEAPON_COLOR as a parameter, and it only recognizes numbers 1-4. Therefore, players will not be able to access those colors, and if they try to modify a weapon which already uses one of them, they will receive a message saying they cannot modify that weapon.
Includes bloodsong's additions B1 & B2, making it the most complete version of Mil_Tailor available.
A great system :) _________________________ Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)
Posted by Ondaderthad at on04/19/08
I haved used this system in an earlier version. Great and will use it again. Just forgot to vote before. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by Ben at on04/06/08
Really thought I'd voted on this ages ago. This is an extremely useful resource, and pretty much bug-free as far as I can tell. The dialogue could be better, but then I'm always fussy about dialogue. Excellent. Thanks! _________________________ [Blog] [Mods]
Posted by Carcerian at 2008-04-0518:01:28
Voting 10 for this very useful creation... _________________________ Carcerian - Beholder Eye Powers AI, CEP Dragon Disciples, Color Text Functions, Dynamic Wildshape, Faerie Fire, Palemaster Arm Powers, Spawning Undead
Posted by Barry_1066 at on03/29/08
Although i have had to fix a number of issues with this -- it is the best on the vault and a marvelous work. My player base loves this tailor as do I. Thanks ever so much or making this.
Posted by Shargast at on12/30/07
I really like this system! I dowloaded it a while ago and only thought it fitting to vote! Good work Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by issendriel at on11/18/07
A fantastic system. I,however, did find quite a few bugs - notably an inability to limit specific armor classes as described in the documentation using variables. It incurred quite a bit of tidying up and bug fixing. Nonetheless, it still is an awesome system.
Posted by Rain at 2007-10-0918:00:53
Does any one has a fixed weapon copy cost version of this script. The one I have charges for the weapon copy Modification even if I set the variable to 5 and cost 0. The conversation the model gives you state that it will cost you 0, but the server message states that it cost x amount of gold to copy the modified weapon on your char. Did anyone actually got this bug and fixed it, if yes would yo ube willing to give me the fixed script you use?
Posted by Elvendur at on07/01/07
I has forgotten to vote. So i will do this now. A very useful System with small but acceptable bugs. Thanks for the good work. _________________________ Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link
Posted by danielf30 at on06/19/07
Any chance anyone has modified this to work with 1.68 cloaks. _________________________ Check out my PW: Rolepay: Arcana arcana.homelinx.org:5121 Link