................................Update 1.67b (22 May 06)................................
Thanks to bloodsong, there is now a minor update that adds a fix to some small issues that could arise when resetting/reequipping the tailoring model's clothes, and allows PCs the option of setting the name of the item they are buying, instead of using a generic name or putting their
name on it.
For those that haven't downloaded the 1.67 update, grab the full package. If you already have that update, you can get just the fix, which you need to import and overwrite. You will NOT need to replace or update instances of the tailoring models, it is just a few edited scripts and the edited dialogue.
When prompted to overwrite, you only need to overwrite the following files:
It also adds one new script:
tlr_setname
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Mil_Tailor 1.67 Update:
o ALL the new colors introduced in the latest patch are available in clothing modification.
o Modifies clothing & armor, helmets, and now weapons and shields.
o More customization than ever before! By setting local variables on individual NPCs, you can specify exactly what may be sold, as well as whether purchasing items or copying item appearances is available to PCs.
o Allows the builder to modifiy prices on a per-NPC basis and for each thing sold, meaning that prices can vary throughout your world, and you can create very specific pricing schemes.
o Sets the name of all purchased items to Full Name's Outfit (or helmet, weapon, or shield).
o The builder has complete control over what clothing/shield/weapon appearances the player has access to, meaning you can restrict items you don't want in your world.
o Fixed the bug causing helmet colors to report incorrectly
o Fixed the bug causing armor to be dyed when choosing certain helmet colors
o Works with any haks you may have in place
If you are updating a previous version, you must overwrite and update instances of the Tailoring Models, then do a full module build. See the ReadMe for complete setup instructions.
Special note: Some haks allow weapons with "colors" 5-9 that have different models. Unfortunately, CopyItemAndModify uses ITEM_APPR_TYPE_WEAPON_COLOR as a parameter, and it only recognizes numbers 1-4. Therefore, players will not be able to access those colors, and if they try to modify a weapon which already uses one of them, they will receive a message saying they cannot modify that weapon.
Includes bloodsong's additions B1 & B2, making it the most complete version of Mil_Tailor available.
Excellent system, probably the best, but it has some mistakes which has to be corrected before working correctly.. therefore the low score. But very good system anyways. _________________________ NWN2 stuff: - Persistent Player Owned Shop System Some stuff made by me for NWN: - Persistent Player Owned Shop v2.1 - Item Breakage System (Updated)
Posted by slink at on04/10/07
Have to add my vote to this. Excellent package. Has some flaws which had to be tracked down, but makes a PW tremendously more fun to play in.
Posted by Mortis at on03/17/07
I couldn't beleave this was not in the hall of fame yet... then I remembered I hadn't voted yet either... oops.
Posted by Barry_1066 at on03/29/08
The best tailor and used extensivly in my PW.
Posted by Carlo at on02/17/07
Excellent system - only one of its kind I could find that really does a complete job. I have it installed in the OOC room of my campaign module, so players can re-tailor outfits as desired. Relatively easily modified as well.
Posted by Barry_1066 at on03/29/08
There are some scripting errors and omissions, however even with these, which I fixed, this is the best ever and hands down above all other tailor systems. Thanks for this work.
Posted by stacy_19201325 at 2006-09-1319:46:42
As far as I know - nothing. I believe they are referenced as an include and so are included in the erf. Don't worry about overwriting. _________________________ My Submissions: