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NWN SCRIPTS

- Jump to comments -
Title  Player Guild System - Build 4.2.5
Author  Adamant
Submitted / Updated  05-29-2006 / 06-30-2007
Category  Conversation
Expansions  Works on all versions
Format  Module Only
Type  Type - PC Players
Includes  Custom
Description
It's back! After much debate, and the upcoming release of NWN2, I decided (for the last time) to get this system running and fully functional.

.: Overview :.
The Player Guild System, or PGS for short, allows for the creation and management of player-run guilds! From recruiting additional members, to starting guild wars, this system can handle it all!

.: Miscellaneous Notes :.

  • This, and future versions, will NOT be compatible with older versions (prior 4.1.2).

  • While this is first public release, some features are currently untested (because they require more than 1 PC).

  • I am also currently planning to incorporate this system into a module I am designing for NWN2. As such, support WILL be available. However, when reporting bugs, it really helps to be as specific as possible. :)


As always, comments, questions, and/or suggestions are always welcome. Enjoy, and don't forget to vote!

Files

NameTypeSizeDownloads
PGS_Build425.zipPGS_Build425.zip
Submitted: 05-29-2006 / Last Updated: 06-30-2007
zip198.59Kb1240
--
SCORE OUT OF 10
9.87
21 votes
View Stats
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Comments (30):

1 2 3

Posted by RoadWyrm at 20:00:34    Voted9.75
Yeah, the crashing bit when disbanning a guild is rather annoying. It also would have been nice to keep the old option that limits a new guild to require a DMs permission. Does anyone happen to know what you can check for in a script for guilds? Like GetLocalInt(oPC, iGuild) ?

Posted by tdough at on03/22/07
I asked about the game crashing when you try to remove a guild over 2 months ago. I just went back to the older version which works fine. No crash when guild is removed.

Posted by Sethivict at on09/28/07
Due to lack of help and response on this system which crashes the game/server when a guild gets deleted, I have to find a different guild system and therefore my vote is reflecting my opinion.

Posted by Sethivict at on09/28/07
Has anyone fixed or find a way to repair the problem with game crashing when a guild gets deleted?

Posted by DM at on09/09/07
Awsome system im using it in the PW i am currently building. _________________________ Peace sells... who's buying Killing is my business and business is good. Isles of Everbane Link

Posted by Phalkhan at on08/31/07
Been using this in a Mod I DLd about 2 years ago....players loved it ..but the guts were a bit foriegn to me ( didn't have the cool readme) After taking sometime off of building I have started again ..and this was gonna be the first project to learn ..well the read me , made that a whole 30 minutes to install... and maybe a day to customize..Works fine with the CNR also BTW Does what it says it does. no doubt( and maybe even a little more ). Might be a little daunting for mew builders, but the easy to use guide... is ..Useful and easy to follow. Some of the "wing/flag" effects seem glitchy ( showing up sideways or upside down) But with a little time can be fixxed (and improved even..Swithed the flags to custom Auras). Would of voted 10 ...but it does take a little tweaking on some of the small stuff ( stuff that is actually easier to turn off, an is not needed by any means to run fine)

Posted by landsofkaelthia at 2007-08-2519:39:46    
Hey has anyone figured this out for nwn2?

Posted by tdough at on03/22/07
Scritp works great except for 1 thing. When I go to remove a guild it crash's the server. I didn't have that problem with the older version.

Posted by DemonLords at on08/19/07
Awsome script. Must have for PWs if you want a guild system.

Posted by A at 2007-08-1615:32:24    
Dis is a ruddy brilient err.... scripty thing. Whatever this is, it's A.deadly and B. Going in my Mod ;)

1 2 3

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