It's back! After much debate, and the upcoming release of NWN2, I decided (for the last time) to get this system running and fully functional.
.: Overview :. The Player Guild System, or PGS for short, allows for the creation and management of player-run guilds! From recruiting additional members, to starting guild wars, this system can handle it all!
.: Miscellaneous Notes :.
This, and future versions, will NOT be compatible with older versions (prior 4.1.2).
While this is first public release, some features are currently untested (because they require more than 1 PC).
I am also currently planning to incorporate this system into a module I am designing for NWN2. As such, support WILL be available. However, when reporting bugs, it really helps to be as specific as possible. :)
As always, comments, questions, and/or suggestions are always welcome. Enjoy, and don't forget to vote!
Release update: PGS Build 4.2.5 has been uploaded, and is now available for download. This version marks a major release update, fixing and optimizing numerous aspects of the system. A full list of changes can be found in the 'Version History.txt' file (packaged with the download). Any and all comments are appreciated. Enjoy!
Posted by Drinin at on05/24/07
I love this guild system.
Posted by Adamant at 2007-05-1910:54:25
@ Sharghast: Are these problems occuring with the included module, of with a module of your own with which you imported the system into?
Posted by Shargast at on05/12/07
Please disregard my last comments. I've scripted my own guild system and although this system does look promising, I can't seem to get it to work and I've opted for a homegrown guild system instead. My vote I'd retract and change to a "5", if I could as the documentation is just not encompassing enough to support an install without being able too stir a martini and do backflips at the same time. Too bad the system looked good, but well on to other things. Best Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by Shargast at on05/12/07
Noticed something else strange - the name of my character when sending guild invite is the name of the Module?? Is this system workable or was it an attempt at greatness that wasn't finished?? Anybody - would appreciate the chance to chat with someone who got this baby running? Best Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by Shargast at on05/12/07
Alright I go the lady working and now it's time to tackle the problem(S). -Acceptance of guild invites and not showing up in the guild list Get back to ya soon Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by Shargast at on05/12/07
Well, maybe I spoke too soon! Kinda doubt it though! I'm in the testing phase on another PW (not the included download). Guild book appears, player ID all on log in..Good.. Limitations work, CHR. INT. Gold etc. Good.. Create New guild doesn't work. The Guild Mistress spawns in and then disappears and nothing else can be done about it. The script routine doesn't break, continues to run normally, but the guild mistress just doesn't wanna hang around a jaw with me?? Where could the problem be?? Best Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by Shargast at on05/12/07
Does what it promises! Good work! Would be interested if this system can simultaneously accessed from 2 linked PW's that run on the same rig? Best Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave Faithful of Aerth
Posted by tdough at on03/22/07
Anyone know how to change the flags so they point up and not off to the right?