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NWN SCRIPTS

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Title  HCR2 for NWN1 Core Framework and Systems (FINAL)
Author  0100010
Submitted / Updated  06-14-2006 / 02-02-2007
Category  Rulesets
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Other
Forums  Link
Description
HCR2 for NWN1 v1.50. (FINAL) This is a Core Scripting Framework plus importable rulesets that comprise the classis set of the HCR rules. (rest, death, corpses, bleeding and loot) This is NOT backwards compatible with old versions of HCR. It is completely different and fully documented. This is the preliminary scripting framework that will be used as the starting base for HCR in NWN2. It is very important to read the included documentation. Anyone that is still planning/hoping to do PWs that want to use a scripting framework and/or use HCR in NWN2 should take a look. The changes between this version and the old HCR, are too signifigant to recommend any attempts to use this on modules/world currently using HCR v3.04. However those working on brand new NWN1 will still want to take a look. This is the Final "gold" release of HCR2 for NWN1. An alternate version of HCR2 for NWN2 can be found under NWN2 scripts.

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Files

NameTypeSizeDownloads
HCR2_for_NWN1_v1.50_ERFs.rarHCR2_for_NWN1_v1.50_ERFs.rar
Submitted: 06-14-2006 / Last Updated: 01-01-2007
rar90.34Kb1737
Twelve ERF import files, one for the Core Scripting Framework, five for the main rulseset subsystems, and six optional subsystem packages.

HCR2_for_NWN1_v1.50_Base.rarHCR2_for_NWN1_v1.50_Base.rar
Submitted: 06-14-2006 / Last Updated: 01-01-2007
rar95.48Kb1738
Base Modules HCR2_Core_Only is the core framework script set only with no rulseset systems in place. HCR2_Main is the core framework plus the 5 basic hardcore rulsesets (rest, death, corpses, bleeding, loot) imported into and set up with defaults.
HCR2_for_NWN1_v1.50_Documentation.rarHCR2_for_NWN1_v1.50_Documentation.rar
Submitted: 06-14-2006 / Last Updated: 01-01-2007
rar368.24Kb2155
Three PDF documentation files, one for module builders, with an FAQ. One for subsystems designers, and one covering some optional subsystems. Make sure you read these thoroughly before attempting to set it up or asking questions.

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Comments (30):

1 2 3

Posted by Samji83 at on05/07/08
This is a great set of Core scripts, only thing I cannot get to work ater days of working is: I set in the h2_pccorpse_c the value to have PC's resurrected by other PC's suffer an XP penalty and this is how it looks: //Can be TRUE or FALSE. //Set this to TRUE if you want the raised PC to endure the PHB XP loss upon being raised or ressurected. const int H2_APPLY_XP_LOSS_FOR_RESS = TRUE; BUT, after testing it, I can succesfully rez players with other Clerics PCs but they wont suffer any XP penalty! This is really frustrating anyone could help me??!! Thx, and again for sharing such a powrful system.

Posted by bighairyandy at on02/26/08
Truly, truly, truly incredible work! A phenomenal system. Magnificent.

Posted by _Shadow at 2008-01-0323:07:06    
nevermind... re-read documentation which states that the fugue plane system is not meant for an in-game respawn system... heh

Posted by _Shadow at 2008-01-0318:53:39    
Any way to make a fugue-based respawn system with this that will destroy the body of the slain PC from where they last died?

Posted by Squatting at on11/30/07
Although you could guess by looking at some of the comments below, the documentation concerning the OnSpellHook event is incorrect. It says that spellhook module event scripts should be tied to the variable "OnSpellhookX", but it should be "OnSpellHookX". The picture at the end of the subsystem developer's guide shows the correct way. If you don't capitalize that H, your scripts won't work. Perhaps it's not that big a tip, but knowing that would have saved me hours and hours of trying to track down my problem. _________________________ Shadows Silver PW Development Blog

Posted by syii_gardan at 2007-11-1411:49:10    
Does anyone have a mod that can be used for a base starter for, with the HCR2 and all or most of the subsystems and DMFi tools working? I think that would be something a lot of DD DMs you like. It also might help more people to step up and start DMing more using NWN. If anyone has something like this could I get a copy? Thanks for your time. Glacieo

Posted by Jitur at 2007-09-2012:06:24    
oops, meant this for nwn2

Posted by Jitur at 2007-09-1922:26:13    
I really like the idea, and many of the systems are priceless, however I am having trouble with the OnClientEnter1 variable not running the script, it also doesn't seem to run from the area client enter, but does run the script when places as an Area OnEnter. Any ideas as to why?

Posted by _martigan_ at on08/08/07
HCR has always combined the best common options for most mods, and is especially helpfull for a PW, so that you don't have to use many different author's systems. A great one stop solution. _________________________ It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.

Posted by MasterInsan0 at on07/22/07
Good stuff. Slightly confusing, but good stuff.

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