An item set is a group of items that alone are weak, but combined together they become very strong.
Example: Let's say you are a paladin and you are seeking ancient artifacts. A +2 Sword of Paladine, a +2 Shield of Aegis, and a +2 Cloak of Lawfulness. If these items are used alone individually, they are all +2. If you have the sword and the shield, they are both +3 and if you have all 3, they are all +4 each.
This system allows for the easy creation of item sets.
Changing the immune up to 50 at the end with slashing, piercing, and bludgeoning.
Posted by riffraff at 2006-08-0604:43:32
What types of modifications are you making? _________________________ My Submissions
Posted by Menoh at on08/03/06
Right on, thanks man! I dled it and was trying to modify it but now it seems that nothing is working at all?? I'm also wondering is there a cap for the immunity? If I modify it at all it says that it's defined without a damage type.
Posted by riffraff at 2006-08-0404:42:56
I made a special file for you in the downloads section, check it out Menoh. _________________________ My Submissions
Posted by Menoh at on08/03/06
Here's what I have and I'm still getting the error. case ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE: AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageImmunity(iSubType, i), oItem, 38400.0f); return;
Posted by riffraff at 2006-08-0319:40:37
Your case should be: case ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE: _________________________ My Submissions
Posted by Menoh at on08/03/06
So I put that in there and it says "ERROR: CASE PARAMETER NOT A CONSTANT INTEGER". I also tried case ITEM_PROPERTY_DAMAGE_IMMUNITY: AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageImmunity(iSubType, i), oItem, 38400.0f); return; Then in when calling it for an item I have AddPower(ITEM_PROPERTY_DAMAGE_IMMUNITY, oPC, oItem, IP_CONST_DAMAGEIMMUNITY_10, IP_CONST_DAMAGETYPE_SLASHING) Extending it out 13 times over a progression of course.
Posted by riffraff at 2006-08-0316:59:50
Add this line: case INVENTORY_SLOT_ARMS: break; in the slot list and you can do guantlets. To add Damage immunity, go to the AddPower function in rr_itemsets and add a line like this: case ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE: AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageImmunity(iSubType, i), oItem, 38400.0f); return; _________________________ My Submissions
Posted by Menoh at on08/03/06
Just adding that this is a great set of scripting. This is the first bit of scripting that I've ever tried to impliment (mostly by playing with it), the notes are great and the read me really helps.
Posted by Menoh at on08/03/06
Ok, so I dled everything and have been testing the stuff here. The only thing that I noticed is that there's not a way to add anything to the bracers slot and there's no way to add Damage Immunity. I don't know enough to add it myself so could someone please help me out?