An item set is a group of items that alone are weak, but combined together they become very strong.
Example: Let's say you are a paladin and you are seeking ancient artifacts. A +2 Sword of Paladine, a +2 Shield of Aegis, and a +2 Cloak of Lawfulness. If these items are used alone individually, they are all +2. If you have the sword and the shield, they are both +3 and if you have all 3, they are all +4 each.
This system allows for the easy creation of item sets.
Ok, time for noobishness to be totally revieled. I've been trying to get this scripting down for a while now and I guess I'm just not getting it. Could you post like a "tutorail" as to how to implement this script? Like what goes where and so on? I would really appreciate it. Thanks.
Posted by RoadWyrm at 08:42:52 Voted10.00
Yeah, Im usually sweating blood by the time I type in "Great work!"..Har!
Posted by +scarface+ at 16:39:36 Voted10.00
Nope, it seems that clicking a button and typing a small comment is too hard for some people. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by RoadWyrm at 22:02:04 Voted10.00
This goes beyond the average set scripts. I think many moduals would do well to have this as an addition to their "special items". It is somewhat shocking to me that there are only 3 votes in on this...doesnt anyone else here vote?
Posted by riffraff at 2006-07-1004:48:29
For the problem of specific slot issues, try code like this in the config file: case INVENTORY_SLOT_LEFTRING: if (GetResRef(oItem) == "rr_pl_r_ring") { SendMessageToPC(oPC, "This ring only works on your right hand"); DelayCommand(0.5f, AssignCommand(oPC, ClearAllActions(TRUE))); DelayCommand(0.5f, AssignCommand(oPC, ActionUnequipItem(oItem))); } else AddPower... break; _________________________ My Submissions
Posted by +scarface+ at 18:25:46 Voted10.00
My personal opinion is, leave it as it is, it's nice, it's simple, it works well, don't turn it into a subrace system, coz thats the way looks like it's headed. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by riffraff at 2006-07-0916:39:33
I'm pretty sure I'm done. I was thinking about appearance changes, but it could mess up the wings. I think I'm gonna quit while im ahead... At least for this weekend! ;) _________________________ My Submissions
Posted by +scarface+ at 16:28:29 Voted10.00
Your updating faster than I can download, any more updates coming lol _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]
Posted by riffraff at 2006-07-0910:29:19
This is the correct prototype comment for addauratopc: // Damage / heal aura values: // DC10 - 1, 2 // DC20 - 3, 4 // DC30 - 5, 6 // DC40 - 7, 8, 9, 10, 11, 12, 13 // All damage is d4() // // For Elemental Auras: // 1 = 1 / 2 = 2 / 3 = 1d4 // 4 = 1d6 / 5 = 1d8 / 6 = 2d4 // 7 = 1d10 / 8 = 1d12 / 9 = 2d6 // 10 = 2d8 / 11 = 2d10 / 12 = 2d12 // 13 = 2 // // AURA_DEATH - Drains life from enemies/neutrals and gives it to you // AURA_HEAL - Heals your friends and damages undead // AURA_STR - Gives a strength bonus to friends // AURA_CON - Gives a constitution bonus to friends // AURA_ATT - Gives an attack bonus to friends // AURA_DIVINE - Gives friends extra divine damage on their weapon // AURA_ICE - Gives friends extra ice damage on their weapon // AURA_LIT - Gives friends extra electrical damage on their weapon // AURA_ACID - Gives friends extra acid damage on their weapon void AddAuraToPC(int iPowerType, object oPC, object oItem, int i1, int i2, int i3, int i4, int i5, int i6, int i7, int i8, int i9, int i10, int i11, int i12, int i13); _________________________ My Submissions
Posted by riffraff at 2006-07-0910:28:27
Good idea Wyrm... Looks like there is gonna be a version 4 :) _________________________ My Submissions