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NWN SCRIPTS

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Title  RiffRaff's Item Set System v4.0
Author  RiffRaff
Submitted / Updated  07-07-2006 / 11-22-2006
Category  Scripting routines
Expansions  HOTU-1.67
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Includes  Custom
Description
An item set is a group of items that alone are weak, but combined together they become very strong.

Example: Let's say you are a paladin and you are seeking ancient artifacts. A +2 Sword of Paladine, a +2 Shield of Aegis, and a +2 Cloak of Lawfulness. If these items are used alone individually, they are all +2. If you have the sword and the shield, they are both +3 and if you have all 3, they are all +4 each.

This system allows for the easy creation of item sets.

Files

NameTypeSizeDownloads
RiffRaffs_Item_Set_System_v4_with_cep2b2.modRiffRaffs_Item_Set_System_v4_with_cep2b2.mod
Submitted: 07-07-2006 / Last Updated: 07-09-2006
mod401.37Kb128
This version of the mod requires CEP Version 2 Beta 2. It allows you to showcase the new wings found in cep 2 with the item set package.
rr_itemset_sc_v4.erfrr_itemset_sc_v4.erf
Submitted: 07-07-2006 / Last Updated: 07-09-2006
erf111.27Kb164
Version 4 scripts only
rr_itemset_it_v4.erfrr_itemset_it_v4.erf
Submitted: 07-07-2006 / Last Updated: 07-09-2006
erf118.44Kb191
Version 4 scripts with 2 item sets implemented
rr_menoh.erfrr_menoh.erf
Submitted: 07-07-2006 / Last Updated: 08-04-2006
erf47.29Kb115
This is a special set of files for Menoh that implement damage immunity and guantlets. To use it, make a guantlet/bracer with a tag of "rr_sa".
RiffRaffs_Item_Set_System_v4.modRiffRaffs_Item_Set_System_v4.mod
Submitted: 07-07-2006 / Last Updated: 07-09-2006
mod170.49Kb229
Version 4 - The latest version of the item sets with standard Bioware wings allowed. (recommended download)
SCORE OUT OF 10
10
8 votes
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PORTFOLIO
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SCREENS

1 Item Set Item Equipped


8 Item Set Items Equipped


Now with Visual Effects!


Auras!


Now with CEP v2 beta 2 wings!!!





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Comments (30):

1 2 3

Posted by Menoh at on08/03/06
Ok, time for noobishness to be totally revieled. I've been trying to get this scripting down for a while now and I guess I'm just not getting it. Could you post like a "tutorail" as to how to implement this script? Like what goes where and so on? I would really appreciate it. Thanks.

Posted by RoadWyrm at 08:42:52    Voted10.00
Yeah, Im usually sweating blood by the time I type in "Great work!"..Har!

Posted by +scarface+ at 16:39:36    Voted10.00
Nope, it seems that clicking a button and typing a small comment is too hard for some people. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]

Posted by RoadWyrm at 22:02:04    Voted10.00
This goes beyond the average set scripts. I think many moduals would do well to have this as an addition to their "special items". It is somewhat shocking to me that there are only 3 votes in on this...doesnt anyone else here vote?

Posted by riffraff at 2006-07-1004:48:29    
For the problem of specific slot issues, try code like this in the config file: case INVENTORY_SLOT_LEFTRING: if (GetResRef(oItem) == "rr_pl_r_ring") { SendMessageToPC(oPC, "This ring only works on your right hand"); DelayCommand(0.5f, AssignCommand(oPC, ClearAllActions(TRUE))); DelayCommand(0.5f, AssignCommand(oPC, ActionUnequipItem(oItem))); } else AddPower... break; _________________________ My Submissions

Posted by +scarface+ at 18:25:46    Voted10.00
My personal opinion is, leave it as it is, it's nice, it's simple, it works well, don't turn it into a subrace system, coz thats the way looks like it's headed. _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]

Posted by riffraff at 2006-07-0916:39:33    
I'm pretty sure I'm done. I was thinking about appearance changes, but it could mess up the wings. I think I'm gonna quit while im ahead... At least for this weekend! ;) _________________________ My Submissions

Posted by +scarface+ at 16:28:29    Voted10.00
Your updating faster than I can download, any more updates coming lol _________________________ §çà®Fãçë? NWN1 Submissions: [Persistent Banking] - [Character Appearance Modifier] [XP/GP Distribution] - [Item Crafting] - [Socketed Items] NWN2 Submissions: [Persistent Banking]

Posted by riffraff at 2006-07-0910:29:19    
This is the correct prototype comment for addauratopc: // Damage / heal aura values: // DC10 - 1, 2 // DC20 - 3, 4 // DC30 - 5, 6 // DC40 - 7, 8, 9, 10, 11, 12, 13 // All damage is d4() // // For Elemental Auras: // 1 = 1 / 2 = 2 / 3 = 1d4 // 4 = 1d6 / 5 = 1d8 / 6 = 2d4 // 7 = 1d10 / 8 = 1d12 / 9 = 2d6 // 10 = 2d8 / 11 = 2d10 / 12 = 2d12 // 13 = 2 // // AURA_DEATH - Drains life from enemies/neutrals and gives it to you // AURA_HEAL - Heals your friends and damages undead // AURA_STR - Gives a strength bonus to friends // AURA_CON - Gives a constitution bonus to friends // AURA_ATT - Gives an attack bonus to friends // AURA_DIVINE - Gives friends extra divine damage on their weapon // AURA_ICE - Gives friends extra ice damage on their weapon // AURA_LIT - Gives friends extra electrical damage on their weapon // AURA_ACID - Gives friends extra acid damage on their weapon void AddAuraToPC(int iPowerType, object oPC, object oItem, int i1, int i2, int i3, int i4, int i5, int i6, int i7, int i8, int i9, int i10, int i11, int i12, int i13); _________________________ My Submissions

Posted by riffraff at 2006-07-0910:28:27    
Good idea Wyrm... Looks like there is gonna be a version 4 :) _________________________ My Submissions

1 2 3

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