Recent events got me back into NWN work again so here is an update :)
Description:
Item properties forge with a few extras..
Requires:
NWN v1.69
Features:
- Add item properties to any item:
Item properties tables are read from 2DA supporting almost all properties available in the toolset. Full support for vanilla NWN and fairly smooth transition to custom content. CEP should work without any changes to code.
- Remove specific item properties from any item:
Pick and choose specific item properties to discard from a conversation generated list of all existing item properties.
- Modify the name and description of items with optional text coloring.
- Multiplayer support:
Multiple instances of the forge can run off of one conversation tree and local variables set without any extra setup work.
Credits and references:
Genji's Coloring Book by Genji
NWN Explorer
why is this a module? there is no adventure. maybe make it a prefab or script since your taking away potential real playable modules from the top list. good idea for the merge.
Posted by hohos at 2006-12-1400:18:42
Please also note that stand-alone IGIPE here may not see any more updates (unless requested). I will be working with styzygy on further updates to PGC3+IGIPE.
Posted by hohos at 2006-12-1323:48:42
Forum as in this page? No problem at all - in fact I just hadn't gotten around to making an announcement post yet - which I will after this. And yes PGC3+IGIPE does address flags although I am thinking about adding in options to add flags for the sake of completeness.
Posted by styzygy at 13:57:10 Voted10.00
hohos, I hope you don't mind me plugging our joint effort in this forum. Regarding the flags issue under discussion, I think it's well-addressed in our combined PGC3+IGIPE. Plot, stolen, and curse flags can be removed by the equipment seller NPC, outside the IGIPE-powered forge. Neither mod currently lets you turn the flags ON. Not sure why someone would want that, but it wouldn't be hard to implement.
Posted by hohos at 2006-12-1213:00:16
- styzygy Thanks :) - Steve I'll see what I can do about including flag options. At the moment v1.26 has options for toggling flags but v1.27 (one that works more like FOW) does not. There are some limitations involved with the need to take your item off and put in another object's inventory. e.g. You wouldn't be able to move cursed items to the anvil for removing the flag. Also if you were to curse an item on the smith's anvil you wouldn't be able to take it off of the anvil.
Posted by Steve_Savicki at 11:16:07 Voted10.00
Will the latest upcoming version allow us to alter flags? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by styzygy at 18:16:24 Voted10.00
Recasting my vote in light of upgrades since I originally voted. The IGIPE system is brilliant!!!
Posted by hohos at 2006-09-2006:18:31
Yes. v1.23 can add/remove curse (droppable) flags v1.26 can add/remove curse, plot and stolen flags
Posted by Arithnell at 2006-09-1811:37:02
Just a simple question. I dont do much module building but I like to play a lot of what the community makes. I have collected a lot of "undroppable" plot items, widgets and so forth... can I take my characters in this module and change the flag on these items so I can finally drop them and be rid of them? Thanks
Posted by Bangel at 2006-09-1300:56:12
I got a hak error, too, it said something like it was missing a required one. I tried v1.23 though, because I really wanted the appearance customization option, so that might be the problem?