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NWN SCRIPTS

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Title  In-game item properties editor
Author  hohos
Submitted / Updated  08-08-2005 / 12-20-2008
Category  Inventory Item
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module Only
Type  Type - Trade Skill and Item Creation
Description
Recent events got me back into NWN work again so here is an update :)

Description:
Item properties forge with a few extras..

Requires:
NWN v1.69

Features:
- Add item properties to any item:
Item properties tables are read from 2DA supporting almost all properties available in the toolset. Full support for vanilla NWN and fairly smooth transition to custom content. CEP should work without any changes to code.

- Remove specific item properties from any item:
Pick and choose specific item properties to discard from a conversation generated list of all existing item properties.

- Modify the name and description of items with optional text coloring.

- Multiplayer support:
Multiple instances of the forge can run off of one conversation tree and local variables set without any extra setup work.

Credits and references:
Genji's Coloring Book by Genji
NWN Explorer

Files

NameTypeSizeDownloads
Demo__Item_Properties_Forge_v204.zipDemo__Item_Properties_Forge_v204.zip
Submitted: 08-08-2005 / Last Updated: 12-20-2008
zip61.23Kb2867
New update demo module.
item_customizer_snow123CEP.zipitem_customizer_snow123CEP.zip
Submitted: 08-08-2005 / Last Updated:
zip161.95Kb3819
Old version with extra content. Slow loading time.
SCORE OUT OF 10
9.77
18 votes
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Comments (30):

1 2 3

Posted by pcatiprodotnet at 2006-09-1215:20:46    
just tried this; getting missing hak error?

Posted by hohos at 2006-09-0918:26:14    
Please note that v1.24 is less functional overall than v1.23. Those who have tried and liked the item appearence customization in versions 1.19 through 1.23 please keep v1.23.

Posted by SadisticSid at 13:11:52    Voted9.50
This is a wonderful package, amazingly comprehensive if not the prettiest. I would love to be able to use a version that can be accessed off the crafting menu - is this possible? I've tried to take the FPC_HOST out of the equation (referencing the player instead) but haven't been able to make any headway with it. I admit I don't have much of an idea what I'm doing with NWN scripting...

Posted by hohos at 2006-08-2514:11:15    
It's been a while since I updated this thing or posted here. I have been away for a while. Here's a new version 1.18 for CEP 1.53. - Most of the code for this version has been rewritten to work more efficiently (i.e. it's less dumb than it used to be). - The module itself is called "Item Customizer". The shorter name is more conveninent for me. Sorry no PRC 3.0 support yet.

Posted by frankie at 04:11:35    Voted9.75
Answer: no, IGIPE does not work with PRC3.

Posted by frankie at 07:41:13    Voted9.75
Does IGIPE work with PRC3? 2.2 is no longer available.

Posted by Sabin at 2006-05-0222:20:55    
PRC 3.0b has been released. It is a bit different from PRC 2.2, since it now has Psionics and other things.

Posted by Hagaar at 16:03:28    Voted9.50
Hi hohos, Just a quick question. Could you please do an update to this great piece of yours? I've been using it to edit my localvault list and wondered if you could add a fuction of some sort that would allow for that to be done without having to restart the mod again, and again,and... Btw, this is a looong time in coming and I hope to see more from you! Great job! the reason for the 9.50 has to do with what I just asked. _________________________ We are all born ignorant, but one must work to remain ignorant. Benjamin Franklin

Posted by ThejokerzWild at 2006-01-3011:12:50    
Does anyone know why this would have trouble running through an nwnx hosted server? Thanks in advance.

Posted by hohos at 2006-01-2200:45:11    
ironysteeth - thanks for the vote. PRC support sounds interesting, I'll definately look into it. Afterall, one of the focuses of this mod is versatility :) In principle, any change to item property rules can be supported by just changing a few numbers in the code, but there are problems with 2DAs that are too long. PRC 2DAs are rather long so I'll need to optimise 2DA reading a bit..

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