HR DM TOOL (HOUSE RULES DUNGEON MASTER TOOL)
HR DM Tool is a more streamlined version of the DMFI package into a single conversation and add features. Some of the added features are as follows
*No more widgets needed for the DM, but two are included for use by PC helpers and a widget for PCs. ERF version and Hakpak version and CEP version. No more trying to find the right widget you need or using tons of quick slots that you could be using for others stuff.
*Switching to DM integers that can be used in functions with endless possible setting, saving scripts used and add flexibility. Examples will given latter in using HR DM TOOL.
*Switching to DM string, similar to integers, but for use with string / words input.
*Ability to scale all standard creatures in game by the DM, a CEP version for 2.2 in
included for scaling all of CEP monsters.
*Ability of the DM to see any skin on PC and creatures in game, this will allow you to see real specific information about creatures like damage reduction, immunity, resistances, etc...
*Ability of the DM to swap out skins in game of PC / Monsters. This will allow you to adjust creatures in game. Example putting a undead skin on cow (undead cow). Allow you take away PC abusing the skins / claws / bite hidden item slots for bonus abilities and remove though items.
*A DM GUIDE added with standard info in game for the DM to look at include lists of appearances, poisons, diseases, tails, wings, eyes, item slots, polymorph. Include description of what basic setting on items are and much more.
*A PLAYER GUIDE added with basic information about the game. Many area left empty for PW builders to add there own information to the PC.
*A basic database system that will keep track of each DM own setting and save them from game to game.
*A persistent notes setting that allow DM to write in personal notes to help them keep track one adventure to the next and carry over to any module you take the DM too with HR DM TOOL system installed.
*Easy installation into any module with little fuss, that allows you to jump and start DMing right away.
*Built off DMFI. This will be very familiar to DMs who have used this system so you be able to move to the new system quickly and easily.
*More in depth information when you click on any object in the game you will get a short hand version of it most of it information.
*Tons more streamlined conversation, no more starting all over after you change a setting on placeable, item, creature, area. You still be able to stay in the conversation and keep doing more work on the targeted object.
*Instant feedback, when you make a change it will more then lightly will show up in the shorthand info above. Letting you know that your changes have been applied.
*Small things that you can do that I believe are not in DMFI at the moment.
*Ability to change the sky box in game.
*Ability to change spell resistance in game.
*Ability to change undead turn HD in game.
*Ability to change the fog level in game.
*Ability to change portraits in game
*Ability to change hair, skin colors
*Ability to change phenotypes in game.
*Ability to move placeable (static and non static) any direction in game up/down east/west , north south.
*Ability to make placeable usable / non usable.
*Much more :)
Read hr dm tool pdf for installation and info.
V. 1.25
Fixed voice thrower not working when possessing NPC
Added ability to issue chat command with targeted voice thrower.
Added /followdm chat command to allow PC to follow possessed NPC and to have DM have creatures follow him/her when him/her is possessing another creature.
Added ability to change fog color to any color in game.
Added prefab fog colors from Biowares
Took out all animation out of conversations.
Added chat commands to language conversation for quick reference.
Added race info in the short hand info.
Added version number to the start of player and DM conversation.
Fixed an issue with leveling first class (a good amount of bioware standard creatures cannot be leveled in game.
Fixed Dwarf barbarians and bards NPC not being the right alignment to DM level up.
V. 1.50
Add ability to add / remove item properties in game.
Under item abilities DM CRAFT
Added class/level info to short hand info (like race all short hand info is compatible with custom classes/ races, so if you have PRC you still know what class and/or race when short hand info pops up.
Updated hr dm tool with a little more info.
V. 1.51
Fixed a issue with items with unique power fire with other module events (specific with HCR2)
1.51a re-added the dm icons that were missing in 1.51 hak versions, sorry
1.52 Fixed an issue where dm does not have dm skin which is required.
V. 1.75
Added Saving throws to DM short hand information.
Added Gold on creatures / Pc in short hand information.
Added CR to short hand information.
Removed HD from short hand information (just add up all class levels)
Fixed error where adjusting(dmi) or DM String were being said by the targeted creature.
Fixed spelling error of meditate and worship
Added spell information to DM guide and player guide
Added information of prestige classes to DM guide and player guide
Added information of all feats to DM guide and player guide
Added bioware standard combat AI to DM tool under combat AI
1: RANGED (creature moves away when enemy comes within melee range)
2: DEFENSIVE (use defensive feats like knockdown and expertise)
3: COWARDLY (good for animals)
4: AMBUSHER (move out of sight range of enemy and use invisibility or hide then attack)
V. 1.76
Minor update
Fixed error of /dmci2 overwriting craft integer one. Sorry
Chat line commands under languages was not updated with spelling fixes they are now.
V. 1.80
Fixed an error in language system that cut off one letter.
Fixed spelling error
Fixed error when saving / loading creatures would cause the creature to spawn even though you were
just looking at the selections
Added disease / poison attack info of creatures to short hand info ( look at a mummy or snake )
Added some color to short hand information (let me know what you think) If you all like it I will set it
up so you can change each part of the short hand information to what ever colors you want easily.
V. 1.80A
Seem the pc could see the dm conversation in the cep versions. I think I fixed it let me know.
Added optional pctool feat optional download put into your override or in your hak file. Give pc feat that does the same thing as the pc tool item so you do not have the cast out animation.
Sorry I took so long to respond. I look into this and there a few little things I will add on the next update. I working on another project right now. :)
Posted by zuzul at 2013-02-20 07:51:08 Voted 10.00 on 02/11/13
I mean does the naimation on the DM dicebag shall not be set to off by default ?
Posted by zuzul at 2013-02-20 04:34:00 Voted 10.00 on 02/11/13
I just made some tests and I found that when a DM is asking for a private check to the whole party, the RollCheck Animation is still used, so PC knows the DM is doing something.
Opps you can either extract it and send to them or copy it out to another name and put in your module or give them the new compatible hak, either of these ways works. What ever good for you.
Hi,
What kind of changes did you do on the Q version? I've already given my players the 1.80 version shall I distribute the Q version or can I just extract some scripts ?
Regarding the elven language, I think I will just add the integer L_ELVEN (as per the script dm_give_lan SetLocalInt(oPCtool,"L_ELVEN",iNum)) inside the Skin Skin dedicated to elven people.
1. Yes I just changed the script to be more compatible and to save work for future people who are using project Q and to let you test it to see if it fixes your problem. Look over the onchat script and compare it to the one you are using.
2. Look under DM guide language list you can give out any of the languages by changing your DMI (Dungeon master integer) to match the language you want to give to players. So for elven you change your DMI to 8 (chatline type /dmi 8 ) then go to the give language function area I mention earlier and click that when you have the pc targeted. That will give them the language.
Posted by zuzul at 2013-02-19 02:51:26 Voted 10.00 on 02/11/13
Hi,
What kind of changes did you do on the Q version? I've already given my players the 1.80 version shall I distribute the Q version or can I just extract some scripts ?
Regarding the elven language, I think I will just add the integer L_ELVEN (as per the script dm_give_lan SetLocalInt(oPCtool,"L_ELVEN",iNum)) inside the Skin Skin dedicated to elven people.
Posted by zuzul at 2013-02-18 04:25:46 Voted 10.00 on 02/11/13
Ok I'll do this. First alpha planned for end of february, i'll do a check and come back to you ASAP.
Thanks for your help!
Posted by Pstemarie at 2013-02-17 17:37:09 Voted 10.00 on 02/17/13
Thanks for the Q Version - an amazing asset to any DM. _________________________ --
Pstemarie - Project Q Team Artist
Posted by Rolo Kipp at 2013-02-17 16:29:18 Voted 10.00 on 02/17/13
Could not reproduce the problem with a made Q base module. So I made a Q base version and will upload it soon. Test it some and let me know how it goes.
ok I so far I cannot duplicate the problem on the base module of HR_DMTOOLHak try to duplicate the problem on the base module yourself and see tell me your results. I will next test with project Q base module and get back to you on that. Thank you.
No, the creatures are base ones that you use to make your own creatures/NPC with level up system because biowares ones will not work with the level up functions. It more then likely something to do with the firing script. I get a look at it this weekend. I had similar problems with the other DM power and every time I think I got it all fixed it pops up.
Posted by zuzul at 2013-02-13 00:56:24 Voted 10.00 on 02/11/13
Hi,
i've forgot something important (my bad) : I've delete all the creatures files inside your hakpack. Can it have a link to the bug you think?
Posted by zuzul at 2013-02-11 15:13:14 Voted 10.00 on 02/11/13
BTW, I did'nt have vote for this wonderful work!
Posted by zuzul at 2013-02-11 15:10:54 Voted 10.00 on 02/11/13
hello, and thanks for your quick answer ! Again, your job is really amazing. Thanks for sharing it.
As to it being permanent depends on how you are playing if you are playing local lan in game it will save on the save game for the player but will be lost when the pc goes to another module.
If you playing on a server game they it will be permanent if you take off enforce legal characters. Because on server games integers are saved and it is saved on the hidden hide of the pc With enforce legal characters on the hidden hide is deleted with each start up of the server and thus delete the info on the PC. This system is made for small groups of friend to play modules so you should be able to trust them not to cheat on thier characters. And you DM can check over the PC to find any cheat pretty easily.
=> I see the point. I think I can trust my players to do this. I've never played without ELC. I'll give a try, I have so many local variables I need to give it a test. The matter is not the trust, I know them wuite good, it is more about have a copy somewhere of their character if their Laptop crash.
The pctool(Item) / Player tool 1(feat) also allows the players to get thier basic languages(race/class languages)
PLAYER INFORMATION / EMOTES / Languages / Give me my Race / Class languages
=> Check. Since I'm playing on a French module, I will probably translate the dialogue ASAP.
- each time I'm using the DM2 tool2 on a creature, I seems randomly to action the player tool also on players around. It happens when the creature has no language already given, when I'm Dm possessing or when my DM avatar is seated.
I look into this one some more. Some questions
Are you using the DM Language Tool (item) under Tutorial or the DM Language Tool(feat) on the DM avatar?
=> DM Language Tool (feat 2). I will make a test during the week to check if I got the same issues with the item.
So when you use the DM tool 2 (language tool) some of the players around have there player conversation popup?(just double checking so I can narrow it down)
=> correct. By the understanding I got, the Player tool is opening when I'm using the DM language feat on a NPC while seated, or if it is the first time I'm using the language feat on this NPC AND a player is in the range of the listener.
I'm using the Hak version with the hr_speak on the OnPlayerChat and Project Q (but no bugs between both detected).
Like PRC I going to make a version that is compatible with Project Q I look over it and see if I can find any bugs. Does Project Q even have a OnplayerChat script?
=> Yes, for check the Vaiec animations and the ACP animations only, nothing could possibly collide with your scripts. I've alos checked the include files.
I'm using those animations differently, so I skipped this script to use yours only.
Since my module is going in Alpha release in 15 days, I cannot have time to make so much tests before. But if you want me do to some tests, let me kn ow I'll be glad to do them.
Be sure I really appreciate the time you spend answering my questions.
zuzul:
I have two questions :
- how do you give a langage permanently to a player? I have an elf and shall I found only local Integer for your tool, nothing permanent. What am I missing?
Click the player with DM tool 1 (conversation popup) Under DM powers / FREQUENTLY USED ITEMS /
Give / Take language to PC:
As to it being permanent depends on how you are playing if you are playing local lan in game it will save on the save game for the player but will be lost when the pc goes to another module.
If you playing on a server game they it will be permanent if you take off enforce legal characters. Because on server games integers are saved and it is saved on the hidden hide of the pc With enforce legal characters on the hidden hide is deleted with each start up of the server and thus delete the info on the PC. This system is made for small groups of friend to play modules so you should be able to trust them not to cheat on thier characters. And you DM can check over the PC to find any cheat pretty easily.
The pctool(Item) / Player tool 1(feat) also allows the players to get thier basic languages(race/class languages)
PLAYER INFORMATION / EMOTES / Languages / Give me my Race / Class languages
- each time I'm using the DM2 tool2 on a creature, I seems randomly to action the player tool also on players around. It happens when the creature has no language already given, when I'm Dm possessing or when my DM avatar is seated.
I look into this one some more. Some questions
Are you using the DM Language Tool (item) under Tutorial or the DM Language Tool(feat) on the DM avatar?
So when you use the DM tool 2 (language tool) some of the players around have there player conversation popup?(just double checking so I can narrow it down)
I'm using the Hak version with the hr_speak on the OnPlayerChat and Project Q (but no bugs between both detected).
Like PRC I going to make a version that is compatible with Project Q I look over it and see if I can find any bugs. Does Project Q even have a OnplayerChat script?
If you have any clues, I will be please to investigate.
Posted by zuzul at 2013-02-10 14:27:50 Voted 10.00 on 02/11/13
Hi and first thank you for this excellent tool.
I have two questions :
- how do you give a langage permanently to a player? I have an elf and shall I found only local Integer for your tool, nothing permanent. What am I missing?
- each time I'm using the DM2 tool2 on a creature, I seems randomly to action the player tool also on players around. It happens when the creature has no language already given, when I'm Dm possessing or when my DM avatar is seated.
I'm using the Hak version with the hr_speak on the OnPlayerChat and Project Q (but no bugs between both detected).
If you have any clues, I will be please to investigate.
Posted by Starbrow at 2012-12-17 14:28:21 Voted 10.00 on 12/17/12
Seems to be an awesome tool, but I can't figure out how to integrate it into a module with the latest PRC. I can get the DM tool feats to operate, or the chat commands to work, but not both at the same time, and I have no idea how to merge the prc_onplayerchat with hr_speak (replacing prc_onplayerchat makes chat emotes work, but the feats then stop doing anything).
Posted by Daijin at 2011-12-30 12:53:34 Voted 10.00
Appears to be fixed :) Thank you!! _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....
Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.
ok all fixed and updated, sorry for the delay. If you find any missing files or problems let me know. :). In the future I will prob. make a 2.3 cep version and a Q version.
MrT: Thank you for your comment and vote. Yep I know about this bug. I will see about fixing it in this next release. :)
Posted by MrT at 2011-08-07 07:04:06 Voted 9.75 on 08/07/11
Thank you so much for this package. I like it so much that I am now using it instead of the DMFI system.
One thing I have noticed though, is that when using racial and custom languages, the last letter of any entry is ignored by the translating process.
eg: a Dwarf PC/DM enters "forest" (which should translate as "waurhathk"), but the output is "waurhath".
I have also noticed that by adding a space after each entry, the output is translated correctly!
Sadly, players continually forget to add the space after their entries!!!
If you could look into this at some point or give me a clue as to how to fix this myself, I would greatly appreciate your help. Something in hr_speak maybe?
Anyway, thanks again.
It has some minor updates, more dm short hand info and some bug fixes and your spelling fix. I sorry it took so long I about ready to release hr base 7.25 and then I jump on this. :)
Posted by Hanzo666 at 2011-07-29 12:28:59 Voted 10.00
I love when you make updates to this! I hope your next update comes REAL SOON! I WANT IT NOW!
Thanks for all your hard work and for sharing it with everyone.
Let us know when you make an update okay?
Thanks you, I will fix the typo be back with more updates (if you find more stuff let me know), right now I been doing a lot of work with my HR base, which re-added this back into it and then add even more stuff and then I converting it to 3.5 D&D and then will be adding a lot the missing base feats, skills,spells. I have not released a update to it yet because it so big, but will keep these two separate so people can just use this stuff if they want. I be releasing some nice new cc stuff soon too. :)
Posted by Hanzo666 at 2011-04-17 12:45:51 Voted 10.00
Looking at the code I found this:
string sNSpoke =StringReplace(sSpoke,"/getmid","mantipulates");