HR DM TOOL (HOUSE RULES DUNGEON MASTER TOOL)
HR DM Tool is a more streamlined version of the DMFI package into a single conversation and add features. Some of the added features are as follows
*No more widgets needed for the DM, but two are included for use by PC helpers and a widget for PCs. ERF version and Hakpak version and CEP version. No more trying to find the right widget you need or using tons of quick slots that you could be using for others stuff.
*Switching to DM integers that can be used in functions with endless possible setting, saving scripts used and add flexibility. Examples will given latter in using HR DM TOOL.
*Switching to DM string, similar to integers, but for use with string / words input.
*Ability to scale all standard creatures in game by the DM, a CEP version for 2.2 in
included for scaling all of CEP monsters.
*Ability of the DM to see any skin on PC and creatures in game, this will allow you to see real specific information about creatures like damage reduction, immunity, resistances, etc...
*Ability of the DM to swap out skins in game of PC / Monsters. This will allow you to adjust creatures in game. Example putting a undead skin on cow (undead cow). Allow you take away PC abusing the skins / claws / bite hidden item slots for bonus abilities and remove though items.
*A DM GUIDE added with standard info in game for the DM to look at include lists of appearances, poisons, diseases, tails, wings, eyes, item slots, polymorph. Include description of what basic setting on items are and much more.
*A PLAYER GUIDE added with basic information about the game. Many area left empty for PW builders to add there own information to the PC.
*A basic database system that will keep track of each DM own setting and save them from game to game.
*A persistent notes setting that allow DM to write in personal notes to help them keep track one adventure to the next and carry over to any module you take the DM too with HR DM TOOL system installed.
*Easy installation into any module with little fuss, that allows you to jump and start DMing right away.
*Built off DMFI. This will be very familiar to DMs who have used this system so you be able to move to the new system quickly and easily.
*More in depth information when you click on any object in the game you will get a short hand version of it most of it information.
*Tons more streamlined conversation, no more starting all over after you change a setting on placeable, item, creature, area. You still be able to stay in the conversation and keep doing more work on the targeted object.
*Instant feedback, when you make a change it will more then lightly will show up in the shorthand info above. Letting you know that your changes have been applied.
*Small things that you can do that I believe are not in DMFI at the moment.
*Ability to change the sky box in game.
*Ability to change spell resistance in game.
*Ability to change undead turn HD in game.
*Ability to change the fog level in game.
*Ability to change portraits in game
*Ability to change hair, skin colors
*Ability to change phenotypes in game.
*Ability to move placeable (static and non static) any direction in game up/down east/west , north south.
*Ability to make placeable usable / non usable.
*Much more :)
Read hr dm tool pdf for installation and info.
V. 1.25
Fixed voice thrower not working when possessing NPC
Added ability to issue chat command with targeted voice thrower.
Added /followdm chat command to allow PC to follow possessed NPC and to have DM have creatures follow him/her when him/her is possessing another creature.
Added ability to change fog color to any color in game.
Added prefab fog colors from Biowares
Took out all animation out of conversations.
Added chat commands to language conversation for quick reference.
Added race info in the short hand info.
Added version number to the start of player and DM conversation.
Fixed an issue with leveling first class (a good amount of bioware standard creatures cannot be leveled in game.
Fixed Dwarf barbarians and bards NPC not being the right alignment to DM level up.
V. 1.50
Add ability to add / remove item properties in game.
Under item abilities DM CRAFT
Added class/level info to short hand info (like race all short hand info is compatible with custom classes/ races, so if you have PRC you still know what class and/or race when short hand info pops up.
Updated hr dm tool with a little more info.
V. 1.51
Fixed a issue with items with unique power fire with other module events (specific with HCR2)
1.51a re-added the dm icons that were missing in 1.51 hak versions, sorry
1.52 Fixed an issue where dm does not have dm skin which is required.
V. 1.75
Added Saving throws to DM short hand information.
Added Gold on creatures / Pc in short hand information.
Added CR to short hand information.
Removed HD from short hand information (just add up all class levels)
Fixed error where adjusting(dmi) or DM String were being said by the targeted creature.
Fixed spelling error of meditate and worship
Added spell information to DM guide and player guide
Added information of prestige classes to DM guide and player guide
Added information of all feats to DM guide and player guide
Added bioware standard combat AI to DM tool under combat AI
1: RANGED (creature moves away when enemy comes within melee range)
2: DEFENSIVE (use defensive feats like knockdown and expertise)
3: COWARDLY (good for animals)
4: AMBUSHER (move out of sight range of enemy and use invisibility or hide then attack)
V. 1.76
Minor update
Fixed error of /dmci2 overwriting craft integer one. Sorry
Chat line commands under languages was not updated with spelling fixes they are now.
V. 1.80
Fixed an error in language system that cut off one letter.
Fixed spelling error
Fixed error when saving / loading creatures would cause the creature to spawn even though you were
just looking at the selections
Added disease / poison attack info of creatures to short hand info ( look at a mummy or snake )
Added some color to short hand information (let me know what you think) If you all like it I will set it
up so you can change each part of the short hand information to what ever colors you want easily.
V. 1.80A
Seem the pc could see the dm conversation in the cep versions. I think I fixed it let me know.
Added optional pctool feat optional download put into your override or in your hak file. Give pc feat that does the same thing as the pc tool item so you do not have the cast out animation.
Appears to be fixed :) Thank you!! _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always..... Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong. Nwn The Dunjon Shard: Link
Posted by ShadowM at 2011-12-2810:57:59
Daijin let me know if that fixed it.
Posted by ShadowM at 2011-08-2514:14:20
ok all fixed and updated, sorry for the delay. If you find any missing files or problems let me know. :). In the future I will prob. make a 2.3 cep version and a Q version.
Posted by ShadowM at 2011-08-1720:47:17
It seem I getting a glitch trying to update the latest version it seem the vault not updating the files.
Posted by ShadowM at 2011-08-0710:01:27
MrT: Thank you for your comment and vote. Yep I know about this bug. I will see about fixing it in this next release. :)
Posted by MrT at on08/07/11
Thank you so much for this package. I like it so much that I am now using it instead of the DMFI system. One thing I have noticed though, is that when using racial and custom languages, the last letter of any entry is ignored by the translating process. eg: a Dwarf PC/DM enters "forest" (which should translate as "waurhathk"), but the output is "waurhath". I have also noticed that by adding a space after each entry, the output is translated correctly! Sadly, players continually forget to add the space after their entries!!! If you could look into this at some point or give me a clue as to how to fix this myself, I would greatly appreciate your help. Something in hr_speak maybe? Anyway, thanks again.
Posted by ShadowM at 2011-08-0514:44:50
It has some minor updates, more dm short hand info and some bug fixes and your spelling fix. I sorry it took so long I about ready to release hr base 7.25 and then I jump on this. :)
Posted by Hanzo666 at 12:28:59 Voted10.00
I love when you make updates to this! I hope your next update comes REAL SOON! I WANT IT NOW! Thanks for all your hard work and for sharing it with everyone. Let us know when you make an update okay?
Posted by ShadowM at 2011-04-1816:53:18
Thanks you, I will fix the typo be back with more updates (if you find more stuff let me know), right now I been doing a lot of work with my HR base, which re-added this back into it and then add even more stuff and then I converting it to 3.5 DD and then will be adding a lot the missing base feats, skills,spells. I have not released a update to it yet because it so big, but will keep these two separate so people can just use this stuff if they want. I be releasing some nice new cc stuff soon too. :)
Posted by Hanzo666 at 12:45:51 Voted10.00
Looking at the code I found this: string sNSpoke =StringReplace(sSpoke,"/getmid","mantipulates"); manipulates has a typo.