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NWN SCRIPTS

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Title  Database Driven Encounter System
Author  Xanas
Submitted / Updated  04-10-2004 / 11-22-2006
Category  Scripting routines
Expansions  NWN-1.62
View Code  

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Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
This system is simple and dynamic, but more complex than my other scripts because spawning itself requires a bit of that. You will need a listener of some kind (talus or your own) to use some of it's features, but the installation routine should explain that well enough. Good luck, tell me what you think, and if you require help feel free to ask. Includes mysql tables for ease of import assuming you are using mysql front. Does not require a database at all if you want to use only the basic spawning features. Simple part, adding xa_are_onenter to your area onenter, and adding xa_mod_onload to your modules onload.

Files

NameTypeSizeDownloads
dbdes3.rardbdes3.rar
Submitted: 04-10-2004 / Last Updated: 04-15-2004
rar79.99Kb639
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Comments (28):

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Posted by ArmageddonVI at on07/26/04
I am using this in my PW..fine bit of scriptingwww.kotp.net/forum

Posted by ArmageddonVI at on07/26/04
This is a very easy system to use. It has allowed me to do everything i have wanted to do in my PW. Any questions I had about the system Xanas was quick to respond with help. Highly recommend this fine bit of scripting

Posted by Anonymous at 2004-04-3011:53:00    
Could you give a direct link to the forum page for your script? ... Please.

Posted by Xanas at 03:25:00    Voted10.00
Oh, also something else worth noting. Every other spawnsystem out there still has questions even with documentation.. so no documentation will ever solve all the questions people can have or problems they can come up with. One thing I'm trying to do is use the questioning process to form documentation that's relavent. But I need questions to make answers. The best place for that is biowares forum and not here, where it's difficult to read everything and most aren't going to look.

Posted by Xanas at 03:22:00    Voted10.00
Keep in mind I'm doing this on my own and ultimately for my own purposes. I don't want to sound arrogant about this, but really I can't improve on what's here unless people tell me specifically what's missing that they need to know. All the other spawn systems started based on basic features and expanded as features were asked for. In this case many of those features are already there, just undocumented. So if you ask, I may tell you that it's something I need to add, or I may try to help by explaining how to use what's already there. I'll add that to documentation as long as I think it's something most people are going to be interested in. Note, most of what you need to know can be picked up from looking at the demo module and reading the file here. If you think the documentation here is insufficient tell me what you need to know and I'll add it. But unless I know specifics I can't really do anything. To me it's already simple to understand based on what's here. I have others working on the pw project I'm working on and they have had no problems using this either.

Posted by Ebonith at 2004-04-1905:28:00    
Actually, I think that documentation would HELP the popularity of this scripting scheme. People like me are trying to decide which spawning method they want to use in their PW and part of that decision is based on documentation. So, I am digging, trying to find more information... :)

Posted by Razheem at 2004-04-1616:52:00    
Ok, found it. I'll post there. thank you

Posted by Xanas at 15:20:00    Voted10.00
Heh, yeah you are right, there is quite a bit of undocumented features.. hordes really. The biggest reason I haven't documented them is that there hasn't been a lot of popularity of this script yet. So rather than adding features as we go most of the time I'm just informing people of what's already there :) But anyway, feel free to bump the thread for me at Biowares NWN scripting forum and I'll try to include more info. I've been trying not to do that too much myself because I thought it would look like spam. But if you are interested in getting more information there is a thread there currently on the 2nd or 3rd page of that forum. Ask specific questions and I can give pretty quick answers and If that thread moves along I'll try to provide some more thorough documentation. I think the outline up here is good enough to get most people started with the basics though but if you disagree then just tell me what else you think needs including up there and I'll patch that readme file.

Posted by Razheem at 2004-04-1614:52:00    
Wow i'll try. Do you have a "guide" with all the features adn commands? I believe there are many other functions you have not documented, or not? Razheem

Posted by Xanas at 14:42:00    Voted10.00
Yes, just use a p before the resref for placeables and I think i works the same with items. So for example pminingstone - would spawn a mining stone placeable with resref miningstone.

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