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NWN SCRIPTS

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Title  Database Driven Encounter System
Author  Xanas
Submitted / Updated  04-10-2004 / 11-22-2006
Category  Scripting routines
Expansions  NWN-1.62
View Code  

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Format  Code Only
Type  Type - Other
Includes  BioWare Standard
Description
This system is simple and dynamic, but more complex than my other scripts because spawning itself requires a bit of that. You will need a listener of some kind (talus or your own) to use some of it's features, but the installation routine should explain that well enough. Good luck, tell me what you think, and if you require help feel free to ask. Includes mysql tables for ease of import assuming you are using mysql front. Does not require a database at all if you want to use only the basic spawning features. Simple part, adding xa_are_onenter to your area onenter, and adding xa_mod_onload to your modules onload.

Files

NameTypeSizeDownloads
dbdes3.rardbdes3.rar
Submitted: 04-10-2004 / Last Updated: 04-15-2004
rar79.99Kb639
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Comments (28):

1 2 3

Posted by Anonymous at 2004-04-1612:39:00    
here I am!! ^_^ Xanas, can I spawn placeables too, with your system? That would be great! Razheem

Posted by Anonymous at 2004-04-1600:08:00    
Well xanas, what could i say?? Oh! yesssS! AMAZING!!!! ^______________^ Any other surprise for us in the future? Razheem

Posted by Xanas at 21:21:00    Voted10.00
Updated and now supports groups as I was talking about in the post below. Simply use a semicolon to delimit..

Posted by Xanas at 23:08:00    Voted10.00
Planning on updating this soon with group support. Just doing some bug testing on it at the moment but seems to work well. Basically it will work based on a semicolon delimited list of the things you want. Resrefs would be something like this resref1 string nw_goblina;nw_goblinb;nw_gobwiza;nw_gobwizb That resref right there would spawn a group including a goblin of type a, b, and goblin wizards of type a and b You also need at the very least amounts corresponding to those... amount1 string 1-5;1-5;1-5;1-5 Would spawn between 1 and 5 of each of those goblin types. I recently used this in a demo area and created 128 goblins. The time to spawn the entire thing was only 276 msec (slightly over 1/4 sec) so it's pretty quick.

Posted by Xanas at 22:50:00    Voted10.00
Does it allow for randomized spawns? - I'm assuming here, and please do clarify, but when I said randomized in this sentence, I was specifically referring to being able to spawn goblins or kobolds, or skeletons, or whatever else. As far as I know you randomize the amounts of spawns and the distance they are from the waypoint, but not the types of creatures spawned. If I'm incorrect in that assumption I apologize, but as far as I know that's true. Of course that wasn't the only thing I mentioned as an advantage, and all the others I mentioned are true of mine.

Posted by Xanas at 22:44:00    Voted10.00
Since I have been accused of "used car salesmanship" I feel it necessary to quote the times I've mentioned NESS, so it can be made clear that I have not lied in anyway about that script. You can check my comment in this thread also and judge the response given as to it's accuracy. Considering that "random" was not defined I'm not sure what kind of random NESS supports. If Kheldon wants to respond to what it supports I'll be fine with that, but, what I'm not fine with is being told that I'm lying. That is completely wrong and IMO deserves recall, especially when I'm told that in my own script section after NESS is defended here when I've made no statements about it one way or another. I can't even see the need for a defense, but anyway. "NESS uses heartbeats constantly, but for just sixty seconds, with heartbeats being used ... " this sounds harsh, but I clarified it with the specs I used to configure it " also told it to process only 1 out of 5 heartbeats SP05 so I wasn't putting it hard on the system as I could have." NESS is nice in that way, you can configure how many heartbeats it actually processes. I purposefully used a setting that would make my script fairly put up against the opposition. And I do admit that's true. I have been looking at this in an adversarial manner, but only insofar as I think those using NWNX/APS will want something that's capable of using their MySQL database for a good deal more functionality. If they don't and they want to use NESS, that's great. "I'm not aware of all of them, but I think NESS supports spawning gold on the npcs, and I don't do that, but I do let the builder decide if he wants to use the default palette entries and equip them with a different set of inventory than what is on the default." - this is the only other reference I have made to the NESS that I know of, if I can be shown another I would like to be told so I can clarify my position. BTW, I do admit to being defensive, but only because my honesty and integrity were questioned, and that is not something I take at all lightly.

Posted by Xanas at 22:35:00    Voted10.00
When did I say NESS would not do what you said? Also, I don't respect someone advertising in my own script's section. You say you don't want to debate and yet you get up at me for saying something that I didn't say. I did say that your system didn't allow randomization, but the truth of the matter is that in the manner I was speaking of it does not. Can a dm edit spawns in your system from within the game? Can he give a list of specific npcs during the game and allow different ones to spawn based on a d100? One of the other advantages I have advertised is that I use basic variables for setup instead of requiring people to look up a bunch of spawn flags. Obviously this wasn't always possible in the past, and I don't fault you for not doing that. I have compared performance and looking at your system, which I was quite fair to I still think mine is in fact faster. I limited the NESS system to only checking every 5 heartbeats (maybe that's too much but it sounded fair to me). Are there some things your system does better? Sure, and I didn't say otherwise. Yet you accuse me of "used car salesman BS" Why are you so defensive? You say it doesn't matter and yet you come to my script to debate the issue? That's fine really, I don't mind as long as people know what the real advantages are and disadvantages. If you think I'm lying to people go ahead and tell them the truth. But I haven't misrepresented anything as far as I know, or at least not in the way that I meant it. If you can prove otherwise please quote my statement so I can clarify or apologize. Otherwise, I expect that from you for wanting to debate here, but also for accusing me of something I haven't done.

Posted by Khelden at 2004-04-1420:23:00    
Just to follow up on a couple other things - NESS allows a wide variety of randomization options, and it has a trivial heartbeat when there are no PCs in the area (or it can use a pseudo-heartbeat and avoid area heartbeat events completely). If everyone switches to your system, I can retire - no skin off my back. In the meantime though, you do the community a disservice if you promote your system by misrepresenting what others can and can't do.

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