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NWN SCRIPTS

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Title  HoTU UMD/Spellcraft/ShareSpell Script V1.04
Author  Demetrious
Submitted / Updated  12-06-2003 / 11-22-2006
Category  Rulesets
Expansions  HOTU-1.59
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Format  Code Only
Type  Type - Classic PnP
Includes  BioWare Standard
Description
Version 1.04 (Improves the firing of the share spell feature) This code will implement the Player Handbook rules (or very close) to the UMD/Spellcraft checks that are done in HoTU. This fixes several weaknesses like a level 25 fighter/level 1 sorc casting a level 9 scroll. Many ways to configure the system. Just look at the code and read the top section. That is the readme for this. Please report any errors you find. Requires HotU and should work with all versions of HotU.

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Comments (28):

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Posted by arQon at 2004-04-2220:37:00    
Haven't tried this, but a quick heads-up that it looks like you've missed: Shapechange is a level 9 spell, but *Shapechange, Iron Golem* has a no spell level so naive UMD checks will fail. Same for pretty much all the radials. :/

Posted by merentha at 2004-03-0812:39:00    
What got me giggling was the "I'll just write one myself" comment. It's so very easy to assume things are easy to write, which they really are. It's the debugging that always kills me...-Merentha Purveyor of Fine Music, Fine Wines and Fine Women! (hey we all dream!) _________________________ Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :) No wait, playin' DDO! But I've got a copy of NWN2 to load up and play >

Posted by demetrious at 2004-03-0218:42:00    
*goes to fire off the "smokes a pipe" emote on the DMFI set.* "I guess that is why they put that thing in here." PreacherMan - What's up? I tried to confirm the report and got nothing - I provided more info from my test than you provided in your bug report. You gave me basically nothing to work with, but I took the time to go try and figure out what went wrong. After I tested I thought maybe you turned it off when you decided it didn't work and forgot. Reality is, until you give me basic information and a reproducable bug, there isn't anything I can do. If others have a problem - report it here and I will continue to look into them and IF I can figure out what is happening - I will fix it.

Posted by MorganQuickthrust at on03/11/04
Wake up on the wrong side of the bed there, PreacherMan? Why come down on Demetrious? He was simply looking for more clues and taking a stab in the dark. It's not like your bug report had any details in it for him to work with. Sheesh. Some people just don't get it... :( Thanks for all your hard work on this, Demetrious. It's working fine for me. ;)

Posted by PreacherMan at 2004-02-2809:58:00    
Of course I had it turned on. Jesus, all you scripters out there are the same, treat everyone else as if they were idiots. Forget I even mentioned it, I'll just rewrite the whole thing when I have time.www.Dalakora.com Link

Posted by demetrious at 2004-02-2711:07:00    
Just did a clean install and everything I just tested ran great - resistance, shield, dispel, mage armor, ghostly visage. Did you have share spell toggled to on up top? Tried to verify this but can't - let me know.

Posted by PreacherMan at 2004-02-2620:28:00    
Just thought you ought to know that Spell Sharing does not work at all now in version 1.04 The Familiars do not even attempt to "cast the spell on themselves" so I have reverted back to the Caster doing the casting like before, better that a handful of spells do not work than none at all. Hope you find a solution soon, have been very impressed with the UMD side of things so far.www.Dalakora.com Link

Posted by demetrious at 2004-02-2510:07:00    
Right now the share spell exclusions are both POLYMORPH and SHAPECHANGE. That code is at the bottom. DM possessed NPC will AUTO PASS this check - search for DM possessed and you will find the commented line. You can take that out if you like, but as a DM if I want to use it - I want it to pass (but I can see situations where this might not be the case so feel free to alter the thing to suit your needs).

Posted by Primogenitor at 2004-02-2507:49:00    
This is just what I am looking for. I havn't had chance to got home and test it, but could this work with NPCs casting from items etc? (once a few other bits are changed too of course) And also with the polymorph effects, has anyone checked if shifter abilities affect familiars too? Just a thought.

Posted by AlexV at 2004-02-2212:09:00    
Great, thanks for looking into this! Once you have posted the updated version I will recommend to the PW owner to upgrade to it.

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