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NWN SCRIPTS

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Title  HoTU UMD/Spellcraft/ShareSpell Script V1.04
Author  Demetrious
Submitted / Updated  12-06-2003 / 11-22-2006
Category  Rulesets
Expansions  HOTU-1.59
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Format  Code Only
Type  Type - Classic PnP
Includes  BioWare Standard
Description
Version 1.04 (Improves the firing of the share spell feature) This code will implement the Player Handbook rules (or very close) to the UMD/Spellcraft checks that are done in HoTU. This fixes several weaknesses like a level 25 fighter/level 1 sorc casting a level 9 scroll. Many ways to configure the system. Just look at the code and read the top section. That is the readme for this. Please report any errors you find. Requires HotU and should work with all versions of HotU.

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SCORE OUT OF 10
9.67
8 votes
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Comments (28):

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Posted by demetrious at 2004-02-2106:34:00    
Changing the "caster" to the familiar seems to have fixed it with no bad effects. Line 1020 on my script - the AssignCommand - ActionCast line. The OBJECT_SELF after the assigncommand should be oFam. I am going to test for another day or so before uploading this fix - due to very limited testing - but I think that does it. Thanks for reporting the bug.

Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 6 that made this score of 9.67 then rounded to 10.

Posted by demetrious at 2004-02-2005:58:00    
Good - Players know the details of their char better than me. I don't play much so I miss specifics like this in playtesting with my 20 or so various casting chars. I will look into it.

Posted by AlexV at 2004-02-2005:10:00    
I'm sorry, I haven't tested the UMD stuff myself. I am coming at this more as a player than a builder (the PW I play on uses the share spell code), and my character is a sorceror, so UMD doesn't really apply. From the feedback in the PW's forum, though, UMD appears to be working pretty well.

Posted by demetrious at 2004-02-2004:56:00    
AlexV - hmmmm don't know. I will look specifically at that. If it is a game engine limitation then it might be easiest just to change the caster to the familiar - the share spell code is waaay at the bottom, just above void main. Make sure to turn "cheat" to true so that the familiar can cast the thing. I will try that tonight and see what I can figure out. Reality is that the ShareSpell code is amazingly simple, but it has run into the most issues with exactly how BW defined beneficial spells and exactly how they are cast. UMD wise everything appears cool? - Little feedback (other than the votes) and such a widespread system with so many options - I just am trying to check. Thanks again for reporting the issue - If I can reproduce it - I will try and get the thing fixed.

Posted by AlexV at 2004-02-2000:59:00    
I saw a comment earlier about Shield, and I'd like to post my experiences with this too. It appears that the spell is cast twice on the caster, rather than once on the caster and once on the familiar, leading to a no-stacking message because the spell won't stack with itself. Is this because Shield can only be cast on the caster? How about other caster-only spells, like Expeditious retreat (also appears not to share), or True Strike (haven't had a chance to check yet)?

Posted by merentha at 2004-02-0421:45:00    
That's cool but I meant that if you supported it (probably better in a different version) then this would meld well with the Prestige Class packs out there that use his scripts to make classes like the Archmage or Heirophant work. Anyhow just loading this version in and gonna rag it out...I'm running 1.62 Beta so I may be slow to give feedback (as I make sure it's not the script hee hee)-Merentha Purveyor of Fine Music, Fine Wines and Fine Women! (hey we all dream!) _________________________ Currently awfg and deep into cyberpunk of AO, but I'll eventually come back to NWN :) No wait, playin' DDO! But I've got a copy of NWN2 to load up and play >

Posted by demetrious at 2004-02-0418:25:00    
Haven't looked at his code for the spell level but I think *crosses fingers* that this should be it. It was simply missing the code for abilities and I was using the Pale Master description on the website rather than testing live in game - there seems to be a slight difference as PM levels will give you higher level spells in game. I tried to add a bit of code for the polymorph stuff - lol. I did a quick add of two exceptions. I think it should work but didn't test because honestly - couldn't find the shapechange spell. Looked all through druid stuff and my manual and searched but couldn't find the thing. Let me know if this didn't work and I will fix it.

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