The next installment of Kittrell's Persistent Banking System. Version 1.5b adds in the option for taking out loans, it assigns weekly interest to loans and deposits in the bank, and stores a credit reputation for each character (which helps or hurts them when dealing with the bank, getting new loans, etc.), and more.
Try out the demo module included. kpb_system15b.zip is ~60 KB.
Decided to upload as a separate file from the basic banking at http://nwvault.ign.com/Files/scripts/data/1055806553034.shtml in case people only want the basic system and nothing else.
Let me know what you think. ReadMe is below in the 'Code' box. Post all comments and help requests here.
I've tried using this and it stores Gold just fine. I cannot seem to get the interest on deposit function to work though. I've set the interest rate with the DM tool, but player accounts are not gaining interest after the week is up. Anyone have this working with HotU?
Posted by i at 2004-01-2522:30:00
this script is not working on hotu version?? :( and have a way to store itens in the bank too?? is possible do it in one future update?
Posted by Morgan at 2004-01-2012:23:00
Tethyr/Brian (if you are one and the same. heh heh...), I was wondering if you had any planned expansions for this system still? If so, what might they be? This sytem is the front-runner to use as my Banking system in the PW I'm currently developing and building and I was just wondering what might be added in the future. Always looking ahead. Heh heh... :)
Posted by Ott at 2004-01-1200:45:00
Try putting this in the Module OnActivateItem script you are currently using (No guarentees this will work...) - ExecuteScript (?kpb_on_activate?, OBJECT_SELF);
Posted by Ott at 2004-01-1200:44:00
Try putting this in the Module OnActivateItem script you are currently using (No guarentees this will work...) - ExecuteScript (?kpb_on_activate?, OBJECT_SELF);
Posted by migbane at 2004-01-1009:12:00
Sorry that was How does SOMEONE make this work since HOTU has an OnActivateItem script and you can't just add #include "kpb_on_activate" because that wont compile. Any ideas because this system is brilliant?...
Posted by migbane at 2004-01-1009:10:00
How does on make this work since HOTU has an OnActivateItem script and you can't just add #include "kpb_on_activate" because that wont compile. Any ideas because this system is brilliant?...
Posted by Tethyr at 2003-12-2018:36:00
Thanks, digitalares for the comments, it was my first attempt at a more major system. :)
Posted by Tethyr at 2003-12-2018:32:00
Just in response to some folks, since I have been away for such a long time! :O To Simkin, for just gold storage and retrieval, please refer to my first release; it only has storage and retrieval, no interest. About transfering gold between characters, the design of the script was based around the accumulation of wealth on one character. Transfering to other characters may make the whole thing a bit cheapened and increase the inflation on modules more than GM's would like to deal with. This is currently not a planned feature. As for the question of if this is an add-on, you should simply be able to add in the scripts from this version over the old one and it should work fine. It uses the same file names for the old stuff, so it should be plug and play (though you may need to build your module over again). I hope to be working on this system further now that I am back around the NWN world a bit!
Posted by Asturias at 2003-08-2909:00:00
Nice work. Is it possible to make an addon to transfer funds to another character.