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NWN SCRIPTS

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Title  (1.30) Kittrell's Persistent Banking 1.5b
Author  Brian J. Kittrell
Submitted / Updated  06-18-2003 / 11-22-2006
Category  Database Related
Expansions  Works on all versions
Format  Module and Code
Type  Type - Banking
Includes  Custom
Description
The next installment of Kittrell's Persistent Banking System. Version 1.5b adds in the option for taking out loans, it assigns weekly interest to loans and deposits in the bank, and stores a credit reputation for each character (which helps or hurts them when dealing with the bank, getting new loans, etc.), and more.

Try out the demo module included. kpb_system15b.zip is ~60 KB.

Decided to upload as a separate file from the basic banking at http://nwvault.ign.com/Files/scripts/data/1055806553034.shtml in case people only want the basic system and nothing else.

Let me know what you think. ReadMe is below in the 'Code' box. Post all comments and help requests here.

Files

NameTypeSizeDownloads
kpbsystem15b.zipkpbsystem15b.zip
Submitted: 06-18-2003 / Last Updated: 06-18-2003
zip58.34Kb1538
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Comments (30):

1 2 3

Posted by Rayn at 2003-07-2919:24:00    
I am wondering if this is an add on to your origional 1.30 bank script using the database. Or would I have to strip it from the mod completely and replace it with this one.

Posted by Simkin at 2003-07-2621:18:00    
Just wondering if its possible to toggle the credit ratings, all I want is the gold storage/retrieval.

Posted by Brian at 2003-07-1915:55:00    
I appreciate the positive comments. :) I'd hoped to create a secure loan/economy system since NWN came out (some people are bored by economics, but I like to study it *shrugs*). I believe I have done so in this project, and I only hope that everyone who needs something like this can enjoy it. :D As for any missing scripts that it claims are not there, do not worry, it/they are there.

Posted by digitalares at 2003-07-1705:54:00    
I tested this lastnight and added it to a mod I'm working on. Dear Lord, you did an incredible job on this! I'm truly impressed by its simplicity to impliment. As you further work on this masterpiece please maintain the simplicity. Simply put: 1. Import .erf 2. Update the On Activate Item script with the included script. 3. Drag and drop included Banker into your mod. 4. Done! WOW!!!!

Posted by digitalares at 2003-07-1619:30:00    
When I imported the scripts it said that kpb_dateinc.ncs was required but not included ... should I be concerned?

Posted by Brian at 2003-06-2418:14:00    
The credit rating is non-transferable. It only works for the PC that has the credit rating.

Posted by Rashad at 2003-06-2308:52:00    
Does the credit rating system prevent quick windfalls by a character that can then be transferred to another as the previous character is retired ?

Posted by Brian at 2003-06-2120:31:00    
And, yes, I intend to update it so players can also store items. That will come soon.

Posted by Brian at 2003-06-2120:30:00    
Hi. The bank account is accessible across the module as one account; the players can access their same bank account from two different bankers in two different cities.

Posted by Knowledge at 2003-06-2115:11:00    
I'm assuming it works only for gold, not items...perhaps players could purchase a smalls safe-deposit box that would allow them to keep a limited number of items for a cost...just an idea.

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