This is a Mail System for Persistent Worlds. Users can setup Mailboxes, then receive Mail messages from other users. Messages are stored in the NWN database system.
New in this version: You may filter the Mailboxes with a text string or send a message directly using the Mailbox ID. Many DM features added, including the ability to disable/enable Mailboxes and view messages sent to your players.
May 12, 2004 - Small update to help fix some user problems.
I downloaded the system and integrated it into Adventure island. We had problems right off the bat. All players can use the dm code, its broken. There were problems with the mail box's disappearing. We have not heard from the maker in some time. I was forced to spend a lot of time deleting all of the scripts and removing they system. If the maker does fix these items, I would try it again. It seems like a well though out system. I would also change my score at that time. I would avoid this system at this time. _________________________ Creater / Designer / Host Adventure Island 1: NWN Adventure Island 2: NWN2 Link
Posted by Silverti at on05/09/04
HAve we heard from the maker? Im removing the system pretty soon since its broke. Please give us a status. I dont want to drop a bad rating on you if you are working on the issues (even if I dont use it). _________________________ Creater / Designer / Host Adventure Island 1: NWN Adventure Island 2: NWN2 Link
Posted by Makzimia_De_Graf at on04/23/04
I retract what I said about the time being fixed, obviously some limit may have been reached with something else causing the time glitch. Mail system was not it, although, removal of it, did in fact make things go back to normal until about, 20 mins ago today. 05/06/2004 after running for 38 hrs normally. Makz.Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting
Posted by Makzimia_De_Graf at on04/23/04
I have removed the Mail system from Fredian, and may look at it again later when it is refined further, great idea, not quite ready. As the running of it has gone on more and more of the mail box access dissapeared, DB said 157 boxes, access was down to about 15 boxes. In addition to this, somehow it was causing the MOD to lose access to heartbeat time, I know this because it was the only last set of scripts I added to Fredian, and the moment I removed them yesterday, time tracking went back to working, no more lack of movement of the clock then bursts if it ever caught up. Makz.Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting
Posted by Silverti at on05/09/04
I do have the player guild ssytem on the mod that has a npc that listens. Please expalin how to change the id string's. All my players can also see the dm list. _________________________ Creater / Designer / Host Adventure Island 1: NWN Adventure Island 2: NWN2 Link
Posted by Makzimia_De_Graf at on04/23/04
Yes there is only 30 boxes now, and if anyone adds any, they seem to truncate, I have seen this behaviour before with something using the bioware DB, we changed that to MySQL and the problem went away :D... you mention filters? I don't remember seeing instructions for their use, what will they do to stop a players mailbox dissapearing?.. sorry as I have said somewhere I am not a coder, my wife is, but I have to deal with a lot of stuff like this initially at least, and I can do some basics. If I want to send a message I get a page up to 19 then a page with just 20 on then another page from 21 - 30, and that is that, there is no next, and that is that, is there some way you can make it so it will go more than that? and so that it will actuall display 20 - 29 on the second page? that seems wrong, in my experience?. Looking at the actual DB file for your system, there are, 108 boxes, so again, if it is just someway we are missing to look at them, it is not documented... it all works, it is saving it all, it just does not display how I would expect it to personally. Makz.Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting
Posted by bigbearfozy at 2004-04-2918:18:00
Makzimia_De_Graf, My server has well over 300 Mailboxes assigned, hence the need for the filter =) Can you give me some more information on the problem you are having?-Milambus Mandragon
Posted by bigbearfozy at 2004-04-2918:15:00
First, do you have any other NPCes that listen to text? If so they can conflict with the mailmen. If this is the case, you may need to change the ID number of the Listen string of the NPCes. Or, if you are trying to test the Mailmen as DM and you are invisble the NPC will not be able to hear you until you go visible once in the area, then Disappear again. Not really sure why this happens, but the game can't tell who you are until you have been visible within an area once.-Milambus Mandragon
Posted by Silverti at on05/09/04
Ive been working on this for a while. I can log into your test module and it works great however after I import everything into my module (and compile) the mailman does not "hear" the "talk" that people say to him. I ownloaded the file 3 days ago. Any chance that its bugged? _________________________ Creater / Designer / Host Adventure Island 1: NWN Adventure Island 2: NWN2 Link
Posted by Silverti at on05/09/04
I slapped it on my mod to test and it seems to work well except that the messanger does not get what people say to him, every message is blank, any help? Silverti Adventure Island PW Story _________________________ Creater / Designer / Host Adventure Island 1: NWN Adventure Island 2: NWN2 Link