This is a Mail System for Persistent Worlds. Users can setup Mailboxes, then receive Mail messages from other users. Messages are stored in the NWN database system.
New in this version: You may filter the Mailboxes with a text string or send a message directly using the Mailbox ID. Many DM features added, including the ability to disable/enable Mailboxes and view messages sent to your players.
May 12, 2004 - Small update to help fix some user problems.
Milambus, ok we have certainly given your system a good run now, with in excess of 40 players on at peak times a lot during the days since we tried this. There is a apparent problem with number of mail boxes, we can't seem to go past 30, and then it loses some for players. Makz.Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting
Posted by Makzimia_De_Graf at on04/23/04
Works well, nice clean job. Makz.
Posted by Makzimia_De_Graf at on04/23/04
Thank you :) much appreciated, I knew I had to have missed something, I did see the CDKey thing after I posted this. Seems to work great by the way, thank you :) Makz.Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting
Posted by bigbearfozy at 2004-04-2311:04:00
If you look into the mail_include script you will find a function labeled DMTest. This is what test to see whether a player (oPC) is a DM or not. Be default, this script includes a line where it tests the Public CDKey of the player, and if the Public CDKey is blank, it returns TRUE, that the player is a DM. The only time a player will have a blank Public CDKey is when they are playing in single player mode. So, yes when you play it locally, or in single player mode it will show you the DM Options. -Milambus Mandragon
Posted by Makzimia_De_Graf at on04/23/04
Milambus, First of all great Idea! I am giving it a spin on my PW. I may be very likely missing something here, but am I correct to say that by default, the mailman is allowing anyone to DM access the options? I went on locally as a player and saw DM options when I was testing it, and that was prior to my even setting up a mailbox for my test. Looking at the script to see where it tests for the DM, it has oPC instead oDM, please enlighten me, I am sure there is something I missed. Makz.Makzimia De Graf DM/Creator Island of Fredian a PW Home of ATS/Salandra's crafting
Posted by bigbearfozy at 2004-04-2214:51:00
No, it should not overwrite any scripts that you currently have. All the scripts for this system begin with a prefix of 'mail_'. Also, the toolset should give you a warning before any files would overwrite.-Milambus Mandragon
Posted by sdragonblood at 2004-04-2213:24:00
Just out of curiosity... if I import the erf into my mod and rebuild it, is it going to override or over write anything? ( such as scripts for on enter, or on Item Activate for module properties?)
Posted by aidonor at on04/22/04
Great package and seems exceptionally easy to install and use! _________________________ ---Aidonor Dragon's Prophecy PW Admin aidonor@(removeifnotspam)dragonsprophecy.net
Posted by aidonor at on04/22/04
Very nice system. Lots of options. This will be the in game mail system for Dragon's Prophecy PW. I was wondering if you considered an APS persistence port? If not we may performs the conversion ourselves. That would also let this system perform the mail function from server to server for someone using shared a shared database on multiple servers.---Aidonor _________________________ ---Aidonor Dragon's Prophecy PW Admin aidonor@(removeifnotspam)dragonsprophecy.net
Posted by bigbearfozy at 2004-04-2107:51:00
Version 1.1 released. New in this version: You may filter the Mailboxes with a text string or send a message directly using the Mailbox ID. Many DM features added, including the ability to disable/enable Mailboxes and view messages sent to your players.-Milambus Mandragon