Welcome to the first release of the community Music Pack! This project was inspired by the great work done by the Community Expansion Pack (CEP) and Community Tileset Pack (CTP)teams.
The CMP is a compilation of 235 of the finest community contributed music. Artists range from gaming industry professionals to community aspiring composers with music from classical to contemporary. The goal is to provide a broad foundation of content for builders to use and players to enjoy.
Happy listening!
Tiberius_Morguhn
31-Aug-06 UPDATE : CMP_Credits.zip updated to reflect two music files that were removed from the CMP but not updated in the list
01-Sep-06 UPDATE : CMP_hak.zip added that just contains the cmp.hak file. This is for players that have not or do not wish to download the CMP but want to play a module or in a PW that uses the CMP (music files not present in ambientmusic.2da are ignored by the NWN engine).
02-Sep-06 UPDATE : Added mus_cmp143.bmu to downloads. This is a fix for the "screech" corruption in that file as reported by several posters. Please copy this version over the one installed from the CMP 1.0 release.
CMP_Credits.zip was also updated to reflect CMP file names and add some missing credits.
02-Sep-06 UPDATE : CMP_Credits.zip updated again to reflect several rows of data that was deleted from the 02-Sep update.
05-Sep-06 UPDATE : Added mus_cmp266.bmu to downloads. This is a fix for the initial "screech" corruption in that file. Please copy this version over the one installed from the CMP 1.0 release.
13-Jul-08 UPDATE : Updated to Bioware patch 1.69. The cmp.hak file which contains the updated 1.69 ambientmusic.2da file was uploaded as CMP_hak_169.zip. Also, the CMP_Credits.zip was updated with an additional file that sorts the contributions by title to match the toolset (per a community member request). Builders - please read my shoutbox comment below in regards to several tracks having to move "position" to accomodate the new Bioware music additions.
Can someone please help me. I have been playing NWN for 2 or 3 years. I am a new builder. I have one mod on the vault. I used the 30 or so music tracks in area props. Even before downloading CMP I had maybe a 100 music files. On building my next mod. I included the CMP HAK. I still only have the 30 or so files available. Where oh where have I gone so wrong ?
Posted by Pumuki at 2012-06-10 03:46:42 Voted 9.50 on 06/10/12
AWESOME.
If this got music for battle and contemporaneus music deserves a 10.
Increible, si esto tuviera musica para las batallas y lo actualizaran con musica de juegos mas actuales se mereceria el 10.
Posted by SuperFly_2000 at 2011-09-23 05:41:38 Voted 10.00 on 09/23/11
Wonder if this will be updated?
Especially now as the AME has pinpointed even more good music from the community. _________________________ X-Fire NWN1 guild page: Link
Posted by Vivienne at 2011-03-23 02:02:57 Voted 10.00 on 03/23/11
This really does make it easy to incorporate extra music without the bother of writing 2das and making a hakpak yourself! I was delighted to discover that most of my favorite music that I've heard in other modules and wanted to include in my own are here! Some good music has been used over and over again in many modules using different names and different hakpacks when the music is identical to each other. So, many of us have ended up with the same bmu files but with different names in our music folder making it huge!
THE starting place for any PW music source. _________________________ -------------------------------------------
"Repent, Harlequin!" said the TickTock Man.
Posted by Primeval Atom at 2009-05-31 19:55:32 Voted 10.00 on 05/31/09
Great music
Fantastic work
A must have for every player and Hak PW.
:) _________________________ (\__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
Posted by Andarian at 2008-12-27 11:33:34 Voted 10.00 on 12/27/08
Izk wrote: "I wanted to share how I dealt with the combat music. Created a script that's executed from my module load script called amb_music. Then I just used the MusicBattleChange function on each of the areas I wanted custom tracks for. It's handy having it as a separate script for ease of editing. And no 2da editing or file renaming. :)"
Will we need to update this to use it with CEP 2.2? If so, any plans to do so? _________________________ LeClaire
Teaching kobolds to moonwalk since 1983
Posted by Estelindis at 2008-11-24 05:51:34 Voted 10.00
Posted by chaos_theocrat at 2008-07-13 03:11:39 Voted 10.00
My thanks for the 1.69 update! I was waiting for this, so I could update my Ultima music pack, which is compatible with the CMP. Now I finally can do so. As always, the CMP is an excellent and quality project that never fails to be a reliable source of custom Nwn music.
Hi all,
There is a new file called CMP_hak_169.zip that contains the cmp.hak file that is Bioware patch 1.69 compliant. This will allow the new music additions from Bioware to work with the CMP. Unfortunately, 10 of the CMP music pieces had to move "position" to accomodate the Bioware additions. For players that use the CMP, this means nothing. For builders, this means that the following tracks moved 2da positions of [90 99] to [325 334]:
"Tavern - Thoughtful Jig"
"Noble House"
"The Cimmerean's Theme"
"Lionheart - Alamut"
"Lionheart - Slavers Abode"
"Lionheart - The Ether"
"Lionheart - Into the Crypts"
"IWD - Temple of Tempus"
"IWD - Temple of the Forgotten God"
"IWD - Kuldahar"
If your module/persistent world uses these particular tracks, please make sure the area using them does not reference the new Bioware tracks by mistake. I am not cerain how Bioware references the music internally to the module (2da number or title).
Posted by Izk The Mad at 2008-07-11 22:09:02 Voted 10.00 on 05/22/08
No problem, boodah! It's a really simple script, using only one function. Mine is full of module specific area tags, but here's a template. Just copy/paste and modify as necessary, and repeat for each area you want to add combat music to:
void main()
{
MusicBattleChange(GetObjectByTag("AreaTag"), 0);//Track Title
}
I leave this commented out at the top of my script to save time when adding new areas. The track title is nice to have in there too, for reference. You could just do it from your module load script. I just found it handy having it separate. It also ended up being easy to find when I want to edit it, since the script name starts with an "a". :) _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by boodah at 2008-07-11 16:17:19 Voted 9.75
Yo, Izk, would you mind to upload the script, or maybe just copy and paste it in a comment, 'cause that sounds like a nice and clean method.
Posted by Izk The Mad at 2008-05-22 08:17:30 Voted 10.00 on 05/22/08
I'd like to change my vote to a 10. Great stuff!
I wanted to share how I dealt with the combat music. Created a script that's executed from my module load script called amb_music. Then I just used the MusicBattleChange function on each of the areas I wanted custom tracks for. It's handy having it as a separate script for ease of editing. And no 2da editing or file renaming. :)
BTW people, be careful how you listen to these outside the game. Windows Media Player modified the files on me somehow which prevented me from hearing them in the toolset and game, and I had to re-extract them.
@Tiberius, I opened the credits in Excel and made a different version a while back. I wanted the tracks listed alphabetically by title like in the toolset. It's very handy when I add to my music script. Don't know how helpful others might find it, but maybe consider adding something like that. And thanks for this. This just adds so much to the game, and I'm still having Baldur's Gate flashbacks! _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by Elvendur Selun� at 2008-04-21 12:42:05 Voted 10.00 on 04/21/08
A great Music Compilation. I taked it for Caer Callidyr RPG Server. Thanks. _________________________ Caer Callidyrr, a german roleplaying Server, located in the forgotten Realms. Link
Posted by Symmetric at 2008-04-13 11:56:41 Voted 9.75 on 04/13/08
Very large song selection. Some of my favorites from Baldurs Gate are in there too.
I renamed all files to "mus_bat_" and now use them as battlemusic. But I was too lazy to do it by hand. Instead I've written a small program which renames all files automatically. I could upload it somewhere, if someone needs.
Would be an easy way to avoid downloading the whole 380 MB package again ... in case battle music will be released someday.
Stingers are not really necessary, i hardly notice they are missing and the required wav files would be too large.
@Dorrian - thank you, glad it is useful on your PW. and thanks for the help offer, can never have too much of that - will let you know.
@adal - unless you want to just hear how it sounds as played in the toolset, these are just MP3 files. just drag and drop the .bmu onto Winamp (or music player of your choice) and you can listen to it directly. _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]
Is there a way of hearing this music in a mod short of going into the toolset and massively modifying the mod and associated files? Say, what would happen if I deleted/moved the music file that was supposed to play and renamed a different music file of roughly the same length and format to that name?
Posted by Dorrian at 2008-03-29 13:38:12 Voted 10.00
Tiberius
If we can lend a hand with your developments of his for 1.69 just shout. It is a wonderful addition to Newcastle and I love being able to use it as an optional hak.
I'll be honest, I've been using the cmp music in my mod's battle scenes. Although the music does stop rather abruptly, its easy to ignore.
Also rather then single out each of the 'battle sounding' files, I simply enabled all files to be used both in day, night and battle.
It'd be good if I or yourself could upload the pack with battle music enabled, perhaps as v1.1 with the stingers to come next version? Its up to you really, for as far as I can see stingers are not mandatory. However I wouldn't want to upload another version of the pack without your consent.
I appreciate the work Aprisen, and may take you up on the offer, but combat music also requires stingers which are the short wav files played at the cessation of combat. You will see a column in the 2da called 'Stinger1', 'Stinger2' and 'Stinger3' that addresses this. There are a handful of default Bioware ones but none of them sound correct with many of the CMP music. _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]