Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN TEXTURES

- Jump to comments -
Title  Toro's Rural Override
Author  Toro
Submitted / Updated  10-24-2008 / 02-14-2013
Category  Terrain
Format  Targa
Description
After years of sitting on my harddrive, I have recently been convinced by the folks of the PW (City of Arabel) I play on to share this subtle override to the rural tileset. It contains changes to the dirtwalls,grass and the roads giving them a dryer and less green feel. Also included is a copy of the .set file. This is needed so the tilesset uses my 3-d grass. The only
change to the set file is the grass section ! I hope you enjoy it as much as I do.

v2 I use Helvene's tree override but this still looks good without it.

November 12th, 2012
--------------------
Shadow issues fixed thanks to OMB's CM3.

All textures that overwrite an existing Bioware resource have remained in TGA format.
If you intend to integrate this into a hak, I recommend converting all the tga's into dds,I use this:
Link
I used a couple of tiles from Helvene's tree override as a base where pplicable.
Used a tree stump and dead tree from NWN2 extracted from CEP.
Also thanks to Arbedaios for a fix to grass02 texture.
Due to the way Bio trees were mapped, expect some variances in appearance.
There have been no changes to woks but I've decided to include them because I ran them through CM3 and it fixed many errors.

February 12 ,2013
-----------------
This is my biggest update yet and there are bound to a few bugs, just let me know and I'll see to them.

Credit where credit is due:
---------------------------
Zwerkules graciously donated "no seethrough"/retextured houses. This is an update in and of itself folks!
Big thanks to _Six for letting me use the cloak tower and evil temple from his CC city exterior.
I'd also like to thank the PW "The Vast" for putting up with my testing.

I have taken very little artistic leeway and 99.9% kept true to the original tile. Any changes/if any/ are purely cosmetic and unobtrusive. Some woks have been redone completely. This was greatly aided and made easy using maxscript called TimScripts conform wrap. Thanks to OldTimeRadio for showing me this.For more info on this:
Link

Also made use of a maxscript by Ryan Smith called TreeGen, self explanatory I think. for more info on this:
Link


Corrected an issue with doors being slightly off in Neutral temple 2x2 and cloaktower 2x2. You might have to repaint the door for fix.

Models have been compiled using MDL-Compiler Bioware.


Nothing could be done about the no shadows below 0 z axis so forgive that inconsistency. The only alternative is to raise the whole tileset but then it would not work as an override.

I decided to release as override and hak. However I strongly recommend the hak version as the dds are superior to the tga's. I personally use the patch/hak method. For more info on this, see:
Link


Below is a readme file detailing all the changes to .set file.


Compatibility
-------------
Works with standard NWN. If the PW or module contains a modified ttr01.set, your mileage may vary.This is because those resources in a hak have priority
over the override folder. I have noted in the readme all the modifications to the set file for easier custom integration.

Modification
------------
To modify the grass height or density is simple. Open the ttr01.set file with notepad, 2nd paragraph down you'll see this

section:

[GRASS]
Grass=1
GrassTextureName=toro_drygrass02
Density=6.500
Height=0.750
AmbientRed=0.600
AmbientGreen=0.600
AmbientBlue=0.500
DiffuseRed=0.600
DiffuseGreen=0.400
DiffuseBlue=0.300

Change the height and density to your hearts desire.
Optionally you could just delete the line that says:
GrassTextureName=toro_drygrass02
This will result in a combo, my dead grass on the ground with Bioware 3D grass.

Files

NameTypeSizeDownloads
toro_ruralv4.7ztoro_ruralv4.7z
Submitted: 10-24-2008 / Last Updated: 02-12-2013
7z8.3Mb54
Feb 12, 2013 Hak version
override_torov4.7zoverride_torov4.7z
Submitted: 10-24-2008 / Last Updated: 02-12-2013
7z10.9Mb80
Feb 12, 2013 Override version
toro_rural.txttoro_rural.txt
Submitted: 10-24-2008 / Last Updated: 02-12-2013
txt6.04Kb29
Feb 12, 2013
Readme file that details all the changes to the .set file if you need to manually integrate into an existing .set file
toro_ttr01override.rartoro_ttr01override.rar
Submitted: 10-24-2008 / Last Updated: 10-24-2008
rar3.7Mb3372
(OUTDATED)
This is my original version with just 7tga's and 1 set file. I'll keep this up for those who prefer my original grass. Everything else will be rolled up into my new version.
ProjectQ_CEP_edgefix.7zProjectQ_CEP_edgefix.7z
Submitted: 10-24-2008 / Last Updated: 02-14-2013
7z40.03Kb26
Feb 14, 2013 This is a CEP/Q compatible version but it is "mostly" useless to players. It will not work properly if you pop this in your override and play on a CEP/Q PW (reason stated above). Your builder has to incorporate these files for them to be of value to the player. This file contains 3 folders:
CEP: ttr01, ztr01 set files. And 2 mdl/wok.
ProjectQ: ttr01 set file
CEP Edge_fix : ttr01, ztr01 edge 2da. 1 mdl. ( This file will be removed if fixed by CEP)
SCORE OUT OF 10
10
38 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Dirt walls are now rocky walls


Dried mud wagon track roads.


V2. Some might not like this, but then again some might.


Retextured gate doors for both walls


Redid the 3d grass to a less obscuring one.



Cep compatible version


Re textured gate doors


Nov.17, updated to include palisade over stream.


Upcoming Pier update




No more city cobblestones in the rural set


CEP edge fix. Very minor but very distracting.





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Jedijax at on11/23/12
The new additions make this a definite ten. Great work! Hope you have some more tweaks and tricks for the old Rural!

Posted by werelynx at on11/19/12
A must-have!

Posted by Toro at 2012-11-1415:29:05    
Seems one tile escaped me. I didn't know how to paint it down. I'm referring to the palisade wall over the stream. I'll fix it shortly.

Posted by Script_Wrecked at on11/11/12
Sublime.

Posted by Toro at 2012-11-0715:31:15    
Coming soon........

Posted by Jedijax at on11/23/12
Uhm... which is the updated file with all of the goodies? They both have older tags for update... 0___0

Posted by Rolo at on12/20/12
What are the shadow problems you're having? Love the look, btw :-) _________________________ Rolo Kipp Humor is the only viable response to pain

Posted by Jedijax at on11/23/12
Loved the little details in the update. Great mod; too bad you won't be able to work on it again.

Posted by Arbedaios at on02/09/12
Fixed this minor issue. I hope I'll be allowed to share the updated TGA with the community.

Posted by Arbedaios at on02/09/12
Works great, easy to use, does not interfere with anything. Terrific. Just a minor thing I noticed: When I am building elevated terrain, there appears a thin line parallel to the cliff's edge. Great job!

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Visual Effects


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters