After years of sitting on my harddrive, I have recently been convinced by the folks of the PW (City of Arabel) I play on to share this subtle override to the rural tileset. It contains changes to the dirtwalls,grass and the roads giving them a dryer and less green feel. Also included is a copy of the .set file. This is needed so the tilesset uses my 3-d grass. The only
change to the set file is the grass section ! I hope you enjoy it as much as I do.
v2 I use Helvene's tree override but this still looks good without it.
November 12th, 2012
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Shadow issues fixed thanks to OMB's CM3.
All textures that overwrite an existing Bioware resource have remained in TGA format.
If you intend to integrate this into a hak, I recommend converting all the tga's into dds,I use this:
Link I used a couple of tiles from Helvene's tree override as a base where pplicable.
Used a tree stump and dead tree from NWN2 extracted from CEP.
Also thanks to Arbedaios for a fix to grass02 texture.
Due to the way Bio trees were mapped, expect some variances in appearance.
There have been no changes to woks but I've decided to include them because I ran them through CM3 and it fixed many errors.
February 12 ,2013
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This is my biggest update yet and there are bound to a few bugs, just let me know and I'll see to them.
Credit where credit is due:
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Zwerkules graciously donated "no seethrough"/retextured houses. This is an update in and of itself folks!
Big thanks to _Six for letting me use the cloak tower and evil temple from his CC city exterior.
I'd also like to thank the PW "The Vast" for putting up with my testing.
I have taken very little artistic leeway and 99.9% kept true to the original tile. Any changes/if any/ are purely cosmetic and unobtrusive. Some woks have been redone completely. This was greatly aided and made easy using maxscript called TimScripts conform wrap. Thanks to OldTimeRadio for showing me this.For more info on this:
Link
Also made use of a maxscript by Ryan Smith called TreeGen, self explanatory I think. for more info on this:
Link
Corrected an issue with doors being slightly off in Neutral temple 2x2 and cloaktower 2x2. You might have to repaint the door for fix.
Models have been compiled using MDL-Compiler Bioware.
Nothing could be done about the no shadows below 0 z axis so forgive that inconsistency. The only alternative is to raise the whole tileset but then it would not work as an override.
I decided to release as override and hak. However I strongly recommend the hak version as the dds are superior to the tga's. I personally use the patch/hak method. For more info on this, see:
Link
Below is a readme file detailing all the changes to .set file.
Compatibility
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Works with standard NWN. If the PW or module contains a modified ttr01.set, your mileage may vary.This is because those resources in a hak have priority
over the override folder. I have noted in the readme all the modifications to the set file for easier custom integration.
Modification
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To modify the grass height or density is simple. Open the ttr01.set file with notepad, 2nd paragraph down you'll see this
Change the height and density to your hearts desire.
Optionally you could just delete the line that says:
GrassTextureName=toro_drygrass02
This will result in a combo, my dead grass on the ground with Bioware 3D grass.
(OUTDATED)
This is my original version with just 7tga's and 1 set file. I'll keep this up for those who prefer my original grass. Everything else will be rolled up into my new version.
Feb 14, 2013 This is a CEP/Q compatible version but it is "mostly" useless to players. It will not work properly if you pop this in your override and play on a CEP/Q PW (reason stated above). Your builder has to incorporate these files for them to be of value to the player. This file contains 3 folders:
CEP: ttr01, ztr01 set files. And 2 mdl/wok.
ProjectQ: ttr01 set file
CEP Edge_fix : ttr01, ztr01 edge 2da. 1 mdl. ( This file will be removed if fixed by CEP)
It seems that my original intent for v2 far surpassed my talents and patience. That is why I never updated this because there was more, however I can upload what is in the v2 screenshots. The last screenshot modification may not be to everyone's liking so feel free pick it apart if you wish, (it's basically just a filler for the blackness.) I
Posted by Estelindis at 16:05:32 Voted10.00
I really like the v2 screenshots. Looking forward to future updates! _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Jedijax at on11/23/12
Whatever happened to V2, in which the features of the last screenshots are supposed to be included? Can't say I like everything about this hak as it is, but I certainly think the new grass is a great update in itself.
Posted by Phyte at on03/07/10
Well done. I too use this and Helvene's trees. Amazing work, and totally transforms the rural scenes. The wall and grass are really neat. Blessings. _________________________ Evil meet thy end, right here, right now.
Posted by Oseryn at on02/03/10
Wow, how did I miss this! This is a very nice addition. Thanks so much! _________________________ Lysithea: Farsong designer at nwnlysithea.org
Posted by NoOneReally at on08/20/09
Certainly breathing new life into the old fave :) Cheers! _________________________ ************************************************* Ravenloft Core Systems Link Ravenloft Core Modules Link Ravenloft Denizens of Darkness: Link
Posted by E_H_Bonner at on08/06/09
Toro, I thoroughly enjoyed seeing what this package did for the ol' Rural tilesets! Nice to see some fresh paint on a tried and true favorite! Thanks again for contributing! _________________________ Ring of Ethereal Storage | Common Ring of Storage | Hole and Rope Set Version 1.5 | NwN Module Production - Issue Focal Sheet | Ellspeth's Legendary Elixirs ||| The Personal Work of E_H_Bonner | E_H_Bonner's Favorite Overrides Portfolio | E_H_Bonner's List of Personal Favorite Modules _________________________ "Black Wax, says change your mind and say they do and he will give you a hearing, while MEAT HOUSE SLIM, laying in the bin killing all good men." - L. A. Vaugh
Posted by Estelindis at 06:48:46 Voted10.00
Congratulations on making the Hall of Fame. :-) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Gwydion669 at on07/31/09
I just started using this in combination with Helvene's tree override. Fantastic results! Gives new life to the game.
Posted by Nissa_Red at on07/19/09
Awesome bang (impact) for the bucks (size of the download). Thank you!