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NWN2 GAMEWORLDS

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Name  Alakamin open beta 3
Author  Davood
Submitted / Updated  04-03-2007 / 08-26-2007
Category  Hack&Slash/Action
Death Type  respawn 50 xp/level loss, you will die often I promise you that.
Length  until nwn3 comes out haha.
Setting  In the world of Alakamin, 5000 years after the fall of the Vaetarinians.
Alignments  ALL - if you are evil, please dont roleplay like an orc with 5 intelligence, and go around griefing people.
Races  ALL
Classes  ALL
LevelRange  1-20+
NumberServers  1, maybe 2 later
Schedule  Server is up 24 / 7

No DM events are scheduled until the beta process is done.
IPs  not yet
NumberDMS  2
Application Reqs  well see how the community endorses this first..
Death  if the story demands it
House Rules  Hint : it is in your best interest to be gaining xp in a group and not solo.
Language  English
Scope  Part of Series
Tricks Traps  Light
RolePlay  Medium
DM Needed  Occasional DM Needed
Magic Level  Moderate to High
Treasure  Dependant on Players efforts
Experience Rewards  Low to Moderate
Vault Type  Server
PvP  Mixed
Connection  100 Mbps
Content Rating  Mature
NumberAreas  100-500
Description
UPDATED : AUGUST 25, 4:18 PM EST
(updated daily)

SEND FEEDBACK/whatever TO [email protected]

SERVER IP ADDRESS : 74.115.187.60

I am curious as to what people think, I have received almost no feedback, and ive been modifying it alot... about 80 people so far have created accounts and have made 90 characters.

***************************


The setting is in my own custom gameworld, under the dwarven citadel Magnomas. So it all takes place in underdark (for now anyways)

short list of ooc stuff:

Ive implemented the spell fixes by player1 Link
at
Link

Ive put in place a tiered progression system, which ill unveil later through the story once people start logging in and breaking things for me.

I have a respawn system that takes 5% of your xp (You will die often if you choose to pursue the hack and slash route)

There is a mercenary system where you can recruit henchmen to fill what your group is missing.

There are random encounters, with custom loot tables.

There are fancy puzzles, and mazes, I wont be using any "multiple choice" type puzzles, those are weak, there are fancier ways to do that. (lookup the listen feature)

There is an alternative to gaining levels for those who want to spend alot of time hacking and slashing, or even doing quests.

there is (alot) content made for a group(s) of level 20 players (the harder half of the pw)

I will chronicle what the players do on a daily/weekly basis, and modify the world accordingly.

So if you go wipe out the umberhulks, the dwarves might expand a little. if one of the cities gets over run and the players cant/dont help out, maybe it changes hands.

anyways
I started working on this on
APRIL 2, 2007, 4:15 AM EST
To give you an idea of how long its taking me to do stuff, im basically spending all of my free time learning new tricks and adding content / tweaking.

if anyone is a skilled interior designer and wants to help, let me know

Also, something to think about, when my world goes live again, there will be a reward system for the people who help me fix it as follows (this will be indefinate as well for those who want to actively help polish it):

500 xp, if you report any graphic problem with enough information for me to find it

1,000 xp, if you find a script problem

5,000 xp, if you tell me HOW to fix a specific complex problem (e.g. waypoints messed up on a spawned guard), and I use your solution(s) (examples help)

Also 2000 xp, if you find any loading screens, ambient sounds, sound ambience, or weird lighting that needs to be fixed, and you give me enough information to find the problem

for all the rewards, only the first one received that gives enough information to find/fix the problem will get the reward ! if only a few people mention it, ill give the others the reward as well.

Ill see about having an actual ingame feedback method so you dont have to bother with email, but I may just have you email me your bug reports, just be sure to mention your player+character name you want rewards on.

Files

NameTypeSizeDownloads
MagnomasBETA3.pwcMagnomasBETA3.pwc
Submitted: 04-03-2007 / Last Updated: 05-19-2007
pwc45.5Mb331
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SCREENS

some outdoor areas i was creating maybe to use later when i expand the PW to outdoors concerning the war between lafarnin and althoria (malakdhuk is neutral in the war.)


some outdoor areas i was creating maybe to use later when i expand the PW to outdoors concerning the war between lafarnin and althoria (malakdhuk is neutral in the war.)


some outdoor areas i was creating maybe to use later when i expand the PW to outdoors concerning the war between lafarnin and althoria (malakdhuk is neutral in the war.)


updated pub with lighting effects and a bartender


updated minor official office in magnomas





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Comments (30):

1 2 3

Posted by Tynor at 2007-05-0310:49:28    
ok uploaded MagnomasV099.zip to the ftp, waiting on it to get updated here, the server will be running talk to the ooc infobot on the left when you first login to get my email address ~, and later ill put more contact info there.

Posted by Tynor at 2007-04-2812:36:09    
areas are "completed" now, im just creating encounter tables, and fiddling with npcs :~( should be a few more days and i can "launch" it for the time being for people to download the PWC and run around and look at empty areas and tell me that i have no asthetic taste haha (120 areas drawn, and "detailed" hehe). keep in mind i stil havent put down lighting or sounds yet, those are going in after the initial set of encounters / npcs is placed.

Posted by Tynor at 2007-04-2114:37:38    
once I launch it and develop some regular players.. ill see about setting up a www for it and a messageboard

Posted by Tynor at 2007-04-2114:36:18    
i updated to nwn 1.05.912 (latest version from patcher) everyone should have this if they run the updater from the nwn launcher

Posted by Tynor at 2007-04-0805:41:22    
the new xp formula wont go in untli i do another update which wont be for a day or so, im gonna make each update huge, until the areas are done, then i can fiddle with sound/light placables and other non walkmesh stuff like scripts and npcs :P

Posted by Tynor at 2007-04-0719:52:59    
i may tinker with my xp formula some more, and just have it take an average of the groups level but only allow a 5-8 level spread from the highest level in group... well see once i get more feedback

Posted by Tynor at 2007-04-0719:51:18    
this will be laggy over night, testing some stuff while i sleep for the next few nights ;p on a side note I had 3 friends connect to my server today and we ran around killed stuff, it seemed to be working good, i changed the xp formulate a bit, it will take the highest level player nearby and use them to determine the xp rewards for everyone, so no powerleveling will be possible (IE if a level 20 dude is nearby level 10 and lower stuff wont give xp to anyone, and good luck getting a lower level char to a place with higher level stuff ha ha ha......... i snuck in a fair amount of undead

Posted by Tynor at 2007-04-0712:13:17    
FYI for those new to pwcs... put them in the pwc dir under "my documents\neverwinter nights 2\pwc\" and not the one under the install dir (i know wtf..) but thats just how it works :(

Posted by Tynor at 2007-04-0708:09:18    
anyone try connecting yet?

Posted by Tynor at 2007-04-0705:44:43    
having some lag issues on magnomas level 3, trying to fix it now

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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