Fugue plane system (check the website for more info). XP penalty varies
Length
Persistent World
Setting
Nation of Thesk in the eastern of Faerûn (Forgotten Realms)
Alignments
Any accepted
Races
Planetouched and deep races (Duergar, Drow and Svirfneblin) are restricted. More info here.
Classes
All. Prestige classes are restricted by application and earned in game.
LevelRange
1 - 16 with softcaps at higher levels.
NumberServers
1
Schedule
Server up 24/7, scripted quests are always available and can be repeated every server restart. DM plots happen often.
IPs
nwn.thesk.net
Application Reqs
Applications required only for Prestige Classes, DM faction position and some subraces.
Death
Death system is custom. Please consult this page Link
Language
English
Scope
Large
Tricks Traps
Medium
RolePlay
Heavy
DM Needed
No DM Required
Magic Level
Moderate
Treasure
Dependant on Players efforts
Experience Rewards
Dependant on Players efforts
Vault Type
Server
PvP
Full PvP
Connection
100 Mbps
Content Rating
Teen
NumberAreas
100-500
Description
Setting:
Across the wide lands of Faerun, bards and travelers tell strange tales of the Unapproachable East, a distant land of proud barbarians, forest-grown ruins, and dreadful wizardry. It is a world filled with ancient mysteries and endless strife, a swirling maelstrom of exotic beauty and hell-spawned peril, where tribes value freedom more than their lives, and slaves groan under the worst kind of sorcerous oppression. It is a crossroads and a battleground where East meets West and today struggles to claw itself free of the half-remembered past. So fantastic is the reputation of this region in western Faerun that in the taverns of a dozen western cities, skeptics greet an unlikely tale or fanciful fable with a snort and mutter, �In the East, perhaps!�
The Unapproachable East is the collective name of the nations of Aglarond, Thay, Rashemen, Thesk and the Great Dale. West of Thay, in the thief-ruled City of Telflamm, the trade road known as the Golden Way begins. For thousands of miles it heads eastward, joining Faerun to the fabulous lands of Kara-Tur. Along this road lays the merchant towns that comprise the realm of Thesk, the crossroads of the Unapproachable East.
A dozen years ago, the mighty Tuigan horde attacked Thesk. To meet this grave threat, the people of the western heartlands, led by King Azoun of Cormyr, raised a great Alliance made of groups from Cormyr, the Dales, Hillsfar, Ravens Bluff, and other cities. Sembia provided funds to hire mercenaries, and Zhentil Keep contributed 1000 orcs and 2000 dwarves to bring the total to 28,000 troops. This force met a Tuigan army 100,000 men strong at the First and Second Battles of the Golden Way. Eventually, they defeated the horde, but Thesk is still recovering from the devastation of the war, while struggling to accommodate thousands of Shou who fled their far eastern homeland before the horde.
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Introduction:
�The Unapproachable East � Thesk� (UET) is a Neverwinter Nights 2 persistent world set in the Forgotten Realms. The focal point is the City of Telflamm � the heart of Thesk, in the Unapproachable East.
UET was developed by a team of DMs and players from some of the most prominent and highly regarded persistent worlds of the original Neverwinter Nights game � among them are the �City of Arabel�, �Narfell� and the �City of Splendors � Waterdeep�.
UET is a roleplay server. It is heavily scripted with quests and custom features that ensure there�s never a lack of things to do. Dozens of beautifully designed, sprawling areas make for a wealth of places to explore, and adventure to be discovered!
The veteran builders and scripters who work behind the scenes are tireless in their effort to continuously improve and expand the world � appreciative of feedback, and always open to players� suggestions. The in-game DMs are spread across various geographic locations � ensuring global coverage all the time.
The DMs believe in collaborative storytelling and character development - placing emphasis on helping players tell their characters� tales. They guide each one in finding a niche in the world, and attaining a sense of belonging rarely found anywhere else. Plots are always a constant � ranging from action and adventure, to comedy, drama, mystery and intrigue!
All players are welcome - even those new to the concept of persistent worlds and roleplay!
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Features:
Quests
With over 20 scripted quests available (and more on the way), there�s never a lack of things to do! Quests range from your typical hack-and-slash runs, to more complex adventures that make full use of your characters' skills, as well as your own wits.
Player Housing
Save up, contact one of our in-game real estate brokers and purchase property! Units range from simple lodges in the docks district, to luxurious homes in Old Town. Units feature free rest, and persistent storage for all your characters� valuables.
Crafting
A custom crafting system is in place to allow your characters to craft arms and armor, alchemical goods and magical items. A balanced economy ensures plenty of potential business for the budding craftsman!
Boat System
Save up, buy a boat and set sail to explore the Sea of Fallen Stars! Beware of pirates and other dangers though!
DM Factions
Join the "Shadowmasters of Telflamm", the "Red Wizards of Thay", the "Harpers", or the "City Watch"! Faction members get access to special gear with unique properties (i.e. City Watch Wand) and are heavily involved in most of the in-game plots!
Death and Rest
Death and rest have been modified to better suit a persistent world, and to more accurately represent PNP rules. Resting can be done in any inn, or in the wild (provided characters have the necessary equipment to set camp). When faced with death, players have the option to respawn to their characters' corpses, respawn to a safe location, or to wait for a friend to cast an appropriate spell (either him/herself, or through one of several NPCs). Death penalties vary based on the option selected, and scale to the characters' level so that new characters are less inconvenienced.
Spell Changes
A number of spells have been changed to better suit a persistent world, and to more accurately represent PNP rules. New spells are in the process of being added as well!
Custom Tools
Custom tools offer players a wealth of emotes, and other useful features!
Banking System
Our in-game bank gives players a place to stash their characters' gold - keeping it safe from thieves and the dangers that come with an adventurer's life.
Much, much more!
There are many more features just waiting for you to discover them!
A fun, well-designed server. A large world filled with interesting places and people. The players and DMs are creative, helpful and fun to play with. The only negative aspect I can think of is the relatively small player base, though that is primarily because of a different timezone. Also, the base is expanding and will no doubt improve with time.
Posted by Riccard at on07/02/08
Good RP server filled with nice people who actually care about proper role playing. The server seems rather large, with new areas being made now. DM support is great. Good site and forums, nice community. Overall, very well designed.
Posted by owlcrystal at on07/01/08
I would like to add a counter to all those above who commented on the low player base: In the past week or so I have never seen an empty server. There has been consistantly 2 to 5 players logged in at any given time, with upwards of 10 to 15 during prime hours. From what I am hearing from the veterans of the server, in IRC and etc, the player base is expanding steadily, if slowly. If you are looking for a fun place to meet lots of highly creative players AND DM's, join Thesk!
Posted by Schoefield at on07/01/08
It's a good ol' place filled with good ol' people and, once you get yourself a little accustomed, it's ripe for havin' a good ol' time with, aye. It is very beautifully designed, though is not a complete drain on the system either; it runs smoothly. Good, active DM's often sneak in on group adventures, and turn standard quests into something else, something more fun. Keyword that last part actually; fun. The server is, as said, fun. Biggest disadvantage is the few players on at times, though the number is growing from what I can see, and I've only been here a short while. That's less the servers fault than it is the people who aren't playing it, though :P
Posted by owlcrystal at on07/01/08
The one thing that stands out the most to me about this PW are the maps. The city maps alone are breathtaking in size and detailwork. Thesk is also very true to FR lore, I dare say even more so than the original campaign setting. This is due to some house rules and a focus on those things that bring to mind old school PnP rules. These all act to make the world much more RP friendly while maintaining a decent rate of level advancement for that little inner powergamer in all of us. Most of the players I have met here are good RPer and the DMs are very interactive and approachable. This is especially true if you are able to join their IRC channel.
Posted by boreas130 at on07/01/08
It's a great server. Though the primary problem is not enough willing players, but it does have great area's and the dm's are willing to help you up the rp level when you are willing to put forth the effort. Great server. Just don't party with Alaric, he will get you all killed XD
Posted by Rahira at on07/01/08
Though it may take a bit of getting used to in the beginning it shouldn't take long before you get hooked. Once you have talked to a few players and done the quest the mod's detailed environment is bound to catch your undivided attention. Active dm's and social players make this a nice module to play on.
Posted by Sphynx at on07/01/08
A very fun server, that accommodates to her player's needs. Well designed areas, great role play.
Posted by _Erekose_ at on06/29/08
Interesting and a growing player base. The DMs are great!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone