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Neverwinter Nights 2

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Neverwinter Nights

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NWN2 GAMEWORLDS

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Name  Unapproachable East - Thesk
Author  Thesk DMs
Submitted / Updated  10-06-2007 / 02-26-2009
Category  Roleplaying
Forum Thread  Link
Website  Link
Number Players  40
Death Type  Fugue plane system (check the website for more info). XP penalty varies
Length  Persistent World
Setting  Nation of Thesk in the eastern of Faerûn (Forgotten Realms)
Alignments  Any accepted
Races  Planetouched and deep races (Duergar, Drow and Svirfneblin) are restricted. More info here.
Classes  All. Prestige classes are restricted by application and earned in game.
LevelRange  1 - 16 with softcaps at higher levels.
NumberServers  1
Schedule  Server up 24/7, scripted quests are always available and can be repeated every server restart. DM plots happen often.
IPs  nwn.thesk.net
Application Reqs  Applications required only for Prestige Classes, DM faction position and some subraces.
Death  Death system is custom. Please consult this page Link
Language  English
Scope  Large
Tricks Traps  Medium
RolePlay  Heavy
DM Needed  No DM Required
Magic Level  Moderate
Treasure  Dependant on Players efforts
Experience Rewards  Dependant on Players efforts
Vault Type  Server
PvP  Full PvP
Connection  100 Mbps
Content Rating  Teen
NumberAreas  100-500
Description
Setting:

Across the wide lands of Faerun, bards and travelers tell strange tales of the Unapproachable East, a distant land of proud barbarians, forest-grown ruins, and dreadful wizardry. It is a world filled with ancient mysteries and endless strife, a swirling maelstrom of exotic beauty and hell-spawned peril, where tribes value freedom more than their lives, and slaves groan under the worst kind of sorcerous oppression. It is a crossroads and a battleground where East meets West and today struggles to claw itself free of the half-remembered past. So fantastic is the reputation of this region in western Faerun that in the taverns of a dozen western cities, skeptics greet an unlikely tale or fanciful fable with a snort and mutter, �In the East, perhaps!�

The Unapproachable East is the collective name of the nations of Aglarond, Thay, Rashemen, Thesk and the Great Dale. West of Thay, in the thief-ruled City of Telflamm, the trade road known as the Golden Way begins. For thousands of miles it heads eastward, joining Faerun to the fabulous lands of Kara-Tur. Along this road lays the merchant towns that comprise the realm of Thesk, the crossroads of the Unapproachable East.

A dozen years ago, the mighty Tuigan horde attacked Thesk. To meet this grave threat, the people of the western heartlands, led by King Azoun of Cormyr, raised a great Alliance made of groups from Cormyr, the Dales, Hillsfar, Ravens Bluff, and other cities. Sembia provided funds to hire mercenaries, and Zhentil Keep contributed 1000 orcs and 2000 dwarves to bring the total to 28,000 troops. This force met a Tuigan army 100,000 men strong at the First and Second Battles of the Golden Way. Eventually, they defeated the horde, but Thesk is still recovering from the devastation of the war, while struggling to accommodate thousands of Shou who fled their far eastern homeland before the horde.

---
Introduction:

�The Unapproachable East � Thesk� (UET) is a Neverwinter Nights 2 persistent world set in the Forgotten Realms. The focal point is the City of Telflamm � the heart of Thesk, in the Unapproachable East.

UET was developed by a team of DMs and players from some of the most prominent and highly regarded persistent worlds of the original Neverwinter Nights game � among them are the �City of Arabel�, �Narfell� and the �City of Splendors � Waterdeep�.

UET is a roleplay server. It is heavily scripted with quests and custom features that ensure there�s never a lack of things to do. Dozens of beautifully designed, sprawling areas make for a wealth of places to explore, and adventure to be discovered!

The veteran builders and scripters who work behind the scenes are tireless in their effort to continuously improve and expand the world � appreciative of feedback, and always open to players� suggestions. The in-game DMs are spread across various geographic locations � ensuring global coverage all the time.

The DMs believe in collaborative storytelling and character development - placing emphasis on helping players tell their characters� tales. They guide each one in finding a niche in the world, and attaining a sense of belonging rarely found anywhere else. Plots are always a constant � ranging from action and adventure, to comedy, drama, mystery and intrigue!

All players are welcome - even those new to the concept of persistent worlds and roleplay!

---
Features:

Quests
With over 20 scripted quests available (and more on the way), there�s never a lack of things to do! Quests range from your typical hack-and-slash runs, to more complex adventures that make full use of your characters' skills, as well as your own wits.

Player Housing
Save up, contact one of our in-game real estate brokers and purchase property! Units range from simple lodges in the docks district, to luxurious homes in Old Town. Units feature free rest, and persistent storage for all your characters� valuables.

Crafting
A custom crafting system is in place to allow your characters to craft arms and armor, alchemical goods and magical items. A balanced economy ensures plenty of potential business for the budding craftsman!

Boat System
Save up, buy a boat and set sail to explore the Sea of Fallen Stars! Beware of pirates and other dangers though!

DM Factions
Join the "Shadowmasters of Telflamm", the "Red Wizards of Thay", the "Harpers", or the "City Watch"! Faction members get access to special gear with unique properties (i.e. City Watch Wand) and are heavily involved in most of the in-game plots!

Death and Rest
Death and rest have been modified to better suit a persistent world, and to more accurately represent PNP rules. Resting can be done in any inn, or in the wild (provided characters have the necessary equipment to set camp). When faced with death, players have the option to respawn to their characters' corpses, respawn to a safe location, or to wait for a friend to cast an appropriate spell (either him/herself, or through one of several NPCs). Death penalties vary based on the option selected, and scale to the characters' level so that new characters are less inconvenienced.

Spell Changes
A number of spells have been changed to better suit a persistent world, and to more accurately represent PNP rules. New spells are in the process of being added as well!

Custom Tools
Custom tools offer players a wealth of emotes, and other useful features!

Banking System
Our in-game bank gives players a place to stash their characters' gold - keeping it safe from thieves and the dangers that come with an adventurer's life.

Much, much more!
There are many more features just waiting for you to discover them!

Files

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SCORE OUT OF 10
9.69
35 votes
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SCREENS


Docks


Shrine of Kossuth


Docks Alley


Old Town


Shemszarr Square: Gates


Shemszarr Square


Docks


Cathedral of the Golden Coin


Halls of Fortune


Shou Town


Shou Town


A duo of bards play on the stage of Shemszarr Square.


DM Quest, Players ended up being prisoners. Other players had to save them.


DM Quest Area: Mansion


DM Quest Area: Gnoll Camp


Shipwreck Isle


Lethgates Inn: Razorback Lodge


Lethgate





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Comments (30):

1 2 3

Posted by Wisdoom at on06/28/08
Interesting Forgotten Realms settings developed with impressive scripting knowledge and building features. Interesting custom contents, friendly DM team and growing playerbase. _________________________ Thesk DM Thesk.net - Vault page

Posted by Gothmog1111 at on06/28/08
Interesting and fun. A good mixture of custom content adn well made things. Active DM team and several scripted quests. Player friendly and open to new ideas in general. Well balanced with roleplaying and adventure.

Posted by MrMagpie at on06/28/08
A great piece of work. The areas are spectacular. Although the player base is small at the moment the community is friendly and the DMs are eager to help in whatever way they can. I urge you all to come and try it out for your selves!

Posted by EasySqueezy at on06/28/08
Rock solid world. Elegantly created by an expert dm team. Be prepared for some of the most immersive roleplay you've had in a while.

Posted by Sceer(ToM) at on06/26/08
Nice place. Great DMs. If you're ever a player looking for adventure, you've come to the right place. _________________________ Tales of Moonsea A Neverwinter Nights 2 Persistent World Link

Posted by bunnyfoofoo at on06/26/08
I've been playing on this server since it was in beta - and I have stuck with it through the ups and downs of an everchanging playerbase. What hasn't changed is the dedication of the DM team to make Thesk what they want while at the same time allowing the players to make a difference in pretty much everything. I've seen it grow in size from barely having a couple areas outside the city to being almost too big for folks to explore. The only reason it doesn't get higher than a nine from me is that the players are still slow in coming. Give it a chance - downloading the PWC is well worth the effort. I've tested out lots of other servers and non of them have the feel that Thesk does. Thanks to everybody, players and DM's alike, that make Thesk so enjoyable and such a wonderful time sink for me.

Posted by ThePeeper at on06/26/08
the module is great. Still a couple bugs as there are with all great places. But overall the only thing lacking is a player base.

Posted by Sturmer at on06/25/08
The module is excellent. The only thing Thesk lacks is throngs of players to enjoy it.

Posted by Shyntree at on06/23/08
Oh also I should say: With relation to the earlier comment of Luck.exe: "Where it lacks with the things that make other servers "pretty" or the great scripts, it makes up for with the community and the players. There may not be a lot of "content", but the players easily make up for the lack of." This comment was posted 5 or so months ago, I think, when the server was quite new and only 2 or 3 months out of beta. Now since I'm new, I do not know what it was like 5 months ago. but NOW... there must have been a lot of development in that 5 months. Because now, nothing could be further from the truth - now, there is a HELL of a lot of content, and the areas are numerous and very beautiful.

Posted by Shyntree at on06/23/08
In the last week or so, I have moved to Thesk from a much busier server, together with a group of other players. What I've found on Thesk, is really really really suprising. Let me explain why... In almost every respect, Thesk absolutely blows out of the water, the larger servers I have played on and also the smaller servers I have tried. It really quite puts them to shame. The setting of the server, is a very accurate, and very faithful adaptation of "Thesk", an actual region in the Forgotten Realms campaign setting. The character and nature of the server, feels very much like the setting of a PnP campaign - I mean that in a very positive light. Thesk has a very old-school "PnP" feel to it - with levels 1-12 being the vast majority of characters, with only few above this and no higher levels than 16 or 17 or so. It is very low magic - both of these things give a genuine sense of achievement, enjoyment, and specialness when you get something which on another server, would be "meh, another +1 weapon...". There are prestige class restrictions, and race restrictions - to me, initially, I was a little annoyed, but the way it works out is really quite charming, and fun - because you end up with a situation where you are essentially playing old-school PnP, with base classes and standard races, and no silly powergaming things, or the movement towards "dumbing down" DnD which Wizards of the Coast seems to have taken to. Despite all this, you'd expect the server, the DMs, to be anal-retentive, elitist, snobbish and really hardcore-RP. But... refreshingly... they're not. The community, though very very small, is really warm, welcoming, and for what is essentially a semi hardcore-RP server, very accepting and easy to get along with. The number of areas, and the beauty of the areas, simply puts other servers to shame. For a server with such low traffic, I simply cannot believe the incredible amount of effort into scripting, building, and writing that has gone into this server. It's staggering. A crafting system that actually works, a quest system which provides character advancement and a reasonable, not too fast or too slow rate that doesnt require virtually any grinding... guards that patrol, shopkeepers that go to bed at night... in quest dungeons, the monsters and bosses and treasure vary and scale according to party level providing a really wellbalanced adventure... There is a harsh death penalty for above 4th level. but then again, this is a semi-hardcore RP server, and this is something which fits that "feel". It serves to encourage players, quickly, to play like the would in PnP and not throw away their characters' lives. It has character languages (nonoverride), a HUD clock, an integrated dicebag and emote system into the interface.... all of this without overrides, and integrated into the interface, and totally stable and functional. Also, the server never crashes. Ever. Ever. Ever. Ever. Ever. Like seriously, never. It has to be manually reset every 24 hours to keepo it running fast, but other than that.... :P It's really quite astounding. Considering the place I moved from crashed every hour. The only reasons I have not given Thesk a 10 / 10 are, unfortunately, not faults with the server itself: Thesk's average player count is low. Sometimes, there is no-one online, and the most I've seen it is like 10. It is a very good community, but a very small one. Things have, on the upside, improved since the group of immigrants that I moved with, came to Thesk, and that number has risen. I expect it to rise more. But still, there is no denying Thesk's player count is low. I can't work out why, given how thoroughly better in almost every way it is than most of the Big Dumb Servers out there. To be part of the community proper, and to meet people, you have to use the server's IRC chat room, accessible tfrom the server's website. This is a must. Because of the low player count, you need to get to know people and co-ordinate with a group of people over IRC to be online at the same time. But that's it. That's seriously like, the only bad thing I can think of. The low.... inexplicably low... player count. If this place gets more regular players, it will... just rock. So come! Try it out, be part of it. I have only been on thesk for a week, so, I'm not a staff member propagandising... just a very new and incredibly impressed player.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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