Each of the above Mods should be installed into a unique folder within your override directory.
Then the zMerger folder should be installed into that directory as well (delete the included quickspell.xml file though).
See the Screenshot for an example.
The letter ordering is EXTREMELY IMPORTANT. The Merger folder has to be last alphabetically in order to override the other Mods.
The Mods are kept separate for (relative) ease-of-updating and to hopefully reduce reliance upon perpetual updates for every minor change in the parent Mods.
This combines Kaedrin's PRC Pack with the Tome of Battle, Mage Tome, and Wild Mage Mods, and then adds in Reeron's Maddening Scream, Blast of Flame, Freezing Sphere, Time Stop, Mystic Theurge, Palemaster, Harper, and RDD abilities.
It, unfortunately, does not simply require merging/updating a bunch of 2da files. Quite a number of scripts also have to be merged and expanded to recognize PRCs or abilities added by non-parent Mods. Afterward, those scripts had to be recompiled.
That is what this does.
----------------------
Includes
----------------------
Merged 2da files from the Required Mods.
Merged Dialog.tlk file.
Relevant updated and/or recompiled Scripts from the required Mods.
The Mage Tome Patch.
Re-mapped Mysteries of Westgate .tlk lines.
2da and dialog.tlk lines from Cyphre's Companions Pack (new companions will only appear if you also install that Mod as it instructs)
Wild Mage Entries Updated for Patch 1.23
Entries Merged
Fixed Dragon Disciple class Feats
Scripts:
Updates for Patch 1.23
Wild Magic Support
Duplicated cmi_includes with more inclusions and no function blocks
New PRCs added to JXGetCasterLevel function
Kaedrin Assassin/Blackguard spells added to JXGetCasterLevel function
Magelord added to Kaedrin Sneak Attack Code
New spells added to Reserve Feats
Kaedrin SummonBuff Support
DoM Fire Mastery Support
Frost Mage Piercing Cold Support
Spellcasting Sneak Attack Support
Force Wall support for line/chain spells
Zombification Support
Melee Touch Bonus Damage Support
Ranged Touch Bonus Damage Support
Tome of Battle Reflex Save
Mettle Support
----------------------
Version Numbers
----------------------
Kaedrin's PRC Pack: 1.39.3
Mage Tome: 0.75
Spell Fixes and Improvements: 6.01
Tome of Battle: 1.102
Wild Mage Class: 1.3
This only updates the Dialog.tlk, .2da files, and Dragon Shape script (as well as fixing some Mage Tome related things). I may get around to updating the scripts as well... but that's a lot more effort.
Since most of the scripts are not updated, new(er) spells/abilities will not have cross-mod support and there may be oddities with their functionality. Use at your own risk.
Posted by fredamora at 2012-09-03 19:33:31 Voted 10.00 on 09/03/12
I was just wondering...does this still use ToB version 1.102?
Posted by fredamora at 2012-09-03 05:19:36 Voted 10.00 on 09/03/12
Changed to 10
Posted by fredamora at 2012-08-21 18:44:09 Voted 10.00 on 09/03/12
How I wish Wicked Magic is included in here. Contingency and wish spells, Circle and blood magic feats would have had been a great addition. -0.5 for not having that.hehe
Ignore that last post. Turns out the quickspell.xml alterations were completely unnecessary and the version included here can be deleted. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Updated Arcane Fire GUIs and Other Mod Mergers addons with Charlie's UI versions.
Of particular note is that the default quickspell.xml has an extra " in it which will probably cause problems. So you should use the updated vanilla version found in the ArcaneFire_GUIs.rar file instead. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by Awyn at 2010-12-04 06:54:12 Voted 10.00 on 12/04/10
@.@ This is incredible! Unquestionably the biggest, baddest collection of player options around.
Looks like a great mod.But I'm having trouble with the Tome of Battle options.After I choose my maneuvers and stances when I take my first level in a ToB class,they don't appear in either my quickcast,or my ToB spellbook.Also the Bo9S in my inventory has no description for it.I have no other mods installed,but the ToB installed by itself works fine.
Alright, well the Wild Mage thing seems to be a problem with that mod itself. With that as the only mod in my override, I still have to manually give myself the "Generalist Wizard" feat with the console. I suppose that doesn't matter much, though, since it appears the Nahal's feat doesn't work anyway. I'm going to be one sad panda if I can't get the WM to work correctly...
Still working out which mod is causing the quickcast menu to vanish though.
Having the same problem as gexxo, only I can't select Wild Mage at all unless that's the only mod in the Override. Also, much like Anubis77, my quickcast menu is gone. Any help would be appreciated.
I love that you (Offkorn) have gone to all this trouble and attempted to merge all these great mods, so I'll reserve vote until I can figure out how to get this all working.
Posted by gexxo at 2010-04-24 17:08:47 Voted 10.00 on 04/23/10
Well it seems I got it to work by putting it in it's own override folder. Of course, I can't use the other packs with it, but at least it's usable now, and I can just switch between folders if I want to use the others classes. Posting this in case anyone else runs into the same problem.
Posted by gexxo at 2010-04-23 20:12:32 Voted 10.00 on 04/23/10
I love it! I get to mix and match all these crazy classes, it's great!
I'm having trouble with the Wild Mage class, however. First, I couldn't even select the class after meeting the requirements. I fixed that by using debug to give me the Generalist feat. But now I can't use any of the activated feats, like gift of inspiration or the reckless dwoemer. When I try to activate it, the cursor turns into the gray activation icon, and the only thing that it seems to accept as targets is NPCs. However, even if I use it on an NPC nothing happens. I know from the description a dialog is supposed to appear, but there seems to be none. Not sure if it's a glitch, or something I'm doing wrong, or if I messed up the installation somehow. Any help would be much appreciated!
I like your mode very much. But i have a problem. The quick cast menu will not come up. I have no other mods but the ones called for. I can cast spells if i put them on the bottom bar. I was wondering what would make quick cast button not work? Thank you.
VERY interesting pack. I'm going to play with it a bit to see what occurs. If I incorporate the Spell Points System with this pack, would you be interested in those files as an option? _________________________ Lan's Placeable Groups v1.5
Superficially? Very easy; just some 2da and dialog.tlk merging. To fully integrate? A bit more, as it would require adding all the new races to the Wild Surge's Race Change and Add/Remove Racial Abilities Functions.
The problem I have with RoF is that the majority of races have a noticeably different quality than the defaults. Whether it's ill-fitting models, ill-fitting head/body combos, horrible color blending, or bonuses and level adjustments that are just all over the place.
Posted by GNice at 2010-01-08 19:06:26 Voted 8.00 on 01/08/10
I must say this is great! Thanks for the hard work, i now only have one question: how hard would it be to include Races of Faerun? I´ve got no knowledge yet of modifying the 2das and tlk and i guess it´s an ambitious project as first try...
Posted by ryupaul at 2010-01-08 04:28:17 Voted 9.50 on 01/08/10
I haven't looked at that Mod, but I would assume that it would also require merging the changes made (if any) to the default invocation scripts and then recompiling them.
Personally, I like Warlocks the way they are (as long as Warlock Buddy is used) and so have no desire to use or provide support for that particular Mod. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Posted by ryupaul at 2010-01-08 03:19:12 Voted 9.50 on 01/08/10
If I wanna use this hak along with Saralch's Invocation Pack, do I just need to merge the tlk and 2da files, or is it more complicate?
I'm just a newbie in using toolset...
Thanks in advance.
Posted by Talon_Argenthawke at 2010-01-07 11:22:40 Voted 9.50 on 01/07/10
Abso-freakin-lutely AWESOME (Thanks for adding in support for Cyphre's Companion Pack) Boosting my vote. Thanks for your efforts!
Amazing the bugs that are discovered by actually playing the game.
I have no idea why the Toolset doesn't send an error notification when Functions try to call themselves from within....
----------------------
v1.33
- Fixed loop that was accidently introduced to the Bot9sReflexAdjustedDamage Function that caused numerous spells to always return 0 damage (and thereby appear to not work)
- Fixed doubled Disciple of Mephistopheles description
- Fixed Mephistopheles Diety .tlk string
v1.32
- Included recompiled versions of the Tome of Battle scripts to avoid a duplicate Function error (which was preventing the Tome of Battle GUIs from calling them)
v1.31
- Added missing MoW lines to appearance.2da
- Added in support for Cyphre's Companions Pack _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Strange that Cyphre doesn't include that in his download. The include alone won't do anything. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
v1.30
- Added Half-Celestial, Yuan-ti, Gray Orc, Star Elf, Painted Elf, and Keadrin's Drow changes to the 'Add/Remove RacialAbilities' functions
- Added Half-Celestial, Yuan-ti, Gray Orc, Star Elf, and Painted Elf to the 'RaceChange' function
- Updated various Functions in the 'inc_magic_info_impl' scripts with the new spells
- Implemented Corrosive Grasp
-----------------------
And that's pretty much everything.
Any further updates will likely be either bugfixes or updates to match the parent Mods. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
v1.29
- Notepad++ pass through all scripts for SummonBuff completed
- Notepad++ pass through all scripts for EffectPolymorph completed
- Notepad++ pass through all scripts for Force Wall completed
- Notepad++ pass through all scripts for Augment Healing completed
- Notepad++ pass through all scripts for Zombification completed
- Updated 'ShazIsSummoningSpell' function with new spells
- Updated 'GetReversedSpellID' function with new spells
v1.28
- Notepad++ pass through all scripts for Mettle completed
v1.27
- oei_... scripts checked/updated and recompiled
- Notepad++ pass through all scripts for Piercing Cold completed
- Notepad++ pass through all scripts for Ranged Touch Attack completed
- Notepad++ pass through all scripts for Melee Touch Attack completed
===================
To Do:
===================
2d2f_inc_magic_wild.nss
- Update 'RaceChange' and 'Add/Remove RacialAbilities' functions for new races
2d2f_inc_magic_info_impl.nss
jx_inc_magic_info_impl.nss
- Update various Functions with new spells
- Possibly expand the RandomSpell Spells to cast the MageTome/Kaedrin/SoZ spells _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
v1.26
- cmi_s2_m... through cmi_s2_z... scripts checked/updated and recompiled
- Notepad++ pass through all scripts for ToB Reflex Save completed
- Notepad++ pass through all scripts for Fire Mastery completed
- Notepad++ pass through all scripts for Sonic Might completed
v1.25
- cmi_s2_a... through cmi_s2_l... scripts checked/updated and recompiled
Posted by Talon_Argenthawke at 2010-01-04 12:01:12 Voted 9.50 on 01/07/10
Awesome... Add in RoF, Cyphre & Loki's Companion/Familiar packs, and you could rival LadyD as the master assimilator (not to mention becoming my favorite download...
v1.20
- x2_s0_... scripts checked/updated and recompiled
- Rewrote Disciple of Mephistopheles abilities to be closer to the parent abilities
- Changed Piercing Cold save from ALL to NONE _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
These x2_s0... scripts are horrifing. Cure Other does Negative damage to Undead, and Combust is all kinds of screwed up. _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
Do note that most UI Mods are installed to your Neverwinter Nights 2/UI/custom folder. Not the override folder.
Still, I don't know why they would cause you to not be able to cast spells. The xmls do call the Wildmage spellcasting hook, but lack of that hook should not completely disable spellcasting.
I assume you do have both Mask of the Betrayer and Storm of Zehir installed, are patched to game version 1.23, and have the most recent versions of each of the parent Mods? _________________________ Nemo non Morior Anime Overviews MP3 Player Playlist
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone