3/1/2007 1.1 -fixed issues with the dwarf mesh
-added the chest strap version of the armor to human, dwarf and orc
-added body hair, and body hair + chest strap versions of the armor to all races
-added 5 more arm tattoos
2/13/2007 1.0 -initial release
Contents:
This package provides 12 new armors and 11 styles of arm tattoos for males of all races. All armors and tattoos are tintable. Suitable for all swashbucklers, martial artists, barbarians, rangers and gypsies that want to work on their tans.
(Toolset numbers listed)
Cloth 149 - cloth pants and sash, no shirt
Leather 149 - leather pants with kidney belt, no shirt
Chain 149 - chain chausses with plate belt, no shirt
[1.1 body armor additions]
cloth, leather and chain 150 - adds a leather chest strap to the 149 armor styles
cloth, leather and chain 151 - adds chest hair to the 149 armor styles
cloth, leather and chain 152 - adds a leather chest strap to the 151 armor styles
Tattoos for the left and right arms:
Arm 150 - Thorn circlet, 1 tint
Arm 151 - Smoke dragon, 1 tint
Arm 152 - Anchor and flag, 2 tints
Arm 153 - Blooming vine, 3 tints
Arm 154 - Circle glyph, 1 tint + blue glow
Arm 155 - Scorpion circlet, 2 tints + fiery glow
[1.1 tattoo additions]
Arm 156 - Crossed Swords, 2 tints
Arm 157 - Rising Phoenix, 3 tints
Arm 158 - Dark Sun, 1 tint
Arm 159 - Forsaken Runes circlet, no tint + blue and green glows
Arm 160 - Three Rose circlet, 2 tints
To add these armors to a game, open the console and type:
DebugMode 1
giveitem (filename of item)
DebugMode 0
For example, to add the chain chausses:
DebugMode 1
giveitem ssap1_chausses
DebugMode 0
Credits:
Obsidian - for the original armor model and textures (toolset cloth 06) from which these new armors are derived
Barrel of Monkeys - all the armor retexturing and the in-game tattoo textures
RunnerDuck - body mesh modifications and tattoo arm meshes
Zoot1979 - tattoo concept designs: "anchor" & "thorn"
Acknowledgements:
Thanks to Tazpn and his mdb plugin, without it this project wouldn't have been possible.
Dedicated to the gals and guys of the Shirtless Saga threads over on the official campaign forums which inspired this piece of work with their hilarious antics.
Posted by shaughn at 2010-08-06 07:16:27 Voted 10.00 on 08/06/10
Both Volume 1 & Volume 2 are a great addition.
I have been making use of these packs in my campaign Risen Hero. Thanks for putting these together.
Posted by Claudius33 at 2009-02-26 12:24:34 Voted 9.75 on 02/26/09
Thanks for your impressive packs. I have used it in my solo campaign in French, "A Slave Destiny" Part I and II. Both parts are currently well rated by players. Your pack is probably contributing to it's success.
Posted by BronxWench at 2008-12-07 20:36:40 Voted 9.75 on 12/07/08
The guys are looking as good as the ladies--many thanks!
Posted by smorpheus at 2008-07-04 13:26:26 Voted 9.50 on 07/04/08
These models are all fantastic, definitely can increase the atmosphere of "Shirtless Sagas." _________________________ Smorpheus' Toolset Visual Index Link
Posted by shockwolf at 2008-04-24 01:37:04 Voted 8.50 on 04/24/08
Nice work! I've added these to my PW, within the Charlies Item Appearance changer. _________________________ ShockWolF - Author of Wulverheim
Zhjaeve � Know that I must begin every sentence with the word �Know�. Know that everything I say must be known. Know that it is important that you know this.
Posted by wisdomknight at 2008-03-15 12:00:57 Voted 10.00 on 03/15/08
Lot of work here...and well deserving of a 10!
keep it up!
Posted by Arutha apocalypse at 2007-11-11 20:21:03 Voted 10.00 on 11/11/07
great work absolutly love it _________________________ A.A
The armors still work, the skins don't match the new races however.
Now that me and Duck pretty much know what we're doing, both this pack and volume 2 are getting complete overhauls. We're adding the female versions to both volumes, and the males will be getting higher poly models with better textures on them. As usual, this will take some time to complete. We're planning on having this volume completely converted and updated by late Febuary, early March.
Before then, we'll put out a skin friendly head pack for the new races so they can use the current bodies. I'm guessing that will happen some time in early January, unless someone else beats us to it.
Are there any plans to update this to be compatible with MotB?
-Hawk _________________________ You fell victim to one of the classic blunders! The most common is never get involved in a land war in Asia, but only slightly less well known is this: Never go in against a Sicilian, when death is on the line!
Posted by Dr_Sungh at 2007-10-18 09:17:42 Voted 9.00 on 10/17/07
If you have a video card with at least 256mb of ram on it, use the TGA versions. Those are uncompressed textures and allow for crisper details. The dds versions are smaller in size, and work better on low end cards, but the image quality suffers for it.
Posted by Dr_Sungh at 2007-10-17 11:30:10 Voted 9.00 on 10/17/07
Great work. May I just ask, what are the advantages/disadvantages of the tga vs dds versions?
Thanks
Posted by LewisLee at 2007-10-16 12:59:25 Voted 9.75 on 10/16/07
great job!! very cool!!
Posted by TimHatch at 2007-10-16 12:53:42 Voted 9.50 on 10/16/07
very nice work!! well done!!
Posted by Myridian at 2007-09-12 07:56:25 Voted 9.00 on 09/12/07
Great work, that is exactly what I needed for my antic type module
Posted by Shivarkah Viswords at 2007-08-03 10:59:58 Voted 10.00 on 08/03/07
Ah, most excellent! Still don't get while the original "nude" base for the male had a shirt. I didn't think ratings were affected by the appearance of a bare, male chest. =P
DM Entropy: The skin tones should automatically be fairly close for most of the Obsidian player character heads with the exception of the Aasimar heads. The aasimar heads weren't standardized with the rest of the heads that use the human body type ( human, halfling, halfelf, tiefling).
N_* heads (N_human, N_elf, etc) will work with the same armor blueprints as the players as long as the NPC's skin tone is set to match the head's skin color.
Community made heads might be a problem if the creators didn't maintain the same tinting scheme as the original Obsidian heads. in these cases as well as for the default aasimar, the body skin tones won't match.
If you don't mind supplying the information, could you tell us what race, head, body, and skin color you were using that didn't match? Each race body needs a different color diffuse to get the heads to match properly and it's very possible we assigned the wrong texture when we were copying the meshes.
-Monkey
Posted by DM Entropy at 2007-05-20 21:15:49 Voted 9.00 on 05/20/07
Really nice work. I have a rather noobish question though. Does one have to make a seperate blueprint to match each skin tone? I tried it on an NPC of colour and of course there was a skin matching issue as with other armours. Is there some trick yet to workaround that problem other than making seperate blueprints? I can just imagine the number of blueprints needed if one was to make this available as items in shops for players in a MP scenario.
yay! Male clothing! Please make more! XD _________________________ Capitalization is the difference between "I had to help my uncle Jack off a horse.." and
"I had to help my uncle jack off a horse.."
Thanks for using these in your module :) Our intent in our armor making is to provide variety mostly for NPC characters and scripted situations.
Our second volume is almost complete and should be ready for release in about 2 weeks. it will include 5 new armor styles(10 total if you count the hair and hairless versions), 3 helms, 3 belts, a wolf hide cloak, bare feet and sandals. It's still mostly barbarian style armor, but can easily be used for "the land that time forgot" types of settings. Volume 2 will still be male only, for all races. After the release of SSAP2, we'll me putting out a quickie Robin Hood style tunic for both male and female, all races, and then we'll be starting Girlie Garb volume 1 which will mirror all the armors and tattoos of SSAP1, for the gals of all races, of course :)
We're always open to suggestions, just bear in mind it takes time to make them. Volume 2 will have a wolf-hide cloak, per request of Uthgard; a beltless version of the cloth pants per request of Xthon; the crossed chest strap per Ben-Hur's request; and "spartan" style leather speedos by request of AffableRogue and BECC4 from the shirtless saga threads. You've been duly warned :P
-Monkey
Posted by brainfrost at 2007-04-24 07:01:59 Voted 9.00 on 04/24/07
well done! after playing around with some texturing in PS, i quickly realised how hard this is to get right and how polished your work is. thanks!
Posted by Ransom at 2007-03-31 21:22:16 Voted 9.25
Aha! Yes, I just checked with a default Obsidian armor and the same part does the same thing! Clearly their problem, not yours :)
It's not an issue with the body armor. It's an issue with A_EEM_RUpArm24.mdb. Something Obsidian needs to fix, since it's a bug with one of their original parts.
Good catch :) I'll send in a bug report.
Posted by Ransom at 2007-03-31 15:15:12 Voted 9.25
Okay, I've discovered something odd ... trying the Beginner's Luck prefab on an elf results in one of the upper arm bracers floating around near the floor. I'm not sure if I've got something odd going on in my override directory, or if there's a problem with the elf mesh and that particular bracer.
That shouldn't be too hard to add. I'll see what we can do :)
Posted by Ben-Hur at 2007-03-25 09:08:27 Voted 9.25 on 03/25/07
Hi and thanks! If it's possible, could you PLEASE make a version of the 'X' shaped NWN 1 Barbarian/Gladiator leather torso harness as an armour add-on, with the chest symbol for your next release?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone