Heed's PC Tools is a GUI driven suite of tools allowing player characters to perform a variety of functions. The majority of the functionality will likely be of most interest to those playing multiplayer games. PC Tools allows players access to common functions such as saving the character, displying an "AFK" visual effect, checking the game date/time, unsticking the character from unpathable locations, creation of campfire or tent objects, a full emote studio including visual effect props such as mandolin, flute, shovel, rake, etc., a dice roll pane for rolling standard die rolls as well as ability, save and skill, 9 custom buttons for end user addition of functionality -- and more! The interface is collapsable down to a core element which can be left open on screen by the player without excessive obscuring of the available screen space. Further minimization can be done so that entire menu collapses into a single icon.
Posted by GeneralBouLi at 2011-07-05 07:14:06 Voted 10.00 on 07/05/11
J'ai trouvé la solution pour que les jets de dés fonctionnent ainsi que les emotes. Je vous donne la solution si quelqu'un est en galère comme moi je l'ai été.
1 - Dans l'éditeur ouvrez le script gui_hss_pc_tool
2 - Rechercher la ligne :
void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
Il n'y en a qu'une.
3- Copiez/collez ceci a la place de cette ligne et des lignes en dessous :
void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
{
object oPC = OBJECT_SELF;
string sPCID = GetPCPlayerName(oPC) + "_" + GetName(oPC);
int nEventType = FloatToInt(fParamFloat);
int nEventSub = nParamInt;
int iNumber = StringToInt (GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1));
if (iNumber != 0) sParamString1 = IntToString (iNumber);
int nString1 = StringToInt(sParamString1);
string sString;
4 - Compilez le script, sauvegardez et le tour et joué. Bon jeu à tous.
PS : Si quelqu'un veut traduire (car mon anglais n'est pas si bon ^^), je le remercie d'avance.
Posted by erikbreau at 2011-03-20 19:51:53 Voted 9.75
ok, this is what I have tested.
I tried the PC tools in 2 mods on the same comp, one works, the other doesn't. So, I eliminated all the haks save the DMFI and PC tools and now there is no more error, but the GUI window for the PC tools will not open.
ANY suggestions would be great.
Erik.
Posted by erikbreau at 2011-03-20 16:57:49 Voted 9.75
Still waiting for a response on the same issue.
Any chance anyone has a fix for this? OR at least an explanation why it happens?
Erik.
Posted by erikbreau at 2011-02-20 19:26:38 Voted 9.75
HEED, I have had to reinstall your PC tools, but now I am getting an error when each PC logs in...
As follows:
[PAUSED]
PC Tool NOT in database. Wait while one is created.
[UNPAUSED]
[Shout] New PC Tool created in database. Players: To update, please log off / rejoin server.
Problem is, it keeps happening, despite reboots, log ins or anything else, can you shed some light on this please...
Erik.
Posted by Developer Silver at 2011-02-13 16:11:25 Voted 10.00 on 02/13/11
Just added to our PW... really cool! _________________________ Developer Silver Faerûn Nights Admin
Posted by bealzebubba at 2011-01-08 08:11:14 Voted 9.50 on 01/08/11
Outstanding, a Must Have!
Posted by mammasaura at 2010-07-17 18:08:57 Voted 10.00 on 07/17/10
got it for my pw world ;)
Posted by kuba858 at 2010-06-19 02:46:09 Voted 9.75 on 06/19/10
Masterpiece, but there is one thing that can be improved. Can someone upgrade it (or write how to do it) so it can work with companions. E.g. Khelgar can drink, Casavir can pray, itd.
And at the end sorry for my English.
Posted by Qrizz at 2010-05-13 22:40:18 Voted 10.00 on 05/13/10
A Masterpiece _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by The_Puppeteer at 2009-12-21 19:43:25 Voted 9.75 on 12/21/09
Anyone who wants to build a PW should get this hak.
Also, there is a full fix posted for the die roll/emotes bug posted somewhere on the Bioware boards. The first part is the one suggested by Philos:
Someone else (i'm not sure who) suggested making the following modifications to the above script to fix the broken emotes. I wish I knew exactly what node it's supposed to go in. I'll have to look it up soon. I think thread that it comes from is the Guilds and Registry thread on Bioware forums.
int iNumber = StringToInt (GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1));
if (iNumber != 0) sParamString1 = IntToString (iNumber);
int nString1 = StringToInt(sParamString1);
_________________________ Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.
I can't get it to load either. Says missing HAK files. I've tried in the /Program Files/Atari/Neverwinter Nights 2/hak directory and my My Documents/Neverinter Nights 2/hak directory. Is there anything that your readme file has left out?
Thanks.
Posted by Philos at 2009-05-20 17:59:05 Voted 9.00 on 05/17/09
I had an error with the dice rolling system not working. After some bug testing it seems that the gui is passing back "'1'" instead of just "1". I'm not sure if this is new as I'm using the beta patch 1.23, but here is a simple fix incase others are having the same issue.
To the script: gui_hss_pc_tool
Add the following to line 494 (on my script its at this number):
A role playing persistent world in the cutthroat region of the Dragon Coast set in the town of Starmantle.
"As pirates skim the coasts for booty, Nobanions followers hold on to the last few groves of the Gulthmere forest from the blood thirsty Malarites."
A role playing persistent world in the cutthroat region of the Dragon Coast set in the town of Starmantle.
"As pirates skim the coasts for booty, Nobanions followers hold on to the last few groves of the Gulthmere forest from the blood thirsty Malarites."
Is it possible this got broken in 1.22 patch? The PW I play on that uses it, several parts of PC Tools stopped working even though there were no updates to the PW/Haks itself, just the NWN2 Patch update.
Posted by dmguild at 2009-03-10 12:08:31 Voted 10.00 on 03/10/09
Nvmind. I had some stray override that was causing an issue. Outstanding work. Soon to be in Skullport PW. _________________________ Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave. Skullport and the Undermountain PW
NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|
Posted by dmguild at 2009-03-10 07:13:12 Voted 10.00 on 03/10/09
Anyone else having a problem? I am using the supplied module, the hak is in my hak directory. I do not get the gui popup when I right click and select the tools. Nothing happens. I've went so far as to load the gui on pc_loaded, I can then see and use the gui, but not of the commands work, only the gui structure. Nothing that runs the hss_script, seems to do anything. _________________________ Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave. Skullport and the Undermountain PW
NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|
Posted by lordslimer at 2009-01-09 21:40:24 Voted 10.00 on 01/09/09
Absolutely PW essential. _________________________ Slimer
Dev, DM, Admin for Aussienwn.com
Parat, if you look at the new updated gui_hss_pc_tool script and do a search for != "0" you will see where the script has been altered. There are three spots where you will find me checking a string against "0" and these are the new additions.
The engine no longer passes empty GUI local strings as "" and now passes them as "0". I left my original check against "" in place, so the code follows that check and everything that was immediately after now goes after the extra check for "0".
I'm sure if you compare the two script versions and do a search for != "0" you will see the exact changes clearly. _________________________ Thought thinks itself.
Posted by Parat at 2008-10-08 09:24:52 Voted 9.00 on 10/08/08
*readjusting vote*
Posted by Parat at 2008-10-08 09:24:32 Voted 9.00 on 10/08/08
@Heed: Could you point out which changes were necessary to fix the looping animations issue?
Our version of your cript is very modiified. Would be hard to find a small correcion.
Posted by kemo at 2008-10-04 09:28:44 Voted 10.00 on 10/04/08
There is a bug in non-looping animations that, at least on some systems, causes deformities in the character's face (lips and lower jaw) until the animation ends. This doesn't happen with looping animations (e.g., those set to 1 in PlayCustomAnimation()). PC Tools suffers from this bug in places like the sitting transition animation (not the looped animation of the actual sitting, just the transition from standing to sitting). The workaround is to use looping animations for everything, and interrupt the animation you don't want to loop with an Idle or another looping animation. . . Otherwise, brilliant, and without the custom buttons in PC Tools I would not even bother working on my own animations. _________________________ KEMO Auctions | KEMO Beds and Tables | KEMO Bio | KEMO Custom Animations | KEMO Custom Chairs | KEMO Experience Award System | KEMO Jukebox | KEMO PC Scry | KEMO Storage System Kingdom of Haven admin
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone