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NWN2 ORIGINAL HAKPAKS

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Name  PC Tools
Author  Heed
Submitted / Updated  04-18-2007 / 10-03-2008
Category  Other
Patch  1.12
NWN2Game  All
Description
Heed's PC Tools is a GUI driven suite of tools allowing player characters to perform a variety of functions. The majority of the functionality will likely be of most interest to those playing multiplayer games. PC Tools allows players access to common functions such as saving the character, displying an "AFK" visual effect, checking the game date/time, unsticking the character from unpathable locations, creation of campfire or tent objects, a full emote studio including visual effect props such as mandolin, flute, shovel, rake, etc., a dice roll pane for rolling standard die rolls as well as ability, save and skill, 9 custom buttons for end user addition of functionality -- and more! The interface is collapsable down to a core element which can be left open on screen by the player without excessive obscuring of the available screen space. Further minimization can be done so that entire menu collapses into a single icon.



Heed House 2

Files

NameTypeSizeDownloads
Heed_PC_Tools_v0_91_French.rarHeed_PC_Tools_v0_91_French.rar
Submitted: 04-18-2007 / Last Updated: 11-18-2007
rar395.71Kb773
--
Heed_PC_Tools_v1_0.rarHeed_PC_Tools_v1_0.rar
Submitted: 04-18-2007 / Last Updated: 10-03-2008
rar382.38Kb6705
--
SCORE OUT OF 10
9.8
51 votes
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Comments (99):

  1  2  3  4 Next>

Posted by shilly671 at 2011-09-18 20:57:02    
[±êÇ©:TAGS-C]From small beginnings comes great things. [±êÇ©:TAGS-C2]

Posted by GeneralBouLi at 2011-07-05 07:14:06    Voted 10.00 on 07/05/11
J'ai trouvé la solution pour que les jets de dés fonctionnent ainsi que les emotes. Je vous donne la solution si quelqu'un est en galère comme moi je l'ai été.
1 - Dans l'éditeur ouvrez le script gui_hss_pc_tool

2 - Rechercher la ligne :
void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
Il n'y en a qu'une.

3- Copiez/collez ceci a la place de cette ligne et des lignes en dessous :
void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
{
object oPC = OBJECT_SELF;
string sPCID = GetPCPlayerName(oPC) + "_" + GetName(oPC);
int nEventType = FloatToInt(fParamFloat);
int nEventSub = nParamInt;
int iNumber = StringToInt (GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1));
if (iNumber != 0) sParamString1 = IntToString (iNumber);
int nString1 = StringToInt(sParamString1);
string sString;

4 - Compilez le script, sauvegardez et le tour et joué. Bon jeu à tous.
PS : Si quelqu'un veut traduire (car mon anglais n'est pas si bon ^^), je le remercie d'avance.

Posted by erikbreau at 2011-03-20 19:51:53    Voted 9.75
ok, this is what I have tested.
I tried the PC tools in 2 mods on the same comp, one works, the other doesn't. So, I eliminated all the haks save the DMFI and PC tools and now there is no more error, but the GUI window for the PC tools will not open.
ANY suggestions would be great.
Erik.

Posted by erikbreau at 2011-03-20 16:57:49    Voted 9.75
Still waiting for a response on the same issue.
Any chance anyone has a fix for this? OR at least an explanation why it happens?
Erik.

Posted by erikbreau at 2011-02-20 19:26:38    Voted 9.75
HEED, I have had to reinstall your PC tools, but now I am getting an error when each PC logs in...
As follows:
[PAUSED]
PC Tool NOT in database. Wait while one is created.
[UNPAUSED]
[Shout] New PC Tool created in database. Players: To update, please log off / rejoin server.

Problem is, it keeps happening, despite reboots, log ins or anything else, can you shed some light on this please...
Erik.

Posted by Developer Silver at 2011-02-13 16:11:25    Voted 10.00 on 02/13/11
Just added to our PW... really cool!
_________________________
Developer Silver
Faerûn Nights Admin

Posted by bealzebubba at 2011-01-08 08:11:14    Voted 9.50 on 01/08/11
Outstanding, a Must Have!

Posted by mammasaura at 2010-07-17 18:08:57    Voted 10.00 on 07/17/10
got it for my pw world ;)

Posted by kuba858 at 2010-06-19 02:46:09    Voted 9.75 on 06/19/10
Masterpiece, but there is one thing that can be improved. Can someone upgrade it (or write how to do it) so it can work with companions. E.g. Khelgar can drink, Casavir can pray, itd.
And at the end sorry for my English.

Posted by Qrizz at 2010-05-13 22:40:18    Voted 10.00 on 05/13/10
A Masterpiece
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by The_Puppeteer at 2009-12-21 19:43:25    Voted 9.75 on 12/21/09
Anyone who wants to build a PW should get this hak.

Also, there is a full fix posted for the die roll/emotes bug posted somewhere on the Bioware boards. The first part is the one suggested by Philos:


void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
{
object oPC = OBJECT_SELF;
string sPCID = GetPCPlayerName(oPC) + "_" + GetName(oPC);
int nEventType = FloatToInt(fParamFloat);
int nEventSub = nParamInt;
sParamString1 = GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1);
int nString1 = StringToInt(sParamString1);
string sString;
// code continues...


Someone else (i'm not sure who) suggested making the following modifications to the above script to fix the broken emotes. I wish I knew exactly what node it's supposed to go in. I'll have to look it up soon. I think thread that it comes from is the Guilds and Registry thread on Bioware forums.


int iNumber = StringToInt (GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1));
if (iNumber != 0) sParamString1 = IntToString (iNumber);
int nString1 = StringToInt(sParamString1);

_________________________
Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.

Posted by Ephralia Blessed at 2009-12-15 17:09:59    
@Philos et al.

Philos's trick gets the dice rolls to work, but, for me, breaks the VFX props. And, yes, this bug happened when v.1.23 came out.

*snuggles*
Eph

Posted by SupahNewbie at 2009-10-17 20:34:41    
Need newbie's guide step by step on how to get this right. I only get PC Tools on my right click list but the moment I click it, nothing happens.

Posted by Parat at 2009-08-04 16:50:15    Voted 9.00 on 10/08/08
Thankyou .... I will test it. :-)

Posted by Evliss at 2009-08-03 09:52:30    Voted 10.00
Parat,

See Philos' post just a litte bit above yours. That did the trick for me. Thanks, Philos!

Posted by Parat at 2009-07-29 03:49:30    Voted 9.00 on 10/08/08
Hmm, since patch 1.23 in the "roll dice" tab, whatever I choose, I get "you have to choose a type of dice first".

(I use it in German, so the english wording will be slightly different)

All other tabs still work. Any idea what might cause this?

Posted by kryliss at 2009-07-06 22:11:08    
I can't get it to load either. Says missing HAK files. I've tried in the /Program Files/Atari/Neverwinter Nights 2/hak directory and my My Documents/Neverinter Nights 2/hak directory. Is there anything that your readme file has left out?

Thanks.

Posted by Philos at 2009-05-20 17:59:05    Voted 9.00 on 05/17/09
I had an error with the dice rolling system not working. After some bug testing it seems that the gui is passing back "'1'" instead of just "1". I'm not sure if this is new as I'm using the beta patch 1.23, but here is a simple fix incase others are having the same issue.

To the script: gui_hss_pc_tool
Add the following to line 494 (on my script its at this number):

sParamString1 = GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1);

Here is a snip of the code to help place the line.

void main(string sParamString1, int nParamInt, float fParamFloat, string sParamString2, string sParamString3, int nParamInt2, float fParamFloat2, float fParamFloat3, float fParamFloat4)
{
object oPC = OBJECT_SELF;
string sPCID = GetPCPlayerName(oPC) + "_" + GetName(oPC);
int nEventType = FloatToInt(fParamFloat);
int nEventSub = nParamInt;
sParamString1 = GetSubString (sParamString1, 1, GetStringLength (sParamString1) - 1);
int nString1 = StringToInt(sParamString1);

string sString;

// code continues...
_________________________
Forgotten Realms: Starmantle

A role playing persistent world in the cutthroat region of the Dragon Coast set in the town of Starmantle.
"As pirates skim the coasts for booty, Nobanions followers hold on to the last few groves of the Gulthmere forest from the blood thirsty Malarites."

Our Webpage

Our Forums


Posted by Philos at 2009-05-17 13:26:21    Voted 9.00 on 05/17/09
Great tool! Makes organizing tools and options so much better. Looks good too!

Thanks.
_________________________
Forgotten Realms: Starmantle

A role playing persistent world in the cutthroat region of the Dragon Coast set in the town of Starmantle.
"As pirates skim the coasts for booty, Nobanions followers hold on to the last few groves of the Gulthmere forest from the blood thirsty Malarites."

Our Webpage

Our Forums


Posted by Blaster2k at 2009-04-07 21:51:45    
The demo mod will not load and says some required haks are missing. can someone help me with this problem?

Posted by Bloody_Misclicks at 2009-03-19 14:44:01    
Is it possible this got broken in 1.22 patch? The PW I play on that uses it, several parts of PC Tools stopped working even though there were no updates to the PW/Haks itself, just the NWN2 Patch update.

Posted by dmguild at 2009-03-10 12:08:31    Voted 10.00 on 03/10/09
Nvmind. I had some stray override that was causing an issue. Outstanding work. Soon to be in Skullport PW.
_________________________
Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave.
Skullport and the Undermountain PW
NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|

Posted by dmguild at 2009-03-10 07:13:12    Voted 10.00 on 03/10/09
Anyone else having a problem? I am using the supplied module, the hak is in my hak directory. I do not get the gui popup when I right click and select the tools. Nothing happens. I've went so far as to load the gui on pc_loaded, I can then see and use the gui, but not of the commands work, only the gui structure. Nothing that runs the hss_script, seems to do anything.
_________________________
Keeps calling me it's master, but I feel like it's slave. Haulin me faster and faster to an early early grave.
Skullport and the Undermountain PW
NWvault Submissions:|Skullhak_2|---|Skullport PW|---|Waterdeep PW|---|Portrait Pack|

Posted by lordslimer at 2009-01-09 21:40:24    Voted 10.00 on 01/09/09
Absolutely PW essential.
_________________________
Slimer
Dev, DM, Admin for Aussienwn.com

Posted by greencherry at 2008-12-07 06:23:03    
The demo mod will not load and says some required haks are missing. Any Idea how to get those?

Posted by Lugoun at 2008-10-20 11:55:30    Voted 10.00 on 10/20/08
Voting again. Thank you for your continued support to this wonderful tool!
_________________________
LotR: Heroes of the Third Age

Posted by Heed at 2008-10-09 09:53:24    
Parat, if you look at the new updated gui_hss_pc_tool script and do a search for != "0" you will see where the script has been altered. There are three spots where you will find me checking a string against "0" and these are the new additions.

The engine no longer passes empty GUI local strings as "" and now passes them as "0". I left my original check against "" in place, so the code follows that check and everything that was immediately after now goes after the extra check for "0".

I'm sure if you compare the two script versions and do a search for != "0" you will see the exact changes clearly.
_________________________
Thought thinks itself.

Posted by Parat at 2008-10-08 09:24:52    Voted 9.00 on 10/08/08
*readjusting vote*

Posted by Parat at 2008-10-08 09:24:32    Voted 9.00 on 10/08/08
@Heed: Could you point out which changes were necessary to fix the looping animations issue?

Our version of your cript is very modiified. Would be hard to find a small correcion.

Posted by kemo at 2008-10-04 09:28:44    Voted 10.00 on 10/04/08
There is a bug in non-looping animations that, at least on some systems, causes deformities in the character's face (lips and lower jaw) until the animation ends. This doesn't happen with looping animations (e.g., those set to 1 in PlayCustomAnimation()). PC Tools suffers from this bug in places like the sitting transition animation (not the looped animation of the actual sitting, just the transition from standing to sitting). The workaround is to use looping animations for everything, and interrupt the animation you don't want to loop with an Idle or another looping animation. . . Otherwise, brilliant, and without the custom buttons in PC Tools I would not even bother working on my own animations.
_________________________
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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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