Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Deep Sewers Update:
The Deep Sewers tileset was developed to provide a locale in nwn2 that wasn't included in the original tilesets. Sewers are a classic locale for adventure in D&D and was identified early by us at Robinson workshop as something we wanted to work on.
There are some design decisions in this set that differ significantly from those that many familiar with NeverwinterNights 1 will be accustomed to.
Most notably is the absence of pipes or plumbing of any sort. Such plumbing was rare at best and limited to clay pipes in some roman examples. We have decided to create a less �anachronistic� vision of sewers. As such you will find no pipes, and no doorways into rooms. You can create open vaulted spaces, collection chambers and main lines with this tileset.
The current NX1 files are the updated and expanded tiles for the sewer tileset expanding the set to 54 tiles. new channel metatiles and narrow feeder halls and collection rooms.
Also Thanks go out to Sceer of the Tales of Moonsea PW (http://www.talesofmoonsea.net/) who created the Cave Link tile
Installation instructions:
The RAR files should contain the following files:
deepsewer_nx1.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
deepsewer_nx1_2da.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
it contains all the 2da files used by the tileset
Tiles.2da:
An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Tilesets.2da
An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Metatiles.2da
An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
DS.erf
should be an importable erf file containing all the placeables designed to work with this set.
Deep Sewer Demo NX1.mod:
This is a small walk through module showcasing most of the features of the updated tileset. It contains no encounters at all. Feel free to use it if you wish in your modules. We have included it so that you can quickly see the types of areas that can be built with the tileset.
Note to builders:
The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.
Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
I just saw this in use for the first time (in Path of Evil). I had my doubts about the "no plumbing" concept at first. No longer. These are absolutely beautiful and the result looks like it stepped out of the History Channel.
Posted by Fingolfin at on05/18/09
This set is amazing, and one of the moderators made a reminder to me since I am new to post my appreciation for this sewer set, it fits perfectly in my module, many thanks. Patrick _________________________ Fingolfin Thalos Bard 1/Cleric 1/RDD 10/Sorcerer 18
Posted by Warkupo at on03/24/09
I figured this might be important here as well: " I encountered the sewer bug, pitch blackness etc., and I believe I may know what is making it borked. When you extract the files, make certain that the the tile.2da tileset.2da and metatiles.2da are all in the OVERRIDE folder, and not the hak folder. I also moved the DS.erf file out of the hak file and have it just sitting in the NWN2 folder. Once I did all that the sewer lit right up. I hope this helps some people. "
Posted by Warkupo at on03/24/09
It's so pretty~
Posted by Deadeye_Daxx at 2009-02-0410:39:55
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks. Again. x6 =D DD
Posted by Spajk at on01/16/09
Great work, guys!
Posted by kamal at on01/03/09
One of the tiles in the demo module is incorrect. On the central "island" in the sewer, near the dirt cave, is a |: tile when it should be a :: tile, so there is a wall from one side, but not the other. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by kamal at on01/03/09
The water isn't entirely painted in, notably right near the center of the map. Otherwise great and the demo mod will be making a central appearance in the mod I'm working on. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by nevarim at on10/29/08
THAT'S GREAT!!!!!!
Posted by dirtywick at on09/20/08
It's nice. Kind of hard to work with and requires a lot of room as there's not many tiles available. Nice for long hallways though.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone