Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Deep Sewers Update:
The Deep Sewers tileset was developed to provide a locale in nwn2 that wasn't included in the original tilesets. Sewers are a classic locale for adventure in D&D and was identified early by us at Robinson workshop as something we wanted to work on.
There are some design decisions in this set that differ significantly from those that many familiar with NeverwinterNights 1 will be accustomed to.
Most notably is the absence of pipes or plumbing of any sort. Such plumbing was rare at best and limited to clay pipes in some roman examples. We have decided to create a less �anachronistic� vision of sewers. As such you will find no pipes, and no doorways into rooms. You can create open vaulted spaces, collection chambers and main lines with this tileset.
The current NX1 files are the updated and expanded tiles for the sewer tileset expanding the set to 54 tiles. new channel metatiles and narrow feeder halls and collection rooms.
Also Thanks go out to Sceer of the Tales of Moonsea PW (http://www.talesofmoonsea.net/) who created the Cave Link tile
Installation instructions:
The RAR files should contain the following files:
deepsewer_nx1.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
deepsewer_nx1_2da.hak:
place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
it contains all the 2da files used by the tileset
Tiles.2da:
An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Tilesets.2da
An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Metatiles.2da
An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
DS.erf
should be an importable erf file containing all the placeables designed to work with this set.
Deep Sewer Demo NX1.mod:
This is a small walk through module showcasing most of the features of the updated tileset. It contains no encounters at all. Feel free to use it if you wish in your modules. We have included it so that you can quickly see the types of areas that can be built with the tileset.
Note to builders:
The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.
Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
Hi RWS team! I have a flaw to report with this tilset that is not recurring in any of your other great tilesets, namely this one: If one has the fade-the-roof option on, or whatever it is called, the tileset get clipped at a certain height. In the sewer tileset that doesn't happen smoothly allover. At least not as far as the 'fat' pillars and sewer wall corners go. What happens is that something like a third of all those tiles that include corners or quarters of pillar produce a hollow 'clipped version' of the pillar or corner. Normally, that is, in all your other tilesets, as well as in all OEI sets, the clipped pillar/corner gets to have a pitch-black lid so it looks nice and sufficently logical. But in this third of the sewer tileset's pillar-n-corner tiles, the lid is not there!! Which creates the annoying effect of an entirely hollow, see-thru-down-to-floor-cobbles effect. And it will often become a mix, like say the blacklid of the clipped pillar is 2 quarters there, or 3 quarters there, which immediately stresses me eyes, hehe. I know it is nothing big but I can imagine it is something rather routineish for yoy guys to correct should you find the time. Cheers! IL _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by flem at on05/20/08
Forgot to vote.
Posted by flem at on05/20/08
The pathing/walkmesh in this needs refinement. Playing though an area built with this had my character getting stuck on large->small hallway corners, as well as a sort of odd imbalance where the walkmesh on one side didn't reach the wall but on the other side the characters would clip into the wall.
Posted by DM at on05/15/08
Great tileset. easy to work with and beautiful. _________________________ LotR: Heroes of the Third Age
Posted by BenWH at on03/14/08
An excellent set with a great look feel to it. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by MulrichFendt at 2008-02-2004:38:36
Great work... One thing thou... I can't seem to draw water down on these tiles?? I wanna give the sewer a more wet look so to speak. I can do it on build-in tiles.
Posted by Indira at on02/15/08
I have used this absolutely great tileset on and off for the last two months. Just forgot to vote, so here you go! :) _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based DD games...
Posted by Dr_Sungh at 08:19:57 Voted10.00
Just to let you know, I think thre is an error with the walkmesh on the 1 wall, 1 corner tiles. They have a walkmesh as if they were 1 wall 2 corner tiles. John
Posted by Azurreal at on12/29/07
ooh and the vote. this is a must have for builders.
Posted by Azurreal at on12/29/07
Hello, I am using these awesome tiles and was wondering how you place the water on the tiles ? the water painter does not seem to inside (unless i am doing something wrong) and I have 3 water placeables but frankly they look not so good.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone