The package contains 218 building parts ranging from floorboards, staircases, walls, columns, beams, doorways, windows to rooftops. The aim of the Building Construction Kit is to provide an easy and flexible way to create large and complex structures in Neverwinter Nights 2. The dimensions of each individual part are all in integers and most of them have the same origin so that you can assemble them easily.
This package enables you to overcome limitations of the Neverwinter Nights 2 toolset. For eaxmple it allows you to create walkable platforms which can be used as ramparts, bridges and terraces. This is previously impossible.
It also enables you to create gigantic structure without scaling. Unlike scaling, you can assemble a structure of any size without worrying about overstretching the texture or scale the object out of proportion. You can scale specific parts of the building to get the proportion you like. For example if you want a steeper roof, you can scale the roof. You can build a wide range of structures with these parts such as castles, towers, ramparts, houses, bridges, churches, and labyrinths.
Version history
1.0 First Release
1.1 Added Round Parts and Ramp. Adjusted Tint so that the cracks will appear less black and more natural.
1.15 Added C4 Meshes (Walkmeshes) to round parts, they should produce a more accurate bake results than the C2 meshes currently in place.
1.2 Thank Tupoun for fixing the miscalculated tangents (Normal Map) occurred during import/export.
2.0 Soften the edge of round columns and round parts. They look smoother now.
Adjusted the geometry of round windows. They can blend in with straight parts now.
Adjusted UV (texture) to make some parts look better (make more sense).
Adjusted UV (texture) to make Camb and Tupoun's retexture more seamless.
Changed texture arrangement for Greek Style column. It no longer mirrors the texture in the bottom vertically to use as texture on the top.
Adopted some official and Tupoun 's textures. The texture should look less uniform and more realistic.
Adjusted borders to eliminate gaps between textures.
Improved the Tint Map. Parts will be more responsive to tint (closer to the colour inputted).
Added some damaged parts.
Added nightglow windows.
Adjusted some names in Blueprints and Models (more appropiate).
Shifted 2DA entries to 5000 and padded the gap with actual lines. This should improve compatibility with other custom placeables.
Included two transitional 2DAs to support module built with previously released 2DAs.
Improved documentation
2.1 Added more damaged parts
Added round doorways
Improved documentation
Alternate texture Here're some nice alternate textures to use if you think my texture is too "Clean". My textures are white so that you can tint it yourself.
Tupoun's retexture Camb's retexture
Full documenation You can view the full documentation from this link.
A comprehensive FAQ can be found here
Copyright issues and credits You may reproduce or derive from my work as long as you give proper credits to me and to the people who had contributed to it and do not charge people for it. If you have derived something from my work and want me to post it, send it to [email protected]. However please make sure it at least matches my quality.
More Building Demo including a tower, a Greek Classical building, an Aquaduct, a cloister and a dock
(Please use placeables_1.0_compatible.2da from the override package, don't forget to rename it placeables.2da)
A castle with a keep, a stable, a training area, rampart and a bridge
(Please use placeables_1.0_compatible.2da from the override package, don't forget to rename it placeables.2da)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone